Missed it by this much. Time between post 9,999 and 10,001 was 5 seconds.
Oh well, Congrats to Pinside for the good times. What happens after 10k you ask? Well buckle up and we’ll find out.
Missed it by this much. Time between post 9,999 and 10,001 was 5 seconds.
Oh well, Congrats to Pinside for the good times. What happens after 10k you ask? Well buckle up and we’ll find out.
Quoted from lpeters82:"It's fun for like 5-minutes."
You just defined the attitude of everyone under 25..... for everything.
Quoted from cooked71:Anyone know if there will be other voices in the show eg.Beth and Summer etc?
Good question. I hope so. I recall them saying it was a missed opportunity not having Danny Trejo's voice in pickle Rick mode. I would hope that Adult Swim and Spooky are allowed to use the Danny Trejo clips without paying additional royalties, since he was paid for his work already.
Quoted from cmack750:You just defined the attitude of everyone under 25..... for everything.
Now that's a hell of an attitude!
Quoted from RC_like_the_cola:I would hope that Adult Swim and Spooky are allowed to use the Danny Trejo clips without paying additional royalties, since he was paid for his work already.
That’s not usually how it works for SAG actors. They get royalties for reruns, syndication, etc...although I’m not entirely sure what the “rules” are for pinball. In Family Guy pinball, only Seth MacFarlane did custom callouts for his characters, but the game also included show clip voices of Alex Borstein, Mika Kunis, Seth Green, and Norm MacDonald. It doesn’t have any voice clips from Mike Henry or Patrick Warburton...and, Stern got “in trouble” for using Norm, since he wasn’t the voice of Death anymore when the pin came out. They sent Norm a game to make up for the mistake...he was happy with it lol. Soooo, I dunno if they paid off the actors who’s clips were used, or if they had different contracts than the others...but hopefully Spooky can include show clips of Jerry/Summer/Beth at least.
Quoted from Rarehero:show clips of Jerry/Summer/Beth at least.
Yeh, show clips would be cool. Justin Roiland for custom call outs is plenty.
Quoted from RC_like_the_cola:Good question. I hope so. I recall them saying it was a missed opportunity not having Danny Trejo's voice in pickle Rick mode. I would hope that Adult Swim and Spooky are allowed to use the Danny Trejo clips without paying additional royalties, since he was paid for his work already.
He was paid for his work to be in a cartoon series. He was not paid for work to be in a pinball machine. By the "he was paid for his work already" logic, AS could make dolls, video games, commercials, watches, apps, etc., with his voice, and not give him anything for it. It doesn't work like that.
I'm over the top estatic we have the two main characters (plus other Jutin voiced characters) of the show FULLY integrated with AWESOME custom speech and call outs. We haven't seen this kind of integration in a pinball machine in a very long time.
--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com
Quoted from Extraballz:Good to see your a real person O-din. That girl is plenty cute. Most of the guys in here probably don’t have much girl experience. They just try to ACT like they do. I mean have you been to a pinball show? A lot of sad dirty players there that don’t look like they could get laid with a fistful of hundreds. Keep being you man.....
Hahahaha. Thanks I really needed that. Long day.
Quoted from fnord:It was smart of Spooky to get ahead with the 15min of gameplay yesterday. I'm looking forward to some more streams and whenever we get a game in CT.
The Sanctum will have one.
Quoted from jeffspinballpalace:Missed it by this much. Time between post 9,999 and 10,001 was 5 seconds.
Oh well, Congrats to Pinside for the good times. What happens after 10k you ask? Well buckle up and we’ll find out.
Let's see how quick 11k will hit. This by far the fastest, most happy, and devoted thread ever.
Quoted from Rarehero:That’s not usually how it works for SAG actors. They get royalties for reruns, syndication, etc...although I’m not entirely sure what the “rules” are for pinball. In Family Guy pinball, only Seth MacFarlane did custom callouts for his characters, but the game also included show clip voices of Alex Borstein, Mika Kunis, Seth Green, and Norm MacDonald. It doesn’t have any voice clips from Mike Henry or Patrick Warburton...and, Stern got “in trouble” for using Norm, since he wasn’t the voice of Death anymore when the pin came out. They sent Norm a game to make up for the mistake...he was happy with it lol. Soooo, I dunno if they paid off the actors who’s clips were used, or if they had different contracts than the others...but hopefully Spooky can include show clips of Jerry/Summer/Beth at least.
