ROAD SHOW CLUB (Hard hats required on site)

(Topic ID: 83745)

ROAD SHOW CLUB (Hard hats required on site)


By webdiddy

4 years ago



Topic Stats

  • 1,532 posts
  • 238 Pinsiders participating
  • Latest reply 7 days ago by Indusguys
  • Topic is favorited by 100 Pinsiders

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There are 1532 posts in this topic. You are on page 31 of 31.
#1501 80 days ago

Just a heads up for anyone having Dozer issues....

I recently started having issues with the dozer not behaving correctly during multiball, it would stall, especially if I was flipping anything, so it would just randomly stop half-way at times blocking the shot into Ted's mouth, or just acting all kinds of weird, especially if the dozer was trying to move while I was flipping.

I knew I needed a power board rebuild, as I was having random resets and used a Khar board for a while to stabilize the game, but I was noticing things were progressing for the worse. I did the rebuild last night, and can say this also has fixed my dozer problems entirely. So if you are getting frustrated with the dozer, and have tried all the other fixes, might be time to look at a power board rebuild.

2 weeks later
#1502 64 days ago

Issue just popped up when i got home from work and turned on RS for a game. The game starts fine, and i hit the start button, and it starts up but the ball never comes out and neither of the flippers will fire. I checked around and didnt see anything loose, and did not have find any loose connections, any recommendations on what the issue is?

#1503 63 days ago

Test menu?

#1504 63 days ago

Getting ready to shop out my RS. Any words of advice from those who have already accomplished the task?

#1505 63 days ago
Quoted from tjprice222:

Getting ready to shop out my RS. Any words of advice from those who have already accomplished the task?

Patience. Take your time. Take a shitload of pics (use an iPad if you have one) of every inch, from all angles before you pickup a single tool. Work from the top down, taking a shitload more pics as you go, after each major piece is removed. Reassemble in the exact same order, reverse of teardown... The "during" pics should guide you in reassembly if you start from the last pic you took and keep swiping to the right!

If you take your time, pay attention and be methodical, instead of being in a hurry... When difficulties arise, you should find the task to be an enjoyable challenge, rather than a stressful nightmare.

Enjoy!!

#1506 63 days ago
Quoted from kechlesurf:

Issue just popped up when i got home from work and turned on RS for a game. The game starts fine, and i hit the start button, and it starts up but the ball never comes out and neither of the flippers will fire. I checked around and didnt see anything loose, and did not have find any loose connections, any recommendations on what the issue is?

Most probably a fuse in the coil section...have you checked them?

#1507 63 days ago
Quoted from tjprice222:

Getting ready to shop out my RS. Any words of advice from those who have already accomplished the task?

Make sure to fully disassemble both heads and exchange all the parts if they look used, worn out etc...they are a pain to service and a shop out is the best time to do the task to have them fully restored and funtional after it.

#1508 63 days ago
Quoted from mastercello:

Most probably a fuse in the coil section...have you checked them?

I checked fuses and they look fine as that was the first thing i checked. I was checking all the ribbon cables (machine is resetting when both flippers are pushed during game play) and making sure they were all seated correctly and when i went to test flippers during game play, that is when i discovered the issue.

Frustrating but hopefully i can figure it out and learn how to fix a simple issue like this.

#1509 63 days ago

Fuses can be blown and appear good. You need to check them with a multi-meter for continuity.

Quoted from kechlesurf:

machine is resetting when both flippers are pushed during game play

May be a different issue, sounds like classic WPC resets. Try here for info on resets:

http://www.pinwiki.com/wiki/index.php?title=Williams_WPC#Game_resets

#1510 63 days ago
Quoted from tjprice222:

Getting ready to shop out my RS. Any words of advice from those who have already accomplished the task?

Quoted from mastercello:

Make sure to fully disassemble both heads and exchange all the parts if they look used, worn out etc...they are a pain to service and a shop out is the best time to do the task to have them fully restored and funtional after it.

Beat me to it, but IMHO for Ted just replace everything. If the parts don't look too bad, use them for red, as she's easy as heck to remove. Most of the mechanical parts for the heads are super cheap anyways. Coils are generally fine, but if they look even slightly suspect on Ted, replace them too.

Include the Centering flange, spring bar and eyelets in your parts list. They are often overlooked/missing and only a few bucks. The centering flange is for the eyes open movement, and the spring bar and eyelets are what get the eyes to return to center when the coils are off.

#1511 59 days ago

Well, went through the machine to see if i could diagnose the flippers not working and and the ball never coming out. I had a blown fuse on the WPC Power Driver board, F107, S-B 5A 250v, and replaced it and it fixed issues. The game would play, flipper reset issue went away. But after 3 or 4 games, game reset during multiball and the start button stopped working .

Any suggestions where i should start looking next?

1 week later
#1512 51 days ago

Does anyone know if you can install a Stern shaker into a Roadshow? I've not had any luck finding a WPC shaker motor, but I have the interface board from a RS. Any info anyone has would be muchly appreciated.

- tas

#1513 51 days ago
Quoted from tas_tig3r:

Does anyone know if you can install a Stern shaker into a Roadshow?

No, totally different. Are you missing the whole shaker assy, or did your motor just fail?

#1514 49 days ago

Heads up...

