(Topic ID: 83745)

ROAD SHOW CLUB (Hard hats required on site)

By webdiddy

6 years ago

Topic Stats

  • 2,088 posts
  • 301 Pinsiders participating
  • Latest reply 26 minutes ago by per3per3
  • Topic is favorited by 119 Pinsiders


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#131 6 years ago

The dreaded fish wear - has anyone found a way to repair this? A decal would be awesome.

#133 6 years ago

I made a bunch - I can send you one, but you'll need to do some fine shaping with a Dremel tool/scroll saw/belt sander to clean it up.

Let me know

2 weeks later
#140 6 years ago
Quoted from rygar:

Afaik a pinsider is working on one. I do have a spare playfield without fish wear. I do have a HP scanjet 4600 scanner to scan it if needed.
Post edited by rygar: spelling error

A scan would be great, but a decal would be even better How much would the spare playfield cost me?

My wear is more severe than this decal will fix, plus I have some flipper wear as well

1 week later
#143 5 years ago
Quoted from Phatchit:

I just need the fish decal , I would hate to spend that much for one decal .

I just need the radio decal; maybe we can work out some sort of deal?

#146 5 years ago
Quoted from Don44:

Big thanks to hammerhead for sending me the square men working plastic. He sent it to me from Canada and asked for nothing in return. My Road Show is now complete.

Glad I could help!

5 months later
#193 5 years ago
Quoted from Pimp77:

No...there is no wizard mode for getting through ALL cities unfortunately. Each of the 3 west coast cities are a wizard mode of sorts, so to play them all in one game requires at least 3 trips from east to west. Good thing there are TONS of extra balls to be won.

Three west coast cities? Seattle, Los Angeles and ???

The "Super Payday" wizard mode is reached when you get to either of the west coast cities and complete their mode.

#198 5 years ago

My bad - I guess its been a while

2 years later
#751 3 years ago
Quoted from Sammy31:

I'm looking for that little blue thin plastic below the upper left flipper.
If anyone has this kicking around I'm willing to pay a fair price, thanks.

I made a few of those for myself - PM me your mailing info.

1 week later
#760 3 years ago
Quoted from dsuperbee:

Anybody know where to find a replacement eddy board? I've got a bad one, and it seems everyone is sold out!
Edit: never mind, got it fixed. Bad solder joint on one of the male connectors and a crapped out transistor. Problem solved!

Well if you still need one Pinbits has a new batch of their auto eddy boards available now - I just grabbed one.

#763 3 years ago
Quoted from Sammy31:

Thanks Hammerhead!
Stand up guy. Took the time to mail me the plastic and didn't accept any money.
Merry Christmas.

Glad to hear you got them; I was worried the ink on the envelope had smudged and they'd be lost in Canada Post limbo forever.

Hope they work out for you.

Merry Christmas

1 month later
#800 3 years ago
Quoted from pacman11:

Anyone know what could be the problem with Teds eye lashes? I see his eyes moving inside his head but his eye leashes don't open. How does this mech work?
Plus my bulldozer isn't registering at all. I tried to adjust the opt boards underneath and the lights are on but nothing works still.

If by optos you mean the eddy boards, the lights should be off, and only come on when they register the ball passing over. If the lights are on all the time you should hear the bulldozer constantly registering hits.

If you have a manual you can see the entire Ted head mechanism, the coils operating his eyelids are 12 and 13 in the sketch. If I remember correctly, coil 13 opens and closes his eyelids, and coil 12 holds them open for long periods of time so the coil doesn't always have to be "on".

On my RS Ted was a mess with broken wires to the coils, broken coil wires themselves and so on. Likely coil 13 is the culprit, but you'll have to take Ted out of the game to service him, and that involves removing a bunch of stuff to get him out.

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2 weeks later
#843 3 years ago

Per the manual:
- B-12445-7 on the right side, white spring (medium/low spring) 10-148-7
- B-12445-4 on the left side, green spring (medium spring) 10-148-4

Ignore the first image, I don't know how to remove it from the message.

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3 weeks later
#866 3 years ago

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1 month later
#921 3 years ago
Quoted from dsuperbee:

Yes, it did. All roadshows have them.

It's an integral part of the game.

#926 3 years ago
Quoted from pinchamp:

I am not at the game so will check later but is the shaker in the usual "stern" place at the lower left side of the cabinet where the tilt bob is?


1 month later
#968 2 years ago
Quoted from chrisnack:

That could be, all the kits have single rings, as opposed to a larger rubber spanning the posts. Guess I should look at the manual.

I replaced the single rubbers around each post with a rubber to span the posts - problem solved.