I guess every scenario is different. I was certainly only thinking about his already recorded show lines, not new stuff. I remember TSPP only had Dan, Nancy and Hank stuff, but stuff like BM66 has stuff from almost all actors, but not every single one, of course. Hmmm. I'm certain Pickle Rick mode is awesome without Danny's lines. Only really mentioned it since the Spooky guys did on their video.
Quoted from RC_like_the_cola:I guess every scenario is different. I was certainly only thinking about his already recorded show lines, not new stuff. I remember TSPP only had Dan, Nancy and Hank stuff, but stuff like BM66 has stuff from almost all actors, but not every single one, of course. Hmmm. I'm certain Pickle Rick mode is awesome without Danny's lines. Only really mentioned it since the Spooky guys did on their video.
Yea, they have lots of guest stars that hit 1 episode, probably a lot of hassle and money to get them to use their stuff on the game. Who knows though, we might get a surprise.
Curious who the announcer voice is during the mode in that new stream (I forget what it was, but lots of talking as you progress). It didn't sound like Justin's normal voice.
Quoted from Zablon:Yea, they have lots of guest stars that hit 1 episode, probably a lot of hassle and money to get them to use their stuff on the game. Who knows though, we might get a surprise.
Curious who the announcer voice is during the mode in that new stream (I forget what it was, but lots of talking as you progress). It didn't sound like Justin's normal voice.
That's likely Justin also.
Quoted from Whridlsoncestood:The Sanctum will have one.
Congratulations. Can you share your number?
Or pm it .
I need to get over to you guys soon!
Ok I've read over 10,000 post on this forum. I'm now going to wait on the "Club Forum" to open. I've only watched 2 minutes of game play. I had to see the multiball playfield search light. That was off the chain. Now set back and wait on my game to be built.
Quoted from Zablon:Curious who the announcer voice is during the mode in that new stream (I forget what it was, but lots of talking as you progress). It didn't sound like Justin's normal voice.
Quoted from epthegeek:I'm surprised you posted it without any mention of where it came from. Jeff Parsons of the Pinball Players podcast is the narrator for "Roy: A Life Well Lived".
Quoted from pinballinreno:In before the lock? Lol
I don't think they have officially shipped a game...yet .
I dunno, man. Kinda sounds like personal delivery to me. That’s the ultimate shipping arrangement. That game at Adult Swim isn’t going back to the factory. If the next game gets picked up in person, technically that wasn’t “shipped” either.
haha, funny how we are forced to watch this shitty show because we want to see some rick and morty pinball
Was a little letdown getting my coffee and breakfast ready today, thinking I was about to see an actual pinball stream, but actually it being handheld camera from a shoulder view almost. But thats no complaint against Spooky, for them its spreading the word, and we will probably get some professional streams soon. Was just expecting more than the show actually was
Will keep my thoughts on the game until a proper stream is done!
I just watched the SMB show on the Adult Swim web channel. Interesting and Revelatory to say the least. Lets just say that THEME is the ONLY reason the game will fetch 7k or 8k, depending on whatever optioned out version any customer will buy of this game. If this were a non licensed theme (ie America's Most Haunted), this game would NEVER sell 200 units, let alone 750 in 4 hours before a full reveal. I suppose this is old news, but actually seeing the game in action is today's topic, so.........
This game is cool because of theme and integration ONLY. Why? Ask yourself "What does this game have to offer on the playfield which is valuable, unique, or engaging and interactive to the player?"
1. a pop bumper sling shot: Cool idea, but far from original, novel, or significant value added to the game
2. Magna Save: again, a cool idea, but NOTHING new
3. Single Subway (garage to portal eject over left flipper): another cool idea, but NOT new
4. two ramps (plastic, if i remember correctly). the ramps do very little "traveling" or curving, so its kind of Gomez-like in the return to flipper.
