Quoted from MikeTangoIndia:
Yeah this happens to me quite a bit also. Kind of annoying but what I did which works good is adjust the set screw on the flipper shaft so that its resting position is slightly further out so that when its at full actuation the ball has a harder time getting wedged. And if it does get wedged the flipper can still move out and release the ball.
Yeah, I figured that was the fix, I did it last night, will have to see how it goes. Thanks.
Quoted from mrmark0673:
Just finished tastefully LEDing my Road Show. Definitely one of my favorite games in my lineup currently.
I do have one issue I was hoping others could help me out with:
When shooting the left ramp, I'd say one out of every 4ish shots air-balls and gets rejected by the Bridge Out sign. Not only does this suck big time for combos and modes, but I'm sure that I'll smash the plastic to pieces soon enough. Anyone else have this problem ever? Any tips on what I should adjust first?
Game plays fast and smooth, it's the only issue I'm dealing with.
Is it leaving the ramp and actually hitting the plastic in the front or hitting the bottom of the sign/switch assembly?
I did find my Bridge out sign was getting loose from the screws stripping out the holes in the ramp, so I replaced the screws with slightly bigger ones, when you brick that shot hard, it does shake the hell out of everything there.
Let me add some content, I recently added a few LED strips lights to a few places, really has brought out some nice details without being eye melting..
Used 2 comet 3 led stick on stips on the ball drain, one facing out and one facing down, one on the blast zone hole, one in the start city hole (might switch this to a color one, but had the white left over) and one under the left ramp entry. The spotlights I added look good but stick out too far and florida is in the dark, have been on the lookout for some shorter ones. The pop bumper area looks really blown out in the picture, but its far nicer in person.