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(Topic ID: 256899)

Rick & Morty Pinball from Spooky!


By MEuRaH

1 year ago



Topic Stats

  • 12,235 posts
  • 776 Pinsiders participating
  • Latest reply 8 hours ago by kruzman
  • Topic is favorited by 237 Pinsiders

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Topic index (key posts)

40 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 12235 posts in this topic. You are on page 45 of 245.
#2201 11 months ago

wrong thread

#2202 11 months ago
Quoted from JustEverett:

They will have to solve their memory leak issue first, but Spooky's first video modes would be awesome!

They are on the track of getting the memory leak issue fixed from what i hear, but wont be a problem here because the computer has been upgraded on R&M

#2203 11 months ago
Quoted from PunkPin:

They are on the track of getting the memory leak issue fixed from what i hear, but wont be a problem here because the computer has been upgraded on R&M

When you can't fix it, just toss more power at it.

#2204 11 months ago

What’s a memory leak?

#2205 11 months ago
Quoted from rai:

What’s a memory leak?

a failure in a program to release discarded memory, causing impaired performance or failure.

#2207 11 months ago
Quoted from rai:

What’s a memory leak?

In computer programming, you often allocate new memory from what's called the heap (a large pool of memory available for the process to use). If you don't free up the memory when you're done with it, that's a leak. Eventually, you'll exhaust all your memory, and your software will crash or not function properly, depending on if/how memory allocation failures are handled.

#2208 11 months ago

I really hope Spooky nails the price point out of the gate. There’s so many variables at play here with a great theme, limited run, manufacturing capabilities, consumer demand. The price point alone could be a huge home run for sustainability and gaining a ton of traction in the years to come.

#2209 11 months ago
Quoted from f3honda4me:

I already beat you to it. Secret deal on the side.
[quoted image]

FAKE NEWS ! That's like the 3rd time you've used that picture - hilarious...keep it up !

#2210 11 months ago
Quoted from Potatoloco:

I really hope Spooky nails the price point out of the gate. There’s so many variables at play here with a great theme, limited run, manufacturing capabilities, consumer demand. The price point alone could be a huge home run for sustainability and gaining a ton of traction in the years to come.

I'm guessing base price of $7k like their previous pin? If I recall correctly.

#2211 11 months ago
Quoted from PinballSTAR:

FAKE NEWS ! That's like the 3rd time you've used that picture - hilarious...keep it up !

I can't help it, it's the one joke I have.

#2212 11 months ago

I believe ACNC was $6450? if I remember seeing it last?

I am tossing an assumption this will be just under $7 K - hopefully closer to the 6500 mark, but I don't have my hopes up. I have to add shitloads in exchange so +30% + all day long for any prices.

#2213 11 months ago
Quoted from f3honda4me:

I'm guessing base price of $7k like their previous pin? If I recall correctly.

ACNC base price was 6450.
TNA was 5995.

-15
#2214 11 months ago
Quoted from f3honda4me:

I'm guessing base price of $7k like their previous pin? If I recall correctly.

I’d think this has to push $7599-$7999.

Reason being, I assume this theme is miles beyond the demand of Alice Cooper. If this is the case, pricing below what demand would sustain will leave A LOT of cash on the table. I’d hate to see a situation that arises in which used game pricing outpaces NIB cost. But at the end of the day, the market will get to decide that based off the pricing out of the gate.

Edit: I don't have a dog in this fight and want Spooky to do well. For those downvoting or those that disagree, y'all do realize that if used 3rd party prices outpaced the pricing of NIB games yet to be made that this would hurt Spooky since their prices are static and manufacturing of the full run will take considerable time while competition will be pumping out a directly competing product? The pricing is based on demand and the economics of their previous releases with the cost of add-ons that have been documented since this posting. The base price will be somewhere in the high 6's, the price will likely push in the mid to high 7s when everything is taken into consideration.

#2215 11 months ago
Quoted from floyd1977:

In computer programming, you often allocate new memory from what's called the heap (a large pool of memory available for the process to use). If you don't free up the memory when you're done with it, that's a leak. Eventually, you'll exhaust all your memory, and your software will crash or not function properly, depending on if/how memory allocation failures are handled.

or buffer overflows.

#2216 11 months ago
Quoted from Potatoloco:

I’d think this has to push $7599-$7999.

Nah. My 'guess' is $6995 + $525 for BSE.

