(Topic ID: 256899)

Rick & Morty Pinball from Spooky!

By ThePinballCo-op

4 years ago


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  • Latest reply 1 year ago by jonesjb
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Topic index (key posts)

40 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #619 Per Charlie: "750 is the limit. (No BS)" Posted by SpookyLuke (4 years ago)

Post #997 List of Distributors Posted by KingPinGames (4 years ago)

Post #1081 BS Edition Posted by cmack750 (4 years ago)

Post #1157 More Charlie (from Spooky) clarification Posted by SpookyCharlie (4 years ago)

Post #1790 Fang club information Posted by SpookyLuke (4 years ago)

Post #1945 Under playfield reveal Posted by SpookyLuke (4 years ago)

Post #2109 Ordering info Posted by SpookyLuke (4 years ago)

Post #2509 Sales Info and Play Reveal Video Posted by Borygard (4 years ago)

Post #2529 Game Features Posted by Palmer (4 years ago)

Post #2555 BS Edition Pics Posted by AxelBlonde (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#8628 4 years ago
Quoted from bangerjay:

Maybe you guys can fuck

"That's the line of the show right here!"

#8858 4 years ago

What's the latest speculation on when games will start being built/shipping?

2 weeks later
#10669 4 years ago
Quoted from bangerjay:

While awesome, I think predator tried it a long time ago

Viper night drivin?

3 weeks later
21
#11554 4 years ago

Enjoy some of the details, and the unboxing experience with us.. #55 landed today..

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18
#11631 4 years ago

Only had the game on location a few days, I have a list of “minor” things that are probably tweaks and setup things that could be improved. A few of them, are things that I shouldn’t have to mess with if the game is setup per spookys instructions included, but such is life.. flynnibus covered a few of them above.

The thing many of you probably don’t appreciate, is that many people that pay to play pinball aren’t nearly as familiar with it as we are. Not even close, especially with this title as it draws people in that may have never played before, but love the show and want to try.

A ball that appears stuck, they are afraid to do anything other than just push the flipper buttons. The bar staff doesn’t always know what to do other than turn the game off and call us. We educate them as best we can, but there is like 50% attrition in staff there.

Having a game like this that could fetch 10-15k on the secondary, being turned off is a huge huge huge problem for us operators.

I’ve personally experienced the ball get stuck on the edge of the playfield coming out of the trough into the shooter lane, and no matter what, couldn’t free it without opening the coin door and manually pushing the eject coil. Lowering the coil power helped, but who knows if that’s still happening. Every day we check on the game, someone has turned it off for something.

The BIGGEST thing that concerns me at the moment, was the aggressive and continuous ball search I experienced. One ball stuck in the u-turn lock, and the game running all coils constantly (no breaks) just continuous cycling of coils until I turned the game off. Hard to relax leaving the game on location alone, I worry some of these uninitiated would just walk away from a game in that state while it melts itself.

With 50+ other pieces at 6 locations, a new install going on right now, my family and my “normal” job.. I don’t have the time to sit around and play test all the time, get USB logs and email spooky with every little detail, for the most part i just need this shit to work.

#11634 4 years ago
Quoted from f3honda4me:

I thought these early games were intentionally given to ops and sent to location first so that they could be better tested to get feedback to work out issues...

Maybe that first batch of 30, but not us. We’re just grade A regular customer.

#11636 4 years ago
Quoted from razorsedge:

BS. Don't you comprehend parallax? Lol
This guy, science
Think whatever you like buddy

I removed and inspected the apron, it isn’t stressed.. Luke has already confirmed above that this issue is confirmed and they are working on the solution.

12
#11638 4 years ago
Quoted from pinballinreno:

Nothing a dremel cant sort out.

I’m not going to beat a dead horse.. doing a little tweak here and there for you at home might be “fun”.. as a business owner, I spent 8k on an amusement device with coin mechs and a Bill validator to make money. Not so I can fuck around with modding it to make it work..

Try and imagine what it would be like if you had 50+ games, being played by random people 15 hours a day. You’re busy enough as it is just trying to keep things running.

Others are saying the “biggest” complaint is the apron thing, I’m not trying to beat up spooky, because i like the company and people also, but I’m also trying to share an alternative experience from someone who isn’t a “paid sponsor” or lifetime fanboy or whatever.

I love the theme, I love the integration, I love the way the game looks, i love the music. but right now it’s a big fucking headache, and I don’t believe it’s ready to deal with all the edge cases a location deals with mechanically or in software. Hopefully next week I’ll have some time to report much of this to spooky more officially.

#11640 4 years ago
Quoted from razorsedge:

Not once removed, I guess. I am ssuming the slot in the apron is parallel?
The image shows it distorted when screwed in place (unless the slot is actually tapered?).
If the apron slot is tapered or an elipse shape, well that could also explain the clearly visible discrepancyin the hangup image above.
The piece of apron below the slot is not in the same line as the apron metal above. It can spring back when removed of course.
All I said is that the apron metal below the slot shows to be not in line with the apron metal above the slot in that pic. If it flexes back when apron is removed, great. But powdercoat won't stay intact on severely flexing metal for the long run. Same concern for me as bending shooter ramp wires willy nilly. What will the effect be on powdercoat in the longrun?
Looks like a simple issue to solve anyway. Just mentioned it for the benefit of the game owner. If they don't care that's fine, of course. What the image shows has now been highlighted. Continue

Go up and read Lukes response about this issue above before commenting further would be my advice. Right now you’re just droning on about things that don’t make any sense.

-3
#11643 4 years ago
Quoted from luvthatapex2:

It sounds like raising the levelers in the back a bit so the game is at 6.9 or 7.0 and you won’t have the hang up since the speed/gravity will get the ball over the hump. I’d take 2 minutes to do that.

Spookys paper that comes with the game says to put the game at 6.5 degrees.. if i put it up any higher, counter clockwise shots through the u-turn are sure to go SDTM..

Anyway, lots of armchair ops and fanboys in here.. apologies for trying to share additonal perspective and insight. You boys carry on stroking each other now.. I’m out.

#11728 4 years ago
Quoted from FYMF:

You clearly dont own a Stranger Things lol

I actually own three pros.. epoxied the lock post, and fixed the gate and ball lock release on all three.

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