(Topic ID: 83745)

ROAD SHOW CLUB (Hard hats required on site)


By webdiddy

6 years ago



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There are 2033 posts in this topic. You are on page 36 of 41.
#1751 10 months ago
Quoted from soren:

The content of the Changes section of the Release note is the
full and complete description of the patch. So, coin play is still
possible.

Thank you so much. Looking forward to trying it!

#1752 10 months ago

Thank you very much, soren. Your Mod is awesome, love it!

I already use and burned Rev L-6 patch b658, is it necessary to update to Rev L-6 patch ccd1?

Thanks
Chris

#1753 10 months ago
Quoted from chriz99:

I already use and burned Rev L-6 patch b658, is it necessary to update to Rev L-6 patch ccd1?

I recommend you to do so. Unfortunet, but sometimes side effects sneak out under the radar. Even after patient testing over a length of time.

Not an excuse, but a tip. The Winbond W27e040 is an electronically erasable 512 KB ROM chip. And it works fine in WPC games.

#1754 10 months ago

Hello, I just picked up a road show that is in near perfect condition. Added a few led flashers that look cool and got the new color dmd (the led or lcd type not the dot matrix type) and if you don't have one yet spend the 400$ worth it. The color is awesum and so much better then a dot matrix color version which I put in my terminator 2 game (another great game I think is often overlooked).
Couple questions.
1. where can I buy the digital lock mod, love that thing
2. is there anyway to change music thru an add on prom or do I have to buy the sound upgrade deal? if I have any issues with the game its the music, gets a little repetitive.
Thanks for your input. paul

#1755 10 months ago

Hey- I have the same issue. Were you able to find one?

#1756 10 months ago

I picked up a RS yesterday and I have string out in the backbox. Could someone please take a pic and post of j120 and j121? According to the manual, j121 should only have 6 wires on it and j120 has 10, but in my game it’s reversed. It’s obvious the connectors on j120 are not factory so I’m thinking somewhere along the line these connectors were plugged into the wrong headers.

Thx

image (resized).jpg
#1757 10 months ago

The connectors are interchangable. GI for backbox and playfield respetively.

#1758 10 months ago
Quoted from soren:

The connectors are interchangable. GI for backbox and playfield respetively.

I switched them and now all the lights are working

#1759 10 months ago

In that case you have worn or pitted connectors. Or cracked solder joints. Some of this comes to work, sort of, when messing around with them. But it will not last.

These connectors are 100% alike.

#1760 10 months ago
Quoted from soren:

In that case you have worn or pitted connectors. Or cracked solder joints. Some of this comes to work, sort of, when messing around with them. But it will not last.
These connectors are 100% alike.

The pinouts are different for 120 and 121. The board is a newer rottendog and the connectors all test good for continuity.

#1761 10 months ago

Anyone know where to get a shaker motor and the related parts for the game? A game i picked up didn't have it.

I realize these are hard to find, if anyone has an extra setup, please let me know.

#1762 10 months ago

I spoke with Ks arcade and they indicated they could make shaker boards if they had a spare to work from. Anyone have a spare to help get some boards made?

#1763 10 months ago

I have checked out my Williams/Bally small boards spare sets and I have a spare set of shaker and board. Unfortunately I need it for RFM conversion to shaker motor. I can help you with elements/measures of shaker board.

IMG_5975.JPGIMG_5976.JPGIMG_5977.JPGIMG_5978.JPG
#1764 10 months ago
Quoted from Lermods:

Anyone know where to get a shaker motor and the related parts for the game? A game i picked up didn't have it.
I realize these are hard to find, if anyone has an extra setup, please let me know.

I'm in need of both the shaker motor board and shaker motor as well.

Why is it that the shaker motor in particular is so hard to find?

#1765 10 months ago

Mine shakes so hard, it's annoying, so I turned it off. Not sure if they are all that way.

#1766 10 months ago

Latest ROM version lets you adjust the shaker intensity. At the lowest setting I think its perfect for the game.

