(Topic ID: 256899)

Rick & Morty Pinball from Spooky!

By ThePinballCo-op

4 years ago


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  • 12,289 posts
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  • Latest reply 1 year ago by jonesjb
  • Topic is favorited by 197 Pinsiders

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Topic index (key posts)

40 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #619 Per Charlie: "750 is the limit. (No BS)" Posted by SpookyLuke (4 years ago)

Post #997 List of Distributors Posted by KingPinGames (4 years ago)

Post #1081 BS Edition Posted by cmack750 (4 years ago)

Post #1157 More Charlie (from Spooky) clarification Posted by SpookyCharlie (4 years ago)

Post #1790 Fang club information Posted by SpookyLuke (4 years ago)

Post #1945 Under playfield reveal Posted by SpookyLuke (4 years ago)

Post #2109 Ordering info Posted by SpookyLuke (4 years ago)

Post #2509 Sales Info and Play Reveal Video Posted by Borygard (4 years ago)

Post #2529 Game Features Posted by Palmer (4 years ago)

Post #2555 BS Edition Pics Posted by AxelBlonde (4 years ago)


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15
#5824 4 years ago
Quoted from UNCgump:

This is one reason that limiting production so much was a dumb move. They forked over cash (that could've gone back to employees or business investment) to flippers.

Sorry in advance for the repost from another thread... but some people just don’t get it and maybe there are more eyes on this thread.

——

There was once a businessman who was passing through a small town in southern Wisconsin.
When he stopped for lunch at a local diner, he ran into a pinball manufacturer who was eating lunch with some friends, family and employees.
The businessman saw how happy everyone was at the table and asked the pinball manufacturer how his business was doing?
The pinball manufacturer replied, “Really good... we made 10 pinball machines this week.”
“That’s awesome... but I’ve heard that some companies can build 10 in an hour!”, the businessman exclaimed.
“Maybe so, but I make enough money from these 10 each week to feed my family and keep my employees family fed as well,” the pinball guy said.
The businessman then asked, “So, what is a typical week for you like?”
The pinball manufacturer replied, “Well, I usually wake up early in the morning, work hard all day building pinball machines but leave enough time here and there... in the afternoon, evening or weekends to hang out with my kids and wife. I also frequently join my buddies in town for a drink — we play pinball, sing and dance throughout the night.”
The businessman offered a suggestion to the pinball guy.
“I have a PhD in business management. I could help you to become a more successful person. From now on, you should spend more time at work, hire more employees and try to make as many pinball machines as possible. When you have saved enough money from your profits, you could build a bigger factory and make even more pinball machines. Soon you will be able to afford to buy more licenses, expand even further, expand your company even more. By then, you will have moved out of this town and to Chicago, where you can set up headquarters to manage your other branches.”
The pinball manufacturer continues, “And after that?”
The businessman laughs heartily, “After that, you can live like a king in your own house, and when the time is right, you can go public and float your shares in the Stock Exchange, and you will be rich.”
The pinball manufacturer asks, “And after that?”
The businessman says, “After that, you can finally retire, you can move to a house in the country in southern Wisconsin, wake up early in the morning, maybe work a few hours but only doing what you love, then return home to play with kids, and when evening comes, you can join your buddies for a drink, play pinball, sing and dance throughout the night!”
The pinball manufacturer was puzzled, “Isn’t that what I am doing now?”

#5992 4 years ago
Quoted from cooked71:

Another thing I was thinking about, but is going to make Eric kill me, is that we could allow someone to put a 3rd ball in the lock by hitting one of the locked balls and letting it double stack on the other side with the other ball. Then open up the empty side and ready it for lock 3. This is just an idea at the moment, and not sure if we will use it. This also opens up other cool ways of separating the balls again into a 2 locked scenario.

I incorrectly assumed (shouldn’t do that) when I heard there were two optos on each side that a three ball lock was part of the original design intent. To hear that’s it’s just an idea at this point and not sure it will be implemented is a minor letdown. But I’m sure I won’t miss it if it doesn’t make it to the final code. In any case, I’m not sure when the last time I was this excited about playing a new release. Great job guys!!

#5998 4 years ago
Quoted from CrazyLevi:

It’s almost
Like that thread didn’t need to be created and could have just been discussed here.

No... you’re wrong... it’s EXACTLY like that.

3 weeks later
#8285 4 years ago
Quoted from razorsedge:

The logic is spelled out about 70 pages back there somewhere. There would need to be 3 balls locked/trapped on one side. It is absolutely possible by Logic, but practical realities of coding (and physical pinball) obviously makes it much harder than just writing out a few logical steps.
Eric said it can't be done, so it can't be done...

And the reason it can’t be done is the hardware, not the programming. With two sets of optos on each side, the machine would have no way of knowing a third ball was on that side (if there was even room). A ball without a known location would not lead to a reproducible experience.

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