5. three flippers (extra 45 bucks for the third flipper, if not less)
6. space ship toy (Kerins said that this was "off the shelf", meaning it was not new for this game, which makes it significantly cheaper than designing and manufacturing a new specific toy for this game only). The toy is on a SPRING (See SW)
7. Horseshoe lock mech. THIS is the thing which seems sort of novel, but certainly not a significant addition mechanically, aesthetically, or otherwise. I will say that the physical lock is pretty dang cool, and I'm glad they got it working well.
8. Scoop in the MIDDLE of the PF. another awkward position for a scoop, like TNA
Considering the foregoing, it is readily apparent that the playfield design is neither exciting, nor novel. There is nothing unique, unconventional, or otherwise ground braking about the design, ball path, or mechs in this game, to say nothing about the true value of any part of it or the sum of its parts. I am disappointed in the layout, and the lack of real mechs or interactive toys on this game. Scott Danesi came on this forum and explained that he wasn't worried about the lack of toys on the game because Modders would come out with stuff we could buy. I respect his honesty, but that does not excuse Spooky from being willfully cheap and refusing to implement creative and value adding mechanical devices to the game. Danesi went on to brag about having 16 opto switches in the game. WOWEEEEE!!! SWITCHES!!!!! that's what we all want more of to make our experience so much more enjoyable!!!! (sarcasm) Why not just include a bag of opto switches for us to play with when we cant be home to play our pinball games?
I really love this show, so i was hoping for more. I am bummed. I have heard it over and over that this playfield is conventional and uninspired, not to mention bereft of any real mechanical, interactive devices to affect gameplay and the ball path. I really wanted this to be Spooky's STEP UP in game design. It is not. It is, however, a fantastic theme integration that they have done. I can't wait to see the screen and hear the callouts. But, we all know, we can just buy seasons one through four to see the show and hear Rick's banter. we don't need to spend 8000 dollars to see the show and hear Rick scream at Morty.
I will hand it to spooky for getting this awesome license, but alas, perhaps the license was too expensive to allow them to really give the customers a robust playfield with more to do and engage.
I don't mean to be a thorn in this thread; i just wanted to share my true reaction. I think any buyer will be thrilled to have this game for their own reasons. My reasons for buying a pinball are at least 65-75% layout and design, which includes what I have discussed is missing in this game. The remainder is a hodge podge of art, theme, and sound. I hope the future owners of this game have a great experience from what the game has to offer. I just know that unless that Playfield gets an overhaul, I am not going to be owning one any time soon.
Best Regards,
The one and only BOSS HOG
Quoted from HEAD_boss_HOG:I just watched the SMB show on the Adult Swim web channel. Interesting and Revelatory to say the least. Lets just say that THEME is the ONLY reason the game will fetch 7k or 8k, depending on whatever optioned out version any customer will buy of this game. If this were a non licensed theme (ie America's Most Haunted), this game would NEVER sell 200 units, let alone 750 in 4 hours before a full reveal. I suppose this is old news, but actually seeing the game in action is today's topic, so.........
This game is cool because of theme and integration ONLY. Why? Ask yourself "What does this game have to offer on the playfield which is valuable, unique, or engaging and interactive to the player?"
1. a pop bumper sling shot: Cool idea, but far from original, novel, or significant value added to the game
2. Magna Save: again, a cool idea, but NOTHING new
3. Single Subway (garage to portal eject over left flipper): another cool idea, but NOT new
4. two ramps (plastic, if i remember correctly). the ramps do very little "traveling" or curving, so its kind of Gomez-like in the return to flipper.
5. three flippers (extra 45 bucks for the third flipper, if not less)
6. space ship toy (Kerins said that this was "off the shelf", meaning it was not new for this game, which makes it significantly cheaper than designing and manufacturing a new specific toy for this game only). The toy is on a SPRING (See SW)
7. Horseshoe lock mech. THIS is the thing which seems sort of novel, but certainly not a significant addition mechanically, aesthetically, or otherwise. I will say that the physical lock is pretty dang cool, and I'm glad they got it working well.
