Hi everyone,
I recently acquired a BTTF that I thought would be fun to share my restoration journey.
First up, getting this puppy in the house:
Initial Observations:
1. This pin had sat for a long time and was pretty discarded from a maintenance perspective.
2. The cabinet was solid, but the paint (especially on the right side of the cabinet) was pretty roached.
3. Great news is that it looks like everything is here!
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Although there's some screws/posts that are either missing or not correct, those items can be fixed in the shop teardown.
Other issues found:
* Battery acid on the MPU board
* Fuse clips broken on PSU board
* Right Pop bumper doesn't light or work
* Some PF wear spots (see below)
* Green circle inserts below each ramp look melted
* "A wild Williams flipper bat appears!"
* Did I mention this thing is dirty?
Prior to getting started, Lonzo did a great BTTF restoration thread that I'll attempt to follow some of his work/suggestions. Please here that here: https://pinside.com/pinball/forum/topic/back-to-the-future-restoration
Day One:
I went through the MPU board, and found that Q9 (the drive transistor for the right pop) was shorted. After replacing, I looked and indeed the coil was melted as well. It was so melted that the coil sleeve had bubbled and congealed to the coil/linkage like glue. That was fun to get out. I replaced the coil.
Also, I noticed this:
Hooray battery acid damage. Since I'm not as experienced with clean up, I decided to replace the board with another 520-5003-03 that I purchased from a good friend and fellow pinsider. Note, BTTF is a two ROM game and there are jumper settings that need to be set when pulling boards from a one ROM game.
I pulled the PSU board and replaced some of the worn/broken fuse clips. I found the fuse ratings to be wildly off (15A fuse where a 4A should be). This makes game 9 of 9 that I have purchased that did not have accurate rated fuses in the correct places.
(No pictures here, super boring work)
I fired up the game. Everything works 100%. Noe it's time for the real fun to begin.
Day Two:
I pulled the PF and took it down into my workshop:
This brings me to another point. I really like this rotisserie that I built from Vid's guide. The only problem I have with it is that it doesn't seem very stable/rigid if you're applying any type of force to the PF (removing parts/pieces/etc). I've seen some other rotisserie s (specifically Skypilot's one made of wood) that I may have to upgrade to in the future. However, you can't beat the price/performance of mine.
So I'm beginning the tear-down, which is going pretty smoothly until I run into this flipper bat:
I went to war. And this flipper bat almost won.
So, I'm pretty sure this is an original bat. The hex screw holding the plunger link to the bat was SO INCREDIBLY STUCK. I attempted the following:
1. Regular hex wrench (I actually broke this in my hand from force)
2. Impact screwdriver with hex head
3. Copious amounts of WD-40 (I hate using this stuff, but it was late and impatient)
4. A butane torch direct at the compression link/screw
Nothing would make this loosen or even turn. I resorted to the Dremmel.
I cut the screw head off, then attempted to drill the hex screw out. I broke two titanium drill bits.
So, I went back to the Dremmel, and this was the aftermath:
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I have never been so angry in anything in pinball before. There will be a special place in hell for this linkage.
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So planning for the next couple of days:
1. Complete tear-down of PF. I need make a decision whether or not to remove the mylar. It's pretty cloudy.
2. To clear or not to clear. I've never done any clear coating (although I've read every thread on it). I may look into using the SprayMax solution.
3. PF touch ups. I do have an airbrush and some Creatx paint. I may try this for the first time.
4. Cabinet work. There's a lot of sanding still to come.
On order:
1. Cabinet decals
2. Pop bumper rebuilds
3. Flipper rebuilds
4. New stickers/decals for stand-up target, spinner
5. Titan pinball silicone rubbers
If anyone has any input or feedback, I'm happy to oblige.