(Topic ID: 89874)

RFM: "Hillary, come here! You gotta see this!"

By kjm8888

5 years ago

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  • 3,413 posts
  • 310 Pinsiders participating
  • Latest reply 1 day ago by dashv
  • Topic is favorited by 142 Pinsiders


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Topic index (key posts)

4 key posts have been marked in this topic

Post #2093 Wells Gardner K700 troubleshooting flow chart Posted by snakesnsparklers (1 year ago)

Post #2187 Links to updating the game code using windows 7 Posted by ForceFlow (1 year ago)

Post #2295 Adding the missing slingshot spotlights Posted by Lhyrgoif (12 months ago)

Post #2312 Version 2.0 custom code announcement Posted by applejuice (11 months ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1215 3 years ago

Hello RFM fans and owners, I am happy to report that I have one on the way from a container buy! I know that I am in for some major cleaning and shopping but the first order of business is getting the voltage set correctly for my USA 120V. Research shows that I need to:

1) Check the computer power supply for a voltage switch (manual page 2-32, item 18) setting

2) Purchase or create a United States 'Voltage Programming Jump Cable' part #H-22990-1 (page 2-31) and plug it into the 'Transformer Programming Cable' of the Power Control Box (page 2-30, item 18)

3) Install a 5 amp fuse in the Power Control Box (page 2-30, item 4)

#'s 1 & 3 are easy enough, but the 'Voltage Programming Jump Cable' H-22990-1 has me stumped. Below are pictures of one on Marcos (not in stock) and pinballspareparts.com.au. It's hard to tell the pin out and compare them.

I have been through the manual on IPDB looking for the pin outs to make one or change the one that will be in the machine when it arrives but I can't find any information. Does anyone here on Pinside have it that they can help me out with? Or maybe a picture of their own 120V plug?


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#1221 3 years ago
Quoted from merccat:

Here is it is:

This is awesome. Thanks, guys! I have the tools to hopefully use the existing one and move the wires around. Fingers crossed...

3 months later
#1306 2 years ago

Hello fellow RFM'ers. I have a question about the ball save feature - Does yours auto-plunge a saved ball? Mine does not. I have replaced the shooter lane switch and it tests good. The game auto-plunges saved balls during multi-ball but not for a save at the beginning of each ball. My RFM has the latest v1.6 firmware and the ball save feature is turned on.

#1309 2 years ago
Quoted from wayout440:

Mine does not auto-plunge on saves.

Thank you for the answers. I guess that's how it is then!

#1311 2 years ago
Quoted from wayout440:

I also have mine set to no ball search and it still autoplunges a waiting ball after a while. Frustrating if you walk away to use the toilet, door example.

Same here. It sucks when I'm showing someone new how to do the skill shot or choose the mode then all of a sudden the ball launches and they have to get to it!

2 weeks later
#1341 2 years ago
Quoted from ypurchn:

I left the under playfield lights as is - they are 1 LED color matched

You may try white LEDs under the martian target inserts. Green LEDs washes the drawings out. White LEDs light them well while keeping the white outlines and red eyes intact.

1 week later
#1359 2 years ago
Quoted from iEatHands:

4. The pop pin which captures the ball during the cut scenes doesn't drop on it's own

It could simply be dirty and need a cleaning and new coil sleeve. While you're in there, go ahead and rebuild the flippers too.


#1366 2 years ago
Quoted from merccat:

I'm on 1.6 and my experience is that it depends on the mode. For some modes the pin drops automatically and others I have to hit a flipper.

I have never had to hit a flipper to get it to drop. It drops automatically after the scene, except if I end a Mars Needs Women scene early by hitting all four buttons at once (both flippers and both aux buttons). I'm on 1.5 but have also had 1.6 and it was the same.

#1379 2 years ago
Quoted from ypurchn:

I should play the lottery...


1 week later
#1415 2 years ago

Switches, switches, switches. I got one from Italy and had almost the exact same switch errors. Some of them were bad, some had broken wires, and some only needed adjusting.

#1425 2 years ago
Quoted from ypurchn:

Any thoughts from the group before I start a new topic?

Unplug/replug connectors, switches, and intermittent wires in IDC connectors. Those have been all of the problems with mine. I still have 4 mode insert lamps that are intermittent and it is the big IDC connector on the light board that I haven't got the guts yet to re-terminate or change to Molex/Trifurcon.

#1429 2 years ago

Wizboy - Are these hidden in the current programming?

1 month later
#1545 2 years ago
Quoted from nerdygrrl:

So who has the best saucer mods these days? Anything new and improved out there?

I've got the RGB Saucer Kit from myPinballs. I haven't seen anything better engineered. Depending on the build cycle you may have to wait a few months after putting your deposit down but it is worth it. He (Jim Askey) also has improved replacement saucers and mentions aluminum saucers by modman on Pinside but they're gone - I got the last set!


#1547 2 years ago
Quoted from Mancave:

+ 1 from me. Cool Mod that's been engineered very well and options on saucer colours. That reminds me, must do the software update, need to borrow a lappy.

When was the software update? I just realized that I don't think I ever registered my kit.

#1558 2 years ago
Quoted from maffewl:

With the WannaCry virus outbreak, and the like, I'll pass on clicking that link. No offense.


#1560 2 years ago
Quoted from mandrade1:

Hello Guys
I would like to introduce to you guys, my saga to clean and make it preety again ! And become part of the Club !
Thanks a lot

What is the RGB LED remote control being used for?

1 month later
#1622 2 years ago
Quoted from iEatHands:

make ball save to be auto fire would be a good start.

Plus 1 on that. Makes no sense that it isn't auto-fire.

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