8. Scoop in the MIDDLE of the PF. another awkward position for a scoop, like TNA
Considering the foregoing, it is readily apparent that the playfield design is neither exciting, nor novel. There is nothing unique, unconventional, or otherwise ground braking about the design, ball path, or mechs in this game, to say nothing about the true value of any part of it or the sum of its parts. I am disappointed in the layout, and the lack of real mechs or interactive toys on this game. Scott Danesi came on this forum and explained that he wasn't worried about the lack of toys on the game because Modders would come out with stuff we could buy. I respect his honesty, but that does not excuse Spooky from being willfully cheap and refusing to implement creative and value adding mechanical devices to the game. Danesi went on to brag about having 16 opto switches in the game. WOWEEEEE!!! SWITCHES!!!!! that's what we all want more of to make our experience so much more enjoyable!!!! (sarcasm) Why not just include a bag of opto switches for us to play with when we cant be home to play our pinball games?
I really love this show, so i was hoping for more. I am bummed. I have heard it over and over that this playfield is conventional and uninspired, not to mention bereft of any real mechanical, interactive devices to affect gameplay and the ball path. I really wanted this to be Spooky's STEP UP in game design. It is not. It is, however, a fantastic theme integration that they have done. I can't wait to see the screen and hear the callouts. But, we all know, we can just buy seasons one through four to see the show and hear Rick's banter. we don't need to spend 8000 dollars to see the show and hear Rick scream at Morty.
I will hand it to spooky for getting this awesome license, but alas, perhaps the license was too expensive to allow them to really give the customers a robust playfield with more to do and engage.
I don't mean to be a thorn in this thread; i just wanted to share my true reaction. I think any buyer will be thrilled to have this game for their own reasons. My reasons for buying a pinball are at least 65-75% layout and design, which includes what I have discussed is missing in this game. The remainder is a hodge podge of art, theme, and sound. I hope the future owners of this game have a great experience from what the game has to offer. I just know that unless that Playfield gets an overhaul, I am not going to be owning one any time soon.
Best Regards,
The one and only BOSS HOG
you are the Jerriest of all the Jerrys! Congrats, the weekend has not even started and you win!
Pretty obvious from your diatribe that you actually really want this game and are hoping to sway public opinion to find a spot.
Good luck in your hunt Jerry, I hope you find what you are looking for.
Quoted from HEAD_boss_HOG:I just watched the SMB show on the Adult Swim web channel. Interesting and Revelatory to say the least. Lets just say that THEME is the ONLY reason the game will fetch 7k or 8k, depending on whatever optioned out version any customer will buy of this game. If this were a non licensed theme (ie America's Most Haunted), this game would NEVER sell 200 units, let alone 750 in 4 hours before a full reveal. I suppose this is old news, but actually seeing the game in action is today's topic, so.........
This game is cool because of theme and integration ONLY. Why? Ask yourself "What does this game have to offer on the playfield which is valuable, unique, or engaging and interactive to the player?"
1. a pop bumper sling shot: Cool idea, but far from original, novel, or significant value added to the game
2. Magna Save: again, a cool idea, but NOTHING new
3. Single Subway (garage to portal eject over left flipper): another cool idea, but NOT new
4. two ramps (plastic, if i remember correctly). the ramps do very little "traveling" or curving, so its kind of Gomez-like in the return to flipper.
5. three flippers (extra 45 bucks for the third flipper, if not less)
6. space ship toy (Kerins said that this was "off the shelf", meaning it was not new for this game, which makes it significantly cheaper than designing and manufacturing a new specific toy for this game only). The toy is on a SPRING (See SW)
7. Horseshoe lock mech. THIS is the thing which seems sort of novel, but certainly not a significant addition mechanically, aesthetically, or otherwise. I will say that the physical lock is pretty dang cool, and I'm glad they got it working well.
