(Topic ID: 256899)

Rick & Morty Pinball from Spooky!

By ThePinballCo-op

4 years ago


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  • 12,289 posts
  • 780 Pinsiders participating
  • Latest reply 1 year ago by jonesjb
  • Topic is favorited by 197 Pinsiders

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Topic index (key posts)

40 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #619 Per Charlie: "750 is the limit. (No BS)" Posted by SpookyLuke (4 years ago)

Post #997 List of Distributors Posted by KingPinGames (4 years ago)

Post #1081 BS Edition Posted by cmack750 (4 years ago)

Post #1157 More Charlie (from Spooky) clarification Posted by SpookyCharlie (4 years ago)

Post #1790 Fang club information Posted by SpookyLuke (4 years ago)

Post #1945 Under playfield reveal Posted by SpookyLuke (4 years ago)

Post #2109 Ordering info Posted by SpookyLuke (4 years ago)

Post #2509 Sales Info and Play Reveal Video Posted by Borygard (4 years ago)

Post #2529 Game Features Posted by Palmer (4 years ago)

Post #2555 BS Edition Pics Posted by AxelBlonde (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5743 4 years ago

Yup I am #551 from Nitro. Killer theme for my teenage boys, maybe this game will get their lazy asses off video games and to playing more pinball.

#5944 4 years ago

Does anyone know if this game comes with a shaker motor?

1 month later
#10060 4 years ago
Quoted from HEAD_boss_HOG:

I just watched the SMB show on the Adult Swim web channel. Interesting and Revelatory to say the least. Lets just say that THEME is the ONLY reason the game will fetch 7k or 8k, depending on whatever optioned out version any customer will buy of this game. If this were a non licensed theme (ie America's Most Haunted), this game would NEVER sell 200 units, let alone 750 in 4 hours before a full reveal. I suppose this is old news, but actually seeing the game in action is today's topic, so.........
This game is cool because of theme and integration ONLY. Why? Ask yourself "What does this game have to offer on the playfield which is valuable, unique, or engaging and interactive to the player?"
1. a pop bumper sling shot: Cool idea, but far from original, novel, or significant value added to the game
2. Magna Save: again, a cool idea, but NOTHING new
3. Single Subway (garage to portal eject over left flipper): another cool idea, but NOT new
4. two ramps (plastic, if i remember correctly). the ramps do very little "traveling" or curving, so its kind of Gomez-like in the return to flipper.
5. three flippers (extra 45 bucks for the third flipper, if not less)
6. space ship toy (Kerins said that this was "off the shelf", meaning it was not new for this game, which makes it significantly cheaper than designing and manufacturing a new specific toy for this game only). The toy is on a SPRING (See SW)
7. Horseshoe lock mech. THIS is the thing which seems sort of novel, but certainly not a significant addition mechanically, aesthetically, or otherwise. I will say that the physical lock is pretty dang cool, and I'm glad they got it working well.
8. Scoop in the MIDDLE of the PF. another awkward position for a scoop, like TNA
Considering the foregoing, it is readily apparent that the playfield design is neither exciting, nor novel. There is nothing unique, unconventional, or otherwise ground braking about the design, ball path, or mechs in this game, to say nothing about the true value of any part of it or the sum of its parts. I am disappointed in the layout, and the lack of real mechs or interactive toys on this game. Scott Danesi came on this forum and explained that he wasn't worried about the lack of toys on the game because Modders would come out with stuff we could buy. I respect his honesty, but that does not excuse Spooky from being willfully cheap and refusing to implement creative and value adding mechanical devices to the game. Danesi went on to brag about having 16 opto switches in the game. WOWEEEEE!!! SWITCHES!!!!! that's what we all want more of to make our experience so much more enjoyable!!!! (sarcasm) Why not just include a bag of opto switches for us to play with when we cant be home to play our pinball games?
I really love this show, so i was hoping for more. I am bummed. I have heard it over and over that this playfield is conventional and uninspired, not to mention bereft of any real mechanical, interactive devices to affect gameplay and the ball path. I really wanted this to be Spooky's STEP UP in game design. It is not. It is, however, a fantastic theme integration that they have done. I can't wait to see the screen and hear the callouts. But, we all know, we can just buy seasons one through four to see the show and hear Rick's banter. we don't need to spend 8000 dollars to see the show and hear Rick scream at Morty.
I will hand it to spooky for getting this awesome license, but alas, perhaps the license was too expensive to allow them to really give the customers a robust playfield with more to do and engage.
I don't mean to be a thorn in this thread; i just wanted to share my true reaction. I think any buyer will be thrilled to have this game for their own reasons. My reasons for buying a pinball are at least 65-75% layout and design, which includes what I have discussed is missing in this game. The remainder is a hodge podge of art, theme, and sound. I hope the future owners of this game have a great experience from what the game has to offer. I just know that unless that Playfield gets an overhaul, I am not going to be owning one any time soon.
Best Regards,
The one and only BOSS HOG

Harsh, curious about your thoughts on Stranger Things. Two ramps, Two orbits and a Vagina with teeth in the middle.

#10606 4 years ago
Quoted from kruzman:

Hello. Spooky is super cool to offer to customers this option. My price is the usual 575 plus shipping to spooky.
If you are not familiar with my process it does take a lot of time, about 12 weeks. I focus on building up a finish that will not wear and dimple like a production finish, and the only way to achieve that is time and elbo grease. It goes like this. I sand the pf including all of the edges of all of the holes and cut outs, I apply 2 coats, allow 15 days to cure, sand everything, including hand sanding all of the edges again... and repeat. after I build 8-10 coats, I allow cure time, and I sand the whole pf level and then up to block sanding by hand to 3000 grit. Then I polish out the surface for usually 5-8 hours. Then I go thru and clean the compound out of all of the cut outs and holes. Before this point, I have sanded and masked and applied 2 coats of poly to the back side to seal moisture and dirt. The high polish will magnify any flaw, and if they or it bothers me, I have to sand it down and do it all again. this happens occasionally.
The way this has been handled so far is people contact spooky and make sure its cool with them. contact me and tell me, and spooky will send me a pf. when it is done, I will contact you to pay me, and then I will ship to spooky. So this makes things real complicated for them, so definitely be cool to them or they will just say no more, and that will suck for everyone. My process takes a long time and it does hold up their production, so it is VERY cool of them to allow this. I would like to think it brings in a couple customers who otherwise wouldn't ,but that may just be ego.
I hope this clears things up.
you can contact me thru pinside or
its better if you go thru [email protected]
As always I would like to thank everyone who makes my job possible, cheers

Wouldn't it be better if Spooky sends you uncleared playfields for you to clear as opposed to you sanding down the clear that is on them? Do you have a contact at Spooky for us to request this service?

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