Assuming a fuse? Will hit radio shack anyone know if I need a 3 or 5 amp slow blow?
If not a fuse I will check wires and connections. Anything else I should look for ?
Thanks
Dave
Assuming a fuse? Will hit radio shack anyone know if I need a 3 or 5 amp slow blow?
If not a fuse I will check wires and connections. Anything else I should look for ?
Thanks
Dave
Fuse should be near it. Pull it and read what is on the fuse, if there isn't a card nearby.
Pull fuse and check with a meter if you can, or swap left and right fuses.
Check for broken wires if not a fuse.
LTG : )
If you replace the fuse and the flipper energizes as soon as you turn the game on, it's probably the transistor.
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