8. Scoop in the MIDDLE of the PF. another awkward position for a scoop, like TNA
Considering the foregoing, it is readily apparent that the playfield design is neither exciting, nor novel. There is nothing unique, unconventional, or otherwise ground braking about the design, ball path, or mechs in this game, to say nothing about the true value of any part of it or the sum of its parts. I am disappointed in the layout, and the lack of real mechs or interactive toys on this game. Scott Danesi came on this forum and explained that he wasn't worried about the lack of toys on the game because Modders would come out with stuff we could buy. I respect his honesty, but that does not excuse Spooky from being willfully cheap and refusing to implement creative and value adding mechanical devices to the game. Danesi went on to brag about having 16 opto switches in the game. WOWEEEEE!!! SWITCHES!!!!! that's what we all want more of to make our experience so much more enjoyable!!!! (sarcasm) Why not just include a bag of opto switches for us to play with when we cant be home to play our pinball games?
I really love this show, so i was hoping for more. I am bummed. I have heard it over and over that this playfield is conventional and uninspired, not to mention bereft of any real mechanical, interactive devices to affect gameplay and the ball path. I really wanted this to be Spooky's STEP UP in game design. It is not. It is, however, a fantastic theme integration that they have done. I can't wait to see the screen and hear the callouts. But, we all know, we can just buy seasons one through four to see the show and hear Rick's banter. we don't need to spend 8000 dollars to see the show and hear Rick scream at Morty.
I will hand it to spooky for getting this awesome license, but alas, perhaps the license was too expensive to allow them to really give the customers a robust playfield with more to do and engage.
I don't mean to be a thorn in this thread; i just wanted to share my true reaction. I think any buyer will be thrilled to have this game for their own reasons. My reasons for buying a pinball are at least 65-75% layout and design, which includes what I have discussed is missing in this game. The remainder is a hodge podge of art, theme, and sound. I hope the future owners of this game have a great experience from what the game has to offer. I just know that unless that Playfield gets an overhaul, I am not going to be owning one any time soon.
Best Regards,
The one and only BOSS HOG
And with this huge explanation, I guess this game isn’t for you. Anymore discussion from you will be pure trolling. With that, please exit the thread. Thank you.
Menifee, CA......Hello @greenhornet
Quoted from dnapac:Menifee, CA......Hello greenhornet
if not greenhornet... then that city needs to get its water supply checked. Bad case of assholics seems to be taking over there.
I hope they can get it under control Morty.
So that reveal stream on Cartoon Network was terrible by pinball people standards, but fantastic from "advancing the hobby" standards. That was not geared towards us, but it did get pinball back out in front of a new younger audience, however small. I even heard shoutouts to pinside and pinballmap.com for figuring out where pins were on location! Can't hurt the operators. I'm sure we will get a pinside oriented stream sometime in the next few weeks. Way to go Spooky for getting pinball out in front of more people and doing a service to operators everywhere. The pinball machine looked good too!
Quoted from HEAD_boss_HOG:1. a pop bumper sling shot: Cool idea, but far from original, novel, or significant value added to the game
2. Magna Save: again, a cool idea, but NOTHING new
3. Single Subway (garage to portal eject over left flipper): another cool idea, but NOT new
4. two ramps (plastic, if i remember correctly). the ramps do very little "traveling" or curving, so its kind of Gomez-like in the return to flipper.
5. three flippers (extra 45 bucks for the third flipper, if not less)
6. space ship toy (Kerins said that this was "off the shelf", meaning it was not new for this game, which makes it significantly cheaper than designing and manufacturing a new specific toy for this game only). The toy is on a SPRING (See SW)
7. Horseshoe lock mech. THIS is the thing which seems sort of novel, but certainly not a significant addition mechanically, aesthetically, or otherwise. I will say that the physical lock is pretty dang cool, and I'm glad they got it working well.
8. Scoop in the MIDDLE of the PF. another awkward position for a scoop, like TNA
Put all that together and you have one of the best pins ever made .
Quoted from HEAD_boss_HOG:I just watched the SMB show on the Adult Swim web channel. Interesting and Revelatory to say the least. Lets just say that THEME is the ONLY reason the game will fetch 7k or 8k, depending on whatever optioned out version any customer will buy of this game. If this were a non licensed theme (ie America's Most Haunted), this game would NEVER sell 200 units, let alone 750 in 4 hours before a full reveal. I suppose this is old news, but actually seeing the game in action is today's topic, so.........
