(Topic ID: 237122)

Legends of Valhalla (LOV) - Riot Pinball's New WIP...

By T-800

5 years ago


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  • 391 posts
  • 119 Pinsiders participating
  • Latest reply 1 year ago by Twister
  • Topic is favorited by 113 Pinsiders

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There are 391 posts in this topic. You are on page 4 of 8.
#151 4 years ago

looks great. Like where it's heading. The angle of the right ramp from the left upper flipper seems off. like it needs to be lowered about 5-10 degrees more to be a smooth transition.

#152 4 years ago
Quoted from CaptainNeo:

looks great. Like where it's heading. The angle of the right ramp from the left upper flipper seems off. like it needs to be lowered about 5-10 degrees more to be a smooth transition.

The geometry is sound. It's based off of proven geometry from past games, has been play tested extensively on my whitewood and shoots nicely. Missing this shot will be user error and not layout. With two different pathways to feed the flipper there should be plenty of tries at the shot and the upper inside orbit as well. The biggest issue I ran into is the steepness of the ramp and the quick turn and getting airballs off of the ramp. I have a protector designed that's not shown that will eliminate these air balls however.

#153 4 years ago
Quoted from T-800:

The geometry is sound. It's based off of proven geometry from past games, has been play tested extensively on my whitewood and shoots nicely. Missing this shot will be user error and not layout. With two different pathways to feed the flipper there should be plenty of tries at the shot and the upper inside orbit as well. The biggest issue I ran into is the steepness of the ramp and the quick turn and getting airballs off of the ramp. I have a protector designed that's not shown that will eliminate these air balls however.

must be an illusion on how it looks in the pics. Looking great so far.

#154 4 years ago
Quoted from T-800:

The tough, chunky rails I think will look great with the viking theme while not being too visually obtrusive. Should be a lot easier to make and source than wire formed returns as well.

Nice! Like Quetzal did for "Captain Nemo"? Planning on doing the same for my build-in-progress as well, should make things a lot simpler.

#155 4 years ago

Super excited to see this getting closer to reality!

#157 4 years ago

Nice update, well done

#158 4 years ago

PF is just going to look so awesome! Colors really pop on that test print!

3 weeks later
42
#159 4 years ago

So this happened this week...
20200203_130728 (resized).jpg20200203_130728 (resized).jpg

#160 4 years ago

Sweet.
Looks incredible.
Nothing like seeing hard work turn into something real that you can touch and take pride in and know it exists in the world because of your efforts.

I feel like it took more than a week to happen.

#161 4 years ago

Fantastic! Congrats! I hope this progresses to a point where it gets made for sale.

Count me in!

(And if it doesn't get made for sale, I'll gladly buy a playfied - it's beautiful!)

12
#162 4 years ago
Quoted from SickNate:

Sweet.
Looks incredible.
Nothing like seeing hard work turn into something real that you can touch and take pride in and know it exists in the world because of your efforts.
I feel like it took more than a week to happen.

Yeah, might have taken a few more days than a week to get this far. Labor of love and so far I've loved just about every minute of it. I can't say it enough though, big thanks to Terry from pinball life and his crew for making so many more parts available for us "homebrew" pinball designers. The agony of trying to find parts has been reduced considerably because of his efforts.

Quoted from dtowndobe:

Fantastic! Congrats! I hope this progresses to a point where it gets made for sale.
Count me in!
(And if it doesn't get made for sale, I'll gladly buy a playfied - it's beautiful!)

We're all hoping one day we can do a small run (if not a big run) of these, but we're taking it slow and making sure we have a solid game first and we'll take it from there. In the mean time if anyone is interested in a playfield send me a PM. I can add your name to a list. If I get enough people on the list committed to buying a playfield I can get another batch made.

#164 4 years ago
Quoted from T-800:

So this happened this week...
[quoted image]

Well that’s pretty awesome.

#165 4 years ago

Can’t wait to see them in cabinets!! Congrats on all the hard work Scott & Frank.

#166 4 years ago
Quoted from T-800:

In the mean time if anyone is interested in a playfield send me a PM. I can add your name to a list.

Let me know when the cabinet list is started...

#167 4 years ago

Yeah, that third ramp shot looks fine to me; steep, tight bend, but makeable. Mirrored version of the Dirty Harry shot.