#1767 10 months ago
Quoted from razoraustralia:

I'm in need of both the shaker motor board and shaker motor as well.
Why is it that the shaker motor in particular is so hard to find?

The motor isn’t hard to find, it’s the board that no longer exists. We need to find someone in the community willing to lend their board to Ks arcade so they can make a new one. I’ll reward anyone that is willing to do it, not sure with what, but I’ll make it worth their while.

#1768 10 months ago
Quoted from Jjsmooth:

Mine shakes so hard, it's annoying, so I turned it off. Not sure if they are all that way.

Can I borrow your board since you aren’t using it right now? Probably would need it for a month or so to get the new board made.

I’m also willing to buy your shaker motor and board if you don’t want it.

#1769 10 months ago
Quoted from rygar:

I have checked out my Williams/Bally small boards spare sets and I have a spare set of shaker and board. Unfortunately I need it for RFM conversion to shaker motor. I can help you with elements/measures of shaker board.[quoted image][quoted image][quoted image][quoted image]

Thx, but Ks needs the actual board to test the traces.

#1770 10 months ago
Quoted from Lermods:

Thx, but Ks needs the actual board to test the traces.

I can wait with my RFM shaker upgrade. Please PM me the details about your address.

#1771 10 months ago
Quoted from rygar:

I can wait with my RFM shaker upgrade. Please PM me the details about your address.

Pm sent, thank you!

#1772 10 months ago
Quoted from Jjsmooth:

Mine shakes so hard, it's annoying, so I turned it off. Not sure if they are all that way.

They are all like that be design.

Mine, in addition to my rough cabinet condition rattles like crazy, but I think it adds to the charm.

#1774 10 months ago
Quoted from Jjsmooth:

Mine shakes so hard, it's annoying, so I turned it off. Not sure if they are all that way.

Just shift the (un)ballans weight so it doesn't shake as hard.

#1775 10 months ago
Quoted from Hammerhead:

I'm having an intermittent problem when I get to Nashville. Change the Station is a two-ball multiball, but sometimes my game doesn't shoot out the second ball. The original ball goes into play and the mode continues to run indefinitely until you drain.
Any ideas where I should look first?

Bump to the top, anyone have any ideas?

#1776 10 months ago

Are you having any other problems with any of the other multiball modes, Kansas etc?

#1777 10 months ago

It's losing ball count somehow. I'd check the trough switches and the switches in the lock.

#1778 10 months ago

I decided to swap out my colorDMD to my fish tales and when i put the dot matrix display back in Roadshow, connected everything, and turned it on, it turned on for about 3 seconds, vibrated, and went blank (no lights on playfield or sounds). I turned it off and back on and nothing happens, no lights come on on the playfield, display or any red lights on the boards.

What did i do wrong and how to a remedy this situation?

#1779 9 months ago

Finished shopping my game today, had it about two weeks, finally done. Added LEDs, new rubber, new coil sleeves, fixed reds eyes and jaw, new balls, backboard (blue) and trough light (white). There were orange switch covers that came with the game so threw those on. Just need to make some target decals and get a new scoop cliffy....and debate if I want a color dmd for it, but it's playing fantastic, love the game. Waiting on some mirror blades from coin taker.
IMG_20190607_193617 (resized).jpgMVIMG_20190607_193556 (resized).jpgMVIMG_20190607_193702 (resized).jpg

#1780 9 months ago
Quoted from Lermods:

Finished shopping my game today, had it about two weeks, finally done. Added LEDs, new rubber, new coil sleeves, fixed reds eyes and jaw, new balls, backboard (blue) and trough light (white). There were orange switch covers that came with the game so threw those on. Just need to make some target decals and get a new scoop cliffy....and debate if I want a color dmd for it, but it's playing fantastic, love the game.[quoted image][quoted image][quoted image]

The game is one of the greats. The Soren chip will take it to the next level. Fitted mine a couple of days ago, just brilliant. Thanks.