#2217 11 months ago
Quoted from Potatoloco:

I’d think this has to push $7599-$7999.
Reason being, I assume this theme is miles beyond the demand of Alice Cooper. If this is the case, pricing below what demand would sustain will leave A LOT of cash on the table. I’d hate to see a situation that arises in which used game pricing outpaces NIB cost. But at the end of the day, the market will get to decide that based off the pricing out of the gate.

Charlie and Luke have stated the price was locked in months ago and they are not out to squeeze every dime from their customer base. I sure hope we aren't looking at your proposed price range.

#2218 11 months ago
Quoted from Potatoloco:

I’d think this has to push $7599-$7999.
Reason being, I assume this theme is miles beyond the demand of Alice Cooper. If this is the case, pricing below what demand would sustain will leave A LOT of cash on the table. I’d hate to see a situation that arises in which used game pricing outpaces NIB cost. But at the end of the day, the market will get to decide that based off the pricing out of the gate.

I bet you're a thousand high.

#2219 11 months ago
Quoted from moonduckie78:

Nah. My 'guess' is $6995 + $525 for BSE.

That’s probably where it’ll end up. The economics side of me thinks this needs to be in the 7.5K+ range to maximize the value. We shall see soon.

#2220 11 months ago
Quoted from Potatoloco:

That’s probably where it’ll end up. The economics side of me thinks this needs to be in the 7.5K+ range to maximize the value. We shall see soon.

That’s some stern thinking

#2221 11 months ago
Quoted from RC_like_the_cola:

Charlie and Luke have stated the price was locked in months ago and they are not out to squeeze every dime from their customer base. I sure hope we aren't looking at your proposed price range.

Then early adopters will have a Merry Christmas and a Happy New Year.

#2222 11 months ago

I believe Spooky would like to stay between the pricing of stern pros and premiums . Somewhere near the middle of those prices .

#2223 11 months ago

I’m in the “wanna see it club”
If this was made by another company i may not give it a second look. JMO

I went butter with ACNC, and that is staying at the end of the row. I can’t go another $1K this time. If the game looks truely special and “loaded” i may grab a standard to PLAY and own... $6895 would make me feel good about it, would look at the BS option as well. $7200 or $7300 i would need to pass for now, enjoy what i have.

#2224 11 months ago
Quoted from northerndude:

I bet you're a thousand high.

Add butter cab and you're there lol

#2225 11 months ago
Quoted from Pdxmonkey:

That’s some stern thinking

Nah, just business growth thinking to put a company in a position to keep upping their game even more for years to come. I don’t think a premium price ask for a premium made game with all the toys to a solid fan base of both manufacturer, game designer, and theme is a big ask.

#2226 11 months ago

ACNC was $6450?

Spooky said small increase?

Base cost has to be $6750 approx - maybe a tad higher.

#2227 11 months ago

my hope is between the higher production number and the deposit money going along with that (and perhaps a sliver of fang club funds), and knowing this is a solid title that WILL sell out at some point.. that spooky can confidently buy higher volumes of parts perhaps upfront for better pricing.. at least parts they KNOW they can use on future titles
PROC systems
displays
speakers
flipper mechs
rgb lamps
targets
wire (lots and lots of wire)

I know charlie does everything he can to keep prices down.

#2228 11 months ago

Question for those who have bought the butter cab from Spooky and sold your game - Besides the amazing look, does it retain its value when you sell?

#2229 11 months ago

Here's my guesstimation values

6750 standard price
525 B.S edition

250 for extras
300 for shipping -
didn't price butter cab

= $7825 for a US pinhead

+ 33% exchange (for CDN) - 2580 + or -

= $10,400 for a Canadian pinhead (me) OMG, dagnabbit!!!!

#2230 11 months ago

Had any fang club members got any email other than the order processed email? Any special login portal or just the store web site?

#2231 11 months ago
Quoted from Shapeshifter:

ACNC was $6450?
Spooky said small increase?
Base cost has to be $6750 approx - maybe a tad higher.

Im thinking (and hoping) you are pretty close. Once you hit 6995 =woah $7k, am i doing this? $6750, 6850, it makes a difference

#2232 11 months ago
Quoted from Fortytwo:

Had any fang club members got any email other than the order processed email? Any special login portal or just the store web site?

