Quoted from Zablon:
LOL. after watching all the 'pro' videos I think there should be a mode that limits time to cradle to like 1-2 seconds.
This.
I really think that multiballs should now have a sliding multiplier that is in itself a hurryup between switch hits. So you can raise the multiplier ceiling within the rule set (up to 10x? 20x? dunno, not the point), but it resets to the ceiling (let's say 5X) when a switch is hit then QUICKLY rolls down to 1X in a matter of 1-3 seconds in an accelerating fashion (so the countdown accelerates if it's a large ceiling) unless another switch is hit, which resets it to the ceiling again. So you have to keep making switch hits to keep juggling the multiplier up, and the same switch or two switches hit within a short window won't reset the multiplier, either to prevent cradlers from gaming the system - it has to be disparate switches.
This would discourage the boring practice of cradling and make tournament play much more exciting to watch. You can keep cradling if you're into MPG, but you're going to go a lot further a lot faster by playing the game and juggling the multiball mode decisively. Cradling will kill your scores in the above framework.
And I prefer this setup to something like no-hold flippers because it leaves it in the player's hands when to hold or when to keep the balls moving instead of being forced never to hold while that disability is active.