18
#168 4 years ago

Funny how things go so much faster after you've done them a few times... after the WOOLY builds this one is on turbo.  Spent a couple hours this weekend - mounted the playfield, coils, PCBs, LEDs, and most of the hardware.  Ball guides, ramps, rear vertical panel, and then plastics next.  After that we're ready for wiring...

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#169 4 years ago

Looking fantastic!

Any pics of sculpts or playfield toys you can share?

#170 4 years ago
Quoted from T-800:

after the WOOLY builds

I thought WOOLY was awesome. ( and having a great nickname ).

This one is looking even better !

Great work !
LTG : )

#171 4 years ago

Man I hope someone builds this with you guys

#172 4 years ago

Seriously! A Viking theme is badass!!

#173 4 years ago

do i see 8 ball multiball possibility?

#174 4 years ago
Quoted from Tsskinne:

Man I hope someone builds this with you guys

+1

#175 4 years ago

I’ll take one.

#176 4 years ago
Quoted from Whysnow:

do i see 8 ball multiball possibility?

That's alotta trough switches!

#177 4 years ago
Quoted from Whysnow:

do i see 8 ball multiball possibility?

my guess is more than 4. pinball life sells a 4 and an 8 ball trough. it would be great to see all 8 spots used, but they don't have to be.

it would be a shame not to use them though, they are already mounted so nicely.

#178 4 years ago
Quoted from KingPinGames:

my guess is more than 4. pinball life sells a 4 and an 8 ball trough. it would be great to see all 8 spots used, but they don't have to be.
it would be a shame not to use them though, they are already mounted so nicely.

I would love a 4 that can add-a-ball to an 8

#179 4 years ago

Post #95 details the different multball modes (up to 6 ball)

#180 4 years ago

Looks Amazing! Following

10
#181 4 years ago
Quoted from Whysnow:

do i see 8 ball multiball possibility?

Well, you would think... one of the hard parts about being a "homebrew" (am I technically that anymore?) designer is dealing with readily available parts and how they all fit together. one of the issues I ran into right away is the inexpensive and readily available autoplunger from Pinball Life has a HUGE bracket that gets attached to the playfield. That bracket forces the trough out further away in order for it to physically fit to the bottom of the playfield. because of that I have to shift the trough slot over as well. but the overall length of the slot has to get a little shorter due to other cutouts on the playfield which in the end means that part of the trough is covered up and there isn't enough clearance for 8 balls all to sit in the trough. So, long winded response, but LOV will have 6 balls in it. 6 is plenty in my book anyway. All the 8 ball multiballs I know of end up just being a cluster#$%&@ of balls everywhere while trying to enjoy a well earned multiball.

Of course there are other autoplungers and other troughs, but one of the things I learned after WOOLY is, it's better to go with stock, readily available parts and avoid having to scour the pinball vendor universe trying to find them later...

11
#182 4 years ago
Quoted from dtowndobe:

Looking fantastic!
Any pics of sculpts or playfield toys you can share?

The ship is the main playfield "toy," see below. This is a render of the the bones of it. Still working through plates to add onto the sides of the dragon's head with more detail. The ship, mast, and shields will all be painted and the cover will be semi-transparent. There is a flasher underneath it that lights up the ship when events happen. I also plan on making a sail and attaching it to the mast.
pasted_image (resized).pngpasted_image (resized).png

There's also Thor's hammer, see below. This "toy" strikes down and appears to smack the pinball as it races around the orbit.
pasted_image (resized).pngpasted_image (resized).png

Rest of the add-ons are still a WIP.

#183 4 years ago

Awesome! Happy to see the progress!!!

#184 4 years ago
Quoted from T-800:

That bracket forces the trough out further away in order for it to physically fit to the bottom of the playfield. because of that I have to shift the trough slot over as well.

I'm glad I wasn't the only one who ran into this issue - thought I must have done something wrong. I had to do the same shifting, except I'd skipped the whitewood and had a pre-cut hole in a printed playfield overlay. My scrap-wood hack, to close up the half inch gap created by this adjustment, wasn't pretty.

#185 4 years ago
Quoted from T-800:

The ship is the main playfield "toy," see below. This is a render of the the bones of it. Still working through plates to add onto the sides of the dragon's head with more detail. The ship, mast, and shields will all be painted and the cover will be semi-transparent. There is a flasher underneath it that lights up the ship when events happen. I also plan on making a sail and attaching it to the mast.
[quoted image]
There's also Thor's hammer, see below. This "toy" strikes down and appears to smack the pinball as it races around the orbit.
[quoted image]
Rest of the add-ons are still a WIP.