I never even got a confirmation email, just the message at the end with the number. I can login after clicking "shop" on their website. It goes to a whole other site fyi. There you can shop for the game when it comes up...when ever that is.

#2233 11 months ago

How are spooky cabinet decals, pretty decent? Imagine so with their print shop..

#2234 11 months ago
Quoted from tbutler6:

How are spooky cabinet decals, pretty decent? Imagine so with their print shop..

Their cabinet decals are very good.

#2235 11 months ago

How much do you think they'd charge for factory sideblade art? That's the only upgrade I'd really be interested in... that and maybe the BS armor.

#2236 11 months ago
Quoted from sataneatscheese:

How much do you think they'd charge for factory sideblade art? That's the only upgrade I'd really be interested in... that and maybe the BS armor.

I think the side blade art for Alice Cooper was $45 . I could be remembering wrong on that number but I did get side blade art on my Alice Cooper and it was a fairly cheap upgrade from Spooky.
They look great also !

#2237 11 months ago
Quoted from tbutler6:How are spooky cabinet decals, pretty decent? Imagine so with their print shop..

They look great and the decals are a part of the main cabinet, not just stuck on. Corners are rolled in and edges are clean.

#2238 11 months ago

Guess: $6500 standard / $7025 BS edition. + $1k butter option. Wouldn't be surprised to see these +500 however.

#2239 11 months ago

Anyone working on the R&M powerbladez??

#2240 11 months ago

I'm not a huge Buttercab fan, but other than the BS edition goodies, I think the Buttercab package is the only accessory that is a factory exclusive. Please correct me if I'm wrong.

#2241 11 months ago

December 24 reveal or sooner?

#2242 11 months ago
Quoted from Thenewguy1337:

December 24 reveal or sooner?

I'll take the under.

#2243 11 months ago
Quoted from twhtalm:

They look great and the decals are a part of the main cabinet, not just stuck on. Corners are rolled in and edges are clean.

Yes. RZ is one of the best looking games I own. Even without butter treatment.

#2244 11 months ago
Quoted from epthegeek:

I'll take the under.

I'm guessing Sunday or Monday after the season finale

#2245 11 months ago
Quoted from epthegeek:

I'll take the under.

My guess would be early next week. I would think for the sake of Cartoon Network and Spooky they would want to get this all hammered out before the Holidays. If it doesn't happen next week I would think it wouldn't happen until early January.

#2246 11 months ago

I wonder if there is enough in the budget for a single television commercial during a live airing. Would push demand over the top... That reveal audio is 26 seconds long... it would fit in a single commercial spot... maybe it could go hand in hand with a 30 second clip of the actual game...

Has there ever been an actual television commercial for a pinball machine? I know Williams used to send out promotional videos.

#2247 11 months ago
Quoted from sataneatscheese:

I wonder if there is enough in the budget for a single television commercial during a live airing. Would push demand over the top... That reveal audio is 26 seconds long... it would fit in a single commercial spot... maybe it could go hand in hand with a 30 second clip of the actual game...
Has there ever been an actual television commercial for a pinball machine? I know Williams used to send out promotional videos.

I think The Walking Dead had a giveaway or something, maybe related to the show that came on after where it was discussed? From what we've seen with our sample size here I don't know if they want/need more people contacting them about a machine.

#2248 11 months ago
Quoted from sataneatscheese:

I wonder if there is enough in the budget for a single television commercial during a live airing. Would push demand over the top... That reveal audio is 26 seconds long... it would fit in a single commercial spot... maybe it could go hand in hand with a 30 second clip of the actual game...
Has there ever been an actual television commercial for a pinball machine? I know Williams used to send out promotional videos.

Game will sell out. No need to advertise.

#2249 11 months ago
Quoted from sataneatscheese:

I wonder if there is enough in the budget for a single television commercial during a live airing. Would push demand over the top... That reveal audio is 26 seconds long... it would fit in a single commercial spot... maybe it could go hand in hand with a 30 second clip of the actual game...
Has there ever been an actual television commercial for a pinball machine? I know Williams used to send out promotional videos.

They aren't going to need a television commercial to sell games. They sold 550 TNA's without the power of a licensed theme and nearly 500 AC's which has just a fraction of the licensing power of R&M. 750 games will sell quickly.

#2250 11 months ago

Advertising is just made to manipulate people into buying or doing something they otherwise wouldn't have. Doesn't apply here.

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