#1781 9 months ago
Quoted from TOLLS:

The game is one of the greats. The Soren chip will take it to the next level. Fitted mine a couple of days ago, just brilliant. Thanks.

I added the new cpu ROM today, forgot about that. I still have it on the stock setting though.

#1782 9 months ago

Man, I didn’t know the shaker boards were in demand. If the other routes fall flat just let me know. I have a working board to sample in my own RS and would be willing to make them for sale as part of my lineup.

#1783 9 months ago

Swapped out my ColorDMD from Roadshow to Fish Tales the other day. But when I plugged the old display to Roadshow and turned it on, the machine's shaker went on for a second and shut off. Now nothing is happening when you turn the machine on. Figured I blew a fuse and will test them when I get home from work today, but wanted to see if there is anything else I should look at if the machine does not have a blown fuse.

#1784 9 months ago
Quoted from kechlesurf:

Swapped out my ColorDMD from Roadshow to Fish Tales the other day. But when I plugged the old display to Roadshow and turned it on, the machine's shaker went on for a second and shut off. Now nothing is happening when you turn the machine on. Figured I blew a fuse and will test them when I get home from work today, but wanted to see if there is anything else I should look at if the machine does not have a blown fuse.

Did you plug all the cables in the correct way?

#1785 9 months ago

Swapped a few PM’s today and I’ll be fronting the effort on new shaker motor boards.

I’ve got a schematic, I’ve got a working board, and I’ve got a road-show to test it in. Couple prototypes I’ll be getting boards ordered for in a week or two, so I’ll try to get these in at the same time.

#1786 9 months ago
Quoted from HHaase:

Swapped a few PM’s today and I’ll be fronting the effort on new shaker motor boards.
I’ve got a schematic, I’ve got a working board, and I’ve got a road-show to test it in. Couple prototypes I’ll be getting boards ordered for in a week or two, so I’ll try to get these in at the same time.

Super great news, thanks for taking on this task! I would be interested if you end up doing a run on these boards!!

#1787 9 months ago
Quoted from HHaase:

Swapped a few PM’s today and I’ll be fronting the effort on new shaker motor boards.
I’ve got a schematic, I’ve got a working board, and I’ve got a road-show to test it in. Couple prototypes I’ll be getting boards ordered for in a week or two, so I’ll try to get these in at the same time.

Outstanding, thank you! Now I just need to find a motor housing and the weights. Wonder if I can use the stern shaker housing and weights and just replace the motor?

#1788 9 months ago

Can't speak for using the Stern motor without having one to look at, so I'll decline to answer either way for the moment on that question.

But for the repro of the A-19720 board? That will be happening. Won't know exact price for a bit, other than to say 'not expensive'.

-Hans

#1789 9 months ago
Quoted from HHaase:

Can't speak for using the Stern motor without having one to look at, so I'll decline to answer either way for the moment on that question.
But for the repro of the A-19720 board? That will be happening. Won't know exact price for a bit, other than to say 'not expensive'.
-Hans

The stern motor will not work, voltage is not compatible. I'm more interested in the housing and the weights. I think that will work with a RS motor.

#1790 9 months ago
Quoted from Lermods:

Did you plug all the cables in the correct way?

Yep, i checked that. Unplugged the display completely and plugged it back in. But after it turned on the first time for a few seconds, shook and shut off, it does not power on at all anymore

#1791 9 months ago

Well, that shaker board was easier than I expected. Just waiting on a check or two to come in and I’ll start ordering parts and such. Given how simple it is I can skip the usual testing phase.

I’ll have pricing in a couple days.

MB-014-000.pdf
#1792 9 months ago

This game is giving me a headache. I literally just got done fixing red's jaw for the second time and it is working perfectly only to play a game and have the bulldozer not go up in game mode (works in test mode). Both proximity boards for Ted register in switch tests. I believe the issue is the wires going to the blade interrupter board, when I touch them or wiggle them, the dozer up switch is registering. If dozer up is registering, I'm guessing the game thinks the dozer is up and that's why it won't rise during the game. I ran out of time last night, but hoping reseating the wires in the connector will fix it. Very strange that all of a sudden the wires are causing switch activation, though I was in there messing with red quite a bit and may have pulled something.