Cool toys

#186 4 years ago
Quoted from Gornkleschnitzer:

I'm glad I wasn't the only one who ran into this issue - thought I must have done something wrong. I had to do the same shifting, except I'd skipped the whitewood and had a pre-cut hole in a printed playfield overlay. My scrap-wood hack, to close up the half inch gap created by this adjustment, wasn't pretty.

Lol, yeah, you're not the only one. My first whitewood I did the same exact thing - had it cut where it was *supposed* to be and learned quickly it didn't work. Instead of trying to plug the gap, I just cut a thin piece of plastic and bridged the gap and brought it to the edge of the shooter lane - it covered the hole up and also added some protection to the playfield in that area where it gets pounded by the balls ejecting out of the trough.

#187 4 years ago

this game is looking so amazing!

Really hope I get to see/play one at MGC!

#188 4 years ago

Love the theme. Will be following future updates.

#189 4 years ago

Working on the ball guides last night. Highly recommend using an old playfield as a template, the ball guides when laser cut have rough, sharp corners that can easily scratch the clear coat. Found some cool miniatures for inspiration.
Also using my handy rivet tool for the first time, finish looks so professional!

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#190 4 years ago

See if your laser vendor has a vibratory deburring machine. It takes off all the rough edges and polishes the surface at the same time. May add some cost of course.

#191 4 years ago

Woah, those laser cut pieces look awesome! Tell us more about the rivet tool...

#192 4 years ago
Quoted from Jgaltr56:

See if your laser vendor has a vibratory deburring machine. It takes off all the rough edges and polishes the surface at the same time. May add some cost of course.

thanks is a great idea!

I cut my hands at least 1x per month working on newer games.

#193 4 years ago

I wish I was artistically skilled. I’m a pretty good CAD driver, but if I could draw half this good it would be awesome.

#194 4 years ago
Quoted from PM_Jeremy:

Woah, those laser cut pieces look awesome! Tell us more about the rivet tool...

We can thank pinside for that one, there's another thread on here that is just about riveting and it was super helpful. I did a bunch of searching looking for the right tools and inserts, rivets, etc. but couldn't really find the right stuff that wasn't super expensive. Someone in that other thread suggested this vendor http://hansonrivet.com/ I called them up and they set me up with a nice hand tool with the right bits for doing the rivet work I needed and their prices were really good. I think I spent less than $150 on the whole rivet tool, the inserts for the particular rivets I am using and the rivets themselves.

Quoted from desertT1:

I wish I was artistically skilled. I’m a pretty good CAD driver, but if I could draw half this good it would be awesome.

Thanks for the compliment. I have probably over 30K hours of CAD experience right now from my day job and about the same amount of time in from practicing illustration over the course of my life. They both take time and practice to get decent at. They also both require the right tools to do the job effectively and at a high level - - a slow PC with a crappy graphics card is bad for CAD, and likewise, when I finally upgraded to doing all my art on a Cintiq 27HD it made a huge difference in the quality and professionalism of my art. I still have a long way to go to get as good as the guys getting paid to make art full time, but I'm still enjoying it and like knowing it's something I created.

#195 4 years ago

Like everything I’ve seen so fast. Hope this game goes into production.

#196 4 years ago

Seeing efforts and results like this make me want to make my own machine, but then I quickly crash back down to Earth when I remember I'm a no-talent moron!

11
#197 4 years ago

Some more custom metal bling for this build. Lock down bar plate and speaker grills.

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#198 4 years ago
Quoted from dtowndobe:

but then I quickly crash back down to Earth when I remember I'm a no-talent moron!

These guys are great. Yet they started somewhere.

You can learn too, if you want. You won't build a great game out of the chute. But you may work your way up to it.

LTG : )

#199 4 years ago
Quoted from LTG:

These guys are great. Yet they started somewhere.
You can learn too, if you want. You won't build a great game out of the chute. But you may work your way up to it.
LTG : )

Maybe some day!! Still have the guts for MAME build that I’ve been procrastinating on... That’ll be first, then I’ll perhaps give a pin a go!

13
#200 4 years ago

Only a little bit of time yesterday, working on assembly and install of the ramps. Really happy with how the right ramp turned out. You never really know how well something will convert from a complex 3D surface translated to 2D metal work until you get the real parts.

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