There is a new option for eddy boards in road show. (disclaimer: made by me).

ebay.com link » Pinball Smart Eddy Board Replacement Eddy Board With Auto Adjust Feature

Auto adjusting ... and fit the original holes!

#1515 49 days ago
Quoted from Malcolm:

Heads up...
There is a new option for eddy boards in road show. (disclaimer: made by me).
ebay.com link » Pinball Smart Eddy Board Replacement Eddy Board With Auto Adjust Feature
Auto adjusting ... and fit the original holes!

"Item does not ship to you"
Any chance to buy via Pinside on lower price?

#1516 49 days ago

Very nice! Now make a shaker board replacement

#1517 46 days ago

During game play does the ball ever go in Red's mouth?
Haven't seen a video where it goes in red's mouth.
Trying to solve a switch 37 error, switch seems good

#1518 45 days ago

Yes, the ball definitely goes into Red's mouth. Not often, but it does happen.

#1519 45 days ago
Quoted from Malcolm:

Heads up...
There is a new option for eddy boards in road show. (disclaimer: made by me).
ebay.com link » Pinball Smart Eddy Board Replacement Eddy Board With Auto Adjust Feature
Auto adjusting ... and fit the original holes!

Nice! Could you make the interrupter opto board for the dozer?

#1520 45 days ago
Quoted from Madmax541:

During game play does the ball ever go in Red's mouth?
Haven't seen a video where it goes in red's mouth.
Trying to solve a switch 37 error, switch seems good

You have to catch her when she is talking, she spits it out and has a few cute lines.

#1521 44 days ago
Quoted from purplemunkydishw:

You have to catch her when she is talking, she spits it out and has a few cute lines.

"Oh man, that was terrible"

"How do you eat those things?"

1 week later
#1522 38 days ago

I always wondered what Pat was thinking about balls in her mouth...

1 week later
#1523 30 days ago

Anyone who have added the convolux mod?
Pinside thread: https://pinside.com/pinball/forum/topic/convoluxcom
Store options: http://www.shop.freddys-pinball-paradise.de/index.php?f=3&q=convolux%206563
It looks REALLY nice on other machines I have seen and want to add to my RS...
Any experience and color advice?
The store has pictures of yellow and green. The obvious blue is not recommended since the "shine" is very limited on that color generally. My initial though is to go for yellow!?
Comments very welcome

#1524 30 days ago

Looks nice and doesn't seem to expensive. I would go with yellow. If you order, post some pics for everyone to see how it looks, I may be interested in adding this mod to my Road Show.

#1525 30 days ago

I did mine with yellow ones and they look pretty good my opinion....

DSC03982 (resized).JPGDSC04001 (resized).JPG
#1526 29 days ago

Thanks - will go for yellow and will post pictures when installed

2 weeks later
#1527 13 days ago

Does anybody have a spare left side cab decal? Only the screen printed one from Phoenix Arcade.

#1528 11 days ago

I put on the Convolux plastics this weekend and was very impressed. The pictures do not do it justice(Im not a great photographer) but i was happy with the look of it. The only complaint i had is i wish there were more plastics. The RoadShow package only came with 5 pieces and only covers a few plastics on the lower playfield. Would be great if they would make plastics for all the playfield as they really make the color pop, especially in a dark room.

Roadshow1 (resized).PNGRoadshow2 (resized).PNGRoadshow3 (resized).PNGRoadshow4 (resized).PNG
#1529 10 days ago

They do look good, but I also noticed how it was only a few pieces, so I didn't order it.

#1530 7 days ago

I turned on my RS yesterday and noticed during Flying rocks that I wasn't being awarded extra ball when I hit that shot. I removed the glass and went into tests and the switch is working properly. I played a game with he glass off and both the extra ball and radio switches aren't giving the rewards, even though both the switches are working. The blast reward and Teds head shots are both working fine, any ideas where to start?

#1531 7 days ago

Just to be clear, *after* you get the shot on Flying Rocks, you then have to do *something* - it isn't just awarded. I had to double check the rules (which I will paste below) In the case of EB, you get load it on Flying Rocks then you have to hit the spinner I believe. Did you try that combination?

Flying Rocks

Flying Rocks is akin to the Steps in FunHouse. First light the Left Ramp by getting a Wheel award or enough Blasts (Flying Rocks can NOT be stacked at the Ramp). Hitting the Ramp sends the ball down to the left-hand plunger (using some cleverly-placed diverters). A habitrail leads away from the plunger, and it has three exits. Each exit has an award:

Bottom hole
Lite 5x Blast. The ball is fed to the Middle Left Flipper for a one-time shot at the Blast Targets.
Middle hole
Lite Radio Riot. The ball is fed to the Left Inlane. Each hit to the three-bank of Radio Targets scores 10M for the rest of the ball. Sometimes you'll hear air checks from radio stations: "Turn your knob to BOB. BOB 100 FM", "103.5 - WYNY."
Top hole
Lite EB. The ball is fed to the Inside Right Inlane, which is a pretty good setup for a shot at the Lock.
If you send the ball past the top exit, it will hit Ted in the head! This makes Ted very sore and awards 25M. The ball will roll back to the top hole and exit that way.

#1532 7 days ago

When I shoot extra ball from flying rocks it does not light extra ball at spinner and when I shoot radio it does not activate the radio riot mode. Both switches are working in tests.

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There are 1532 posts in this topic. You are on page 31 of 31.

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