This game is cool because of theme and integration ONLY. Why? Ask yourself "What does this game have to offer on the playfield which is valuable, unique, or engaging and interactive to the player?"
1. a pop bumper sling shot: Cool idea, but far from original, novel, or significant value added to the game
2. Magna Save: again, a cool idea, but NOTHING new
3. Single Subway (garage to portal eject over left flipper): another cool idea, but NOT new
4. two ramps (plastic, if i remember correctly). the ramps do very little "traveling" or curving, so its kind of Gomez-like in the return to flipper.
5. three flippers (extra 45 bucks for the third flipper, if not less)
6. space ship toy (Kerins said that this was "off the shelf", meaning it was not new for this game, which makes it significantly cheaper than designing and manufacturing a new specific toy for this game only). The toy is on a SPRING (See SW)
7. Horseshoe lock mech. THIS is the thing which seems sort of novel, but certainly not a significant addition mechanically, aesthetically, or otherwise. I will say that the physical lock is pretty dang cool, and I'm glad they got it working well.
8. Scoop in the MIDDLE of the PF. another awkward position for a scoop, like TNA
Considering the foregoing, it is readily apparent that the playfield design is neither exciting, nor novel. There is nothing unique, unconventional, or otherwise ground braking about the design, ball path, or mechs in this game, to say nothing about the true value of any part of it or the sum of its parts. I am disappointed in the layout, and the lack of real mechs or interactive toys on this game. Scott Danesi came on this forum and explained that he wasn't worried about the lack of toys on the game because Modders would come out with stuff we could buy. I respect his honesty, but that does not excuse Spooky from being willfully cheap and refusing to implement creative and value adding mechanical devices to the game. Danesi went on to brag about having 16 opto switches in the game. WOWEEEEE!!! SWITCHES!!!!! that's what we all want more of to make our experience so much more enjoyable!!!! (sarcasm) Why not just include a bag of opto switches for us to play with when we cant be home to play our pinball games?
I really love this show, so i was hoping for more. I am bummed. I have heard it over and over that this playfield is conventional and uninspired, not to mention bereft of any real mechanical, interactive devices to affect gameplay and the ball path. I really wanted this to be Spooky's STEP UP in game design. It is not. It is, however, a fantastic theme integration that they have done. I can't wait to see the screen and hear the callouts. But, we all know, we can just buy seasons one through four to see the show and hear Rick's banter. we don't need to spend 8000 dollars to see the show and hear Rick scream at Morty.
I will hand it to spooky for getting this awesome license, but alas, perhaps the license was too expensive to allow them to really give the customers a robust playfield with more to do and engage.
I don't mean to be a thorn in this thread; i just wanted to share my true reaction. I think any buyer will be thrilled to have this game for their own reasons. My reasons for buying a pinball are at least 65-75% layout and design, which includes what I have discussed is missing in this game. The remainder is a hodge podge of art, theme, and sound. I hope the future owners of this game have a great experience from what the game has to offer. I just know that unless that Playfield gets an overhaul, I am not going to be owning one any time soon.
Best Regards,
The one and only BOSS HOG
You are to some degree right. The playfield and mechs are nothing you gasp about. It´s not woz or jjp potc.
However it comes with the best light and sound guy, assets, assets, assets. Great theme for pinball. Funny, witty, etc.
I think it will be awesome.
Quoted from HEAD_boss_HOG:I just watched the SMB show on the Adult Swim web channel. I am not going to be owning one any time soon.
Best Regards,
The one and only BOSS HOG
Im not interested in your opinion. You talk like a meglomaniac and it makes me cringe.
I condensed your comment for you and everyone else.
Quoted from Dr-pin:The playfield and mechs are nothing you gasp about. It´s not woz or jjp potc.
I like playing pinball not working on them .