If that doesn't fix it, guess I'll start reflowing solder on the board.

There's a few threads on this, has to be relatively simple to fix, but frustrating to figure out.

#1793 9 months ago

Just waiting on a check to come in before ordering the shaker motor board blanks. Layout is done and ready to submit on these.

In the meantime, anybody have a busted left ramp they can spare? I want to make up some kind of cover to keep the ball from flying off the ramp, but don't want to tear my game apart to get access for measuring.

-Hans

#1794 9 months ago
Quoted from Lermods:

This game is giving me a headache. I literally just got done fixing red's jaw for the second time and it is working perfectly only to play a game and have the bulldozer not go up in game mode (works in test mode). Both proximity boards for Ted register in switch tests. I believe the issue is the wires going to the blade interrupter board, when I touch them or wiggle them, the dozer up switch is registering. If dozer up is registering, I'm guessing the game thinks the dozer is up and that's why it won't rise during the game. I ran out of time last night, but hoping reseating the wires in the connector will fix it. Very strange that all of a sudden the wires are causing switch activation, though I was in there messing with red quite a bit and may have pulled something.
If that doesn't fix it, guess I'll start reflowing solder on the board.
There's a few threads on this, has to be relatively simple to fix, but frustrating to figure out.

Just to close the loop, fixed the dozer issue. Loose wire in the connector to the opto blade board. Easy fix. Hope this helps someone else.

Quoted from HHaase:

Just waiting on a check to come in before ordering the shaker motor board blanks. Layout is done and ready to submit on these.
In the meantime, anybody have a busted left ramp they can spare? I want to make up some kind of cover to keep the ball from flying off the ramp, but don't want to tear my game apart to get access for measuring.
-Hans

Excellent. Thx again!

#1795 9 months ago

I used a cardboard template and cut 3mm perspecs to fit. Two screws at the back. Works perfectly, no hang ups on the switch or rejects. Looks like it was meant to be there.

AACA058E-C94A-454B-9088-2697220755B2 (resized).jpeg
#1796 9 months ago

Pricing on the shaker boards will be $30 retail, fully assembled, to original Williams specs. Simple enough that I don't see a need to make any improvements, and all the original parts are available on the open market. Even the original size/style heatsink.

I should have them ready to ship by around the 15th of July. Parts going on order this weekend.

#1797 9 months ago
Quoted from HHaase:

Pricing on the shaker boards will be $30 retail, fully assembled, to original Williams specs. Simple enough that I don't see a need to make any improvements, and all the original parts are available on the open market. Even the original size/style heatsink.
I should have them ready to ship by around the 15th of July. Parts going on order this weekend.

Now we just need to build the motor and bracket assembly. I’ve investigated a bit. I bought the actual motor from Marco, pricey, but not being picky. The motor will not fit a stern shaker bracket, the bearings/mounts are too big for the holes. I looked at my Cgc shaker I have for mbR and it will work. So where to get those brackets, weights and cover? I spoke with Cgc, told me to contact pps. I spoke with pps and the response was sorry, we can’t supply it, great. Spoke with Terry at pinball life, no luck. So it seems the only choice is to buy a Cgc shaker, remove the motor and replace it with the one from Marco; simple enough, but pricey for just a metal bracket, weights and cover. Or if anyone has a source on these brackets? Who makes them for Cgc?

#1798 9 months ago

Painted my radio...

Screenshot_20190619-123306 (resized).png
#1799 9 months ago

Get some comet rings into those bumpers. They take this game to another level.

#1800 9 months ago
Quoted from HHaase:

I should have them ready to ship by around the 15th of July. Parts going on order this weekend.

I'll take one if there's one available. Thanks!

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