My question is not focus about a tecnical issue, is about a rule behaviour;
With feature switched on:
- Center lane shoots loops around when "Active" is lit and loop gate opens, then Lock diverter opens and Lock1 lites and so on....
With featore off:
- Center lane shoots dont loop and bouce first in the gate closed, then against jets and so on.....
My question is about weak or not so direct shoots in MB lane that for many reasons cant pass the loop gate (even if right open by software command) without completing a loop; if I dont complete loops for this reasons, on my RFM with MB capture settings enabled, even if I pass the center loop rollover, "Active" will stay on.
If I assume this as correct I think is more an punitive like an operator feature usefull to make more difficult reach a multiball, then a fast flow feature for home keepers; also the other dead loop feature is a bit punitive because complete a loop on dead shot save boring waits in jets but stealing some points shoot to the final score after shoot (and an operator could find it adorable )