Quoted from HEAD_boss_HOG:I just watched the SMB show on the Adult Swim web channel. Interesting and Revelatory to say the least. Lets just say that THEME is the ONLY reason the game will fetch 7k or 8k, depending on whatever optioned out version any customer will buy of this game. If this were a non licensed theme (ie America's Most Haunted), this game would NEVER sell 200 units, let alone 750 in 4 hours before a full reveal. I suppose this is old news, but actually seeing the game in action is today's topic, so.........
This game is cool because of theme and integration ONLY. Why? Ask yourself "What does this game have to offer on the playfield which is valuable, unique, or engaging and interactive to the player?"
1. a pop bumper sling shot: Cool idea, but far from original, novel, or significant value added to the game
2. Magna Save: again, a cool idea, but NOTHING new
3. Single Subway (garage to portal eject over left flipper): another cool idea, but NOT new
4. two ramps (plastic, if i remember correctly). the ramps do very little "traveling" or curving, so its kind of Gomez-like in the return to flipper.
5. three flippers (extra 45 bucks for the third flipper, if not less)
6. space ship toy (Kerins said that this was "off the shelf", meaning it was not new for this game, which makes it significantly cheaper than designing and manufacturing a new specific toy for this game only). The toy is on a SPRING (See SW)
7. Horseshoe lock mech. THIS is the thing which seems sort of novel, but certainly not a significant addition mechanically, aesthetically, or otherwise. I will say that the physical lock is pretty dang cool, and I'm glad they got it working well.
8. Scoop in the MIDDLE of the PF. another awkward position for a scoop, like TNA
Considering the foregoing, it is readily apparent that the playfield design is neither exciting, nor novel. There is nothing unique, unconventional, or otherwise ground braking about the design, ball path, or mechs in this game, to say nothing about the true value of any part of it or the sum of its parts. I am disappointed in the layout, and the lack of real mechs or interactive toys on this game. Scott Danesi came on this forum and explained that he wasn't worried about the lack of toys on the game because Modders would come out with stuff we could buy. I respect his honesty, but that does not excuse Spooky from being willfully cheap and refusing to implement creative and value adding mechanical devices to the game. Danesi went on to brag about having 16 opto switches in the game. WOWEEEEE!!! SWITCHES!!!!! that's what we all want more of to make our experience so much more enjoyable!!!! (sarcasm) Why not just include a bag of opto switches for us to play with when we cant be home to play our pinball games?
I really love this show, so i was hoping for more. I am bummed. I have heard it over and over that this playfield is conventional and uninspired, not to mention bereft of any real mechanical, interactive devices to affect gameplay and the ball path. I really wanted this to be Spooky's STEP UP in game design. It is not. It is, however, a fantastic theme integration that they have done. I can't wait to see the screen and hear the callouts. But, we all know, we can just buy seasons one through four to see the show and hear Rick's banter. we don't need to spend 8000 dollars to see the show and hear Rick scream at Morty.
I will hand it to spooky for getting this awesome license, but alas, perhaps the license was too expensive to allow them to really give the customers a robust playfield with more to do and engage.
I don't mean to be a thorn in this thread; i just wanted to share my true reaction. I think any buyer will be thrilled to have this game for their own reasons. My reasons for buying a pinball are at least 65-75% layout and design, which includes what I have discussed is missing in this game. The remainder is a hodge podge of art, theme, and sound. I hope the future owners of this game have a great experience from what the game has to offer. I just know that unless that Playfield gets an overhaul, I am not going to be owning one any time soon.
Best Regards,
The one and only BOSS HOG
Feel better now?
Quoted from screaminr:I like playing pinball not working on them .
It´s not mandatory for advanced mechs to break easily.
Quoted from newtoit:I condensed your comment for you and everyone else.
I didn't even get halfway through , I've read over 10000 posts I'm not going to read a post that long especially when it starts off being full of crap .
that adult swim show was definitely... something. I love the odd and weird, I watch robot chicken religiously, Loved Tim and Eric. I can't tell if stupid morning bullshit is trying to look amateur to be cool, or if it's just really low budget with barely educated hosts running an online show. I mean clearly there are very polished youtube channels that far exceed this quality (sidenote: it really sucks that they use green screen so much, the cabinet and playfield looked like crap until they finally turned it off). I also hate when people say "pinball is back!".. Umm, it never went away, and it's been booming up in popularity for 8 years or more.