3 months later
#1061 2 years ago
Quoted from StrangeSubset1:

Have my road show for about two weeks. Loving it. But, Red's jaw seems to be getting stuck in the open position. I checked the mechanism under the playfield and the gears seem to be fine. Motor as well. It seems like it gets stuck somehow in the open position and the motor does not have enough power to get over the resistance. I can manually push it over it by rotating the main gear wheel. It almost kicks over it. After that it will work fine again for a dozen games before it gets stuck again. Seems to be overturning on opening the jar. Could not find any adjustment screw or similar. Any body any idea?

I had this exact same problem with Red. The jaw was rubbing against the side of the face, enough that the jaw wouldn't close. Loosened the face screws and moved it over a little to the right (when you're facing Red, didn't take much), problem solved.

2 months later
#1184 2 years ago
Quoted from chinosts:

Hey everyone.. I recently bought a Road Show and was loving it until my DMD died. I have a ColorDMD on order which hopefully will arrive this week! I also have an issue with RED talking that I already posted on Pinside but didnt get any replies. I will repeat the message below. I would really appreciate any help..
I bought a Road Show (which is an awesome pinball btw!) the other day which for the most part is a really nice machine. It does have one problem atm. Red's jaw doesn't open. I can see it moving very slightly to her words so I do know something is happening. I pulled out the jaw assembly and checked the gears etc which seem to be ok with nothing broken. I also pulled the board out and re-flowed the connectors for the mounted pins that the cable plugs into. Interestingly enough, when I put 9v direct through the cable the jaw opens and closes correctly. I suspect that this means that there is a problem with the board? TED is working correctly.
Cheers for any help anyone can give!

Did you see my response in post #1061?

#1200 2 years ago

Looks like you're missing the bump stop in the coil housing. That won't make a difference to Red's mouth as its the coil for her to spit the ball out, but will make the action less noisy.

#1217 2 years ago

I bought replacement sector gears for Red & Ted because the originals were missing a few teeth. The replacements were slightly larger, enough that everything was very tight when reinstalled and the motor didn't have enough power to move the gears, so Red & Ted's jaws didn't open. I ended up putting the original sprocket gear back in; missing teeth but at least it worked.

1 month later
#1249 2 years ago
Quoted from TheOnlyest:

That ring is usually referred too as a "small" or "mini" flipper ring. I'm not 100% sure of the diameter, but I believe its 1".
The Williams part number is 23-6553-4 (the "-4" denotes the color, red), if that helps.


#1251 2 years ago

If it's 1/2" x 1" I'd say it would work just fine.

4 months later
1 week later
#1463 1 year ago

RS shaker is the most thought through shaker of any game out there. It activates only at certain times, the intensity varies depending on the mode. It's awesome!

Much better than the modern Sterns that shake for the sake of shaking.

#1464 1 year ago
Quoted from TheOnlyest:

Mine was the same, my house is built on a slab, and I was worried that over time, the legs would jackhammer through the floor! I did 5 different things just to get mine to about the same intensity as my Earthshaker...
1. Removed one the 2 counterweights.
2. Put 2 star post rubbers on each of the bolts between the housing and cab.
3. Removed bracket that attaches the motor assembly to the side of the cab.
4. Added a 100 ohm ceramic resistor to lower motor voltage as much as possible without damaging the motor.
5. Put it on the lowest setting in the menu.
Eventually I will make 2 custom counterweights that will resolve the entire issue by itself, but its more complicated a project than it sounds.

Why not just remove the shaker altogether, yeesh! You're taking out some of the excitement of the game.

If you think regular play shakes the game, wait until you get to Super Payday!

3 months later
#1521 1 year ago
Quoted from purplemunkydishw:

You have to catch her when she is talking, she spits it out and has a few cute lines.

"Oh man, that was terrible"

"How do you eat those things?"

5 months later
#1603 1 year ago

I'm having an intermittent problem when I get to Nashville. Change the Station is a two-ball multiball, but sometimes my game doesn't shoot out the second ball. The original ball goes into play and the mode continues to run indefinitely until you drain.

Any ideas where I should look first?

#1610 1 year ago
Quoted from hlaj78:

It would be nice to have a wizard mode.

What about Super Payday?

2 months later
#1775 11 months ago
Quoted from Hammerhead:

I'm having an intermittent problem when I get to Nashville. Change the Station is a two-ball multiball, but sometimes my game doesn't shoot out the second ball. The original ball goes into play and the mode continues to run indefinitely until you drain.
Any ideas where I should look first?

Bump to the top, anyone have any ideas?

1 month later
#1814 10 months ago
Quoted from mordroc:

. . . it's been great to visit some new cities I've never been to before.

Just keep the original ROMs and play better

3 months later
#1876 6 months ago

I believe the rear diverter diverts an orbit shot through the pops either to the right wireform between Red and Ted that returns to the right inlane or to the left wireform to the left of Ted that returns to the left inlane.

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