With that said, hopefully they have a decent audience and some non-pinball people watched and were intrigued.
Quoted from HEAD_boss_HOG:I just watched the SMB show on the Adult Swim web channel. Interesting and Revelatory to say the least. Lets just say that THEME is the ONLY reason the game will fetch 7k or 8k, depending on whatever optioned out version any customer will buy of this game. If this were a non licensed theme (ie America's Most Haunted), this game would NEVER sell 200 units, let alone 750 in 4 hours before a full reveal. I suppose this is old news, but actually seeing the game in action is today's topic, so.........
This game is cool because of theme and integration ONLY. Why? Ask yourself "What does this game have to offer on the playfield which is valuable, unique, or engaging and interactive to the player?"
1. a pop bumper sling shot: Cool idea, but far from original, novel, or significant value added to the game
2. Magna Save: again, a cool idea, but NOTHING new
3. Single Subway (garage to portal eject over left flipper): another cool idea, but NOT new
4. two ramps (plastic, if i remember correctly). the ramps do very little "traveling" or curving, so its kind of Gomez-like in the return to flipper.
5. three flippers (extra 45 bucks for the third flipper, if not less)
6. space ship toy (Kerins said that this was "off the shelf", meaning it was not new for this game, which makes it significantly cheaper than designing and manufacturing a new specific toy for this game only). The toy is on a SPRING (See SW)
7. Horseshoe lock mech. THIS is the thing which seems sort of novel, but certainly not a significant addition mechanically, aesthetically, or otherwise. I will say that the physical lock is pretty dang cool, and I'm glad they got it working well.
8. Scoop in the MIDDLE of the PF. another awkward position for a scoop, like TNA
Considering the foregoing, it is readily apparent that the playfield design is neither exciting, nor novel. There is nothing unique, unconventional, or otherwise ground braking about the design, ball path, or mechs in this game, to say nothing about the true value of any part of it or the sum of its parts. I am disappointed in the layout, and the lack of real mechs or interactive toys on this game. Scott Danesi came on this forum and explained that he wasn't worried about the lack of toys on the game because Modders would come out with stuff we could buy. I respect his honesty, but that does not excuse Spooky from being willfully cheap and refusing to implement creative and value adding mechanical devices to the game. Danesi went on to brag about having 16 opto switches in the game. WOWEEEEE!!! SWITCHES!!!!! that's what we all want more of to make our experience so much more enjoyable!!!! (sarcasm) Why not just include a bag of opto switches for us to play with when we cant be home to play our pinball games?
I really love this show, so i was hoping for more. I am bummed. I have heard it over and over that this playfield is conventional and uninspired, not to mention bereft of any real mechanical, interactive devices to affect gameplay and the ball path. I really wanted this to be Spooky's STEP UP in game design. It is not. It is, however, a fantastic theme integration that they have done. I can't wait to see the screen and hear the callouts. But, we all know, we can just buy seasons one through four to see the show and hear Rick's banter. we don't need to spend 8000 dollars to see the show and hear Rick scream at Morty.
I will hand it to spooky for getting this awesome license, but alas, perhaps the license was too expensive to allow them to really give the customers a robust playfield with more to do and engage.
I don't mean to be a thorn in this thread; i just wanted to share my true reaction. I think any buyer will be thrilled to have this game for their own reasons. My reasons for buying a pinball are at least 65-75% layout and design, which includes what I have discussed is missing in this game. The remainder is a hodge podge of art, theme, and sound. I hope the future owners of this game have a great experience from what the game has to offer. I just know that unless that Playfield gets an overhaul, I am not going to be owning one any time soon.
Best Regards,
The one and only BOSS HOG
Don’t ruin the happiest thread on pinside. Go do something productive.
Quoted from cavalier88z24:The topper is pretty cool in action.
I noticed too the space ship sort of "lifts" on the side to shake it...Gotta wonder how the shaker motor with fit into the game play too....
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