(Topic ID: 89874)

RFM: "Hillary, come here! You gotta see this!"

By kjm8888

5 years ago

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Topic index (key posts)

4 key posts have been marked in this topic

Post #2093 Wells Gardner K700 troubleshooting flow chart Posted by snakesnsparklers (1 year ago)

Post #2187 Links to updating the game code using windows 7 Posted by ForceFlow (1 year ago)

Post #2295 Adding the missing slingshot spotlights Posted by Lhyrgoif (1 year ago)

Post #2312 Version 2.0 custom code announcement Posted by applejuice (1 year ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#50 5 years ago

There is also version 1.8 for tournament support.

10 months later
#428 4 years ago
Quoted from volkdrive:

Now that I have a day off....my RFM and some pics of the NOS playfield. I also noticed that as well as the different mode positions/names this pf is copyrighted 1998. The one in my machine is dated 1999. If I do eventually use it, extra clear would be applied, sort of don't want to use it now as it may be rare....any input on how scarce this is?IMG_0714.JPG (Click image to enlarge)IMG_0715.JPG (Click image to enlarge)IMG_0716.JPG (Click image to enlarge)IMG_0717.JPG (Click image to enlarge)IMG_0718.JPG (Click image to enlarge)IMG_0719.JPG (Click image to enlarge)IMG_0720.JPG (Click image to enlarge)IMG_0721.JPG (Click image to enlarge)IMG_0723.JPG (Click image to enlarge)IMG_0726.JPG (Click image to enlarge)IMG_0727.JPG (Click image to enlarge)

That is a prototype pf! http://www.pinball2000.de/rfm_proto.htm
Where did you get this rar piece of wood?
Which version do your RFM have?

8 months later
#803 4 years ago

Extra Ball at 20 collected Missiles (via ramps or loops)

9 months later
#1187 3 years ago
Quoted from Wizboy:

I have found some nice and funny "eastereggs" in the Pinball 2000 System.
Regular "codes" which are working on both games (RFM + SWEP1). Input while the game is in attractmode.
B = both flipperbuttons
R = right flipperbutton
L = left flipperbutton
1.) P2K Design Team
B R L 2xR L 3xR L 4xR L L
2.) Further P2K Team
B 2xR L R L 8xR L L
3.) Memento
B 20xR L 23xR L 21xR L L
4.) Picture
B 21xR L 2xR L R L 14xR L L
5.) Pinball 2000 Staff Photo
B R L 2xR L 3xR L L
6.) Testmenu
B 20xR L 5xR L 19xR L 20xR L and once again L but keep holding it!
And Special codes for Star Wars Episode 1:
1.) Hello Cameron...
B 3xR L 10xR L 19xR L L
2.) Hi Duncan...
B 4xR L 6xR L 2xR L L
3.) Hi Amy...
B R L 6xR L 2xR L L
3.) Hi Justin...
B 10xR L R L 2xR L L
4.) Hi David...
B 4xR L 18xR L L L
5.) Hi Parker...
B 16xR L R L 2xR L L
6.) Hi Ted...
B 5xR L R L 5xR L L
7.) Hi Greg...
B 7xR L 4xR L 4xR L L
8.) Hi Eric...
B 5xR L 13xR L 16xR L L
9.) Hi Jeremy...
B 10xR L 9xR L 7xR L L
10.) Hi Keith...
B 11xR L 12xR L L L
11.) Hi John...
B 10xR L 10xR L 26xR L L
12.) Hi Eddie...
B 5xR L 3xR L 16xR L L
13.) Hi Roya...
B 16xR L 11xR L 14xR L L
14.) Hi Lee...
B 12xR L 5xR L 5xR L L
15.) Hi Miruna...
B 18xR L 5xR L 19xR L 9xR L
16.) Rayboot...
B 2xR L R L 10xR L L
17.) Raven...
B 19xR L 18xR L 13xR L L
Maybe someone knows more codes or funny things in p2k?

1 year later
#2191 1 year ago

I can provide game version >1.6 but there are some changes you may don't need or want.

In 1.9 you don't need to upgrade the system RAM which you need in 1.8...
Also you will get the tributes to Joe Dillon back.
And as you mentioned the "new callouts and Animations" are implemented...

And of course the online tournament server is still runing

#2193 1 year ago

The tests for 1.9 aren't big so I don't know any problems or stability issues.

Bigger RAM in 1.8 is needed for high amount of visible/scrolling online player in attractmode.

#2194 1 year ago

What I forgot to say, it isn't possible to add complete new images + animations! The RFM prism space is nearly 99,5% full.

Big changes can't be proceded because of missing rom/flash space.

Because of that the languages french and spain are deleted in 1.9

#2197 1 year ago

Nucore should be able to use new burned masked rom files

#2199 1 year ago
Quoted from ForceFlow:

I brought my game to two different shows (a 4-day show and a 2-day show) and everything went fine. No problems, no stability issues. Never had any software or mechanical issues the whole time.

Nice to hear

How big is your system RAM?

#2203 1 year ago

Revenge From Mars - Revision History

Version: 1.9 - 21 November, 2017
XINA Version: 1.22
(Changes From 1.80)

This version doesn't need 8MB of system memory anymore!
Language translations.
Tributes to Joe Dillon reactivated.
Maybe some other stuff like unused animations, sounds,...
Changed blinking attractmode lightshow with some prettier choreography.

Version: 1.8 - 23 April, 2006
XINA Version: 1.21
(Changes From 1.70)

This version requires 8MB of system memory.

Version: 1.7 - 16 April, 2006
XINA Version: 1.20
(Changes From 1.60)

This version includes JTS.


1 month later
#2251 1 year ago

Molex Mini-Fit Jr partnumber:5566-06A

3 weeks later
#2317 1 year ago
Quoted from applejuice:

*8Mb ram still needed if running original hardware, based on my own tests, as set from v1.8 onwards

I am quite sure that is not correct! Or did you changed? If so whats the reason?
That was temporarily for a high amount of scrolling tournamentplayers. It was decreased to factory RAM in >1.8 just because not to touch the Computer hardware...

1 week later
#2337 1 year ago

The Pinball 2000 Updatemanager is of course not for Pinbox!

Normally you need to put the update on an USB thumbdrive and load it in Nucoremenu.

#2356 1 year ago
Quoted from Crrispy:

Great xmas gift, thanks. So in the end, does it run with 4MB on original hardware, or upgrade to 8 MB is mandatory?

It does run with original hardware and factory installed RAM.

#2359 1 year ago

I really don't know why you think it is necessary to upgrade the factory RAM?!

I personally changed it in the XINA sourcecode.

As I mentioned in my previous post https://pinside.com/pinball/forum/topic/rfm-hillary-come-here-you-gotta-see-this/page/47#post-4739340

and here:

#2364 1 year ago
Quoted from wiggy07:

You may experience some issues with the new update. I also experienced the Super Jackpot shot in the beginning not working after the update. When you hold the left flipper and push the launch button, the gate should open in the top left corner of the playfield. After the update it is no longer working. I reverted back to code 1.6 and it is working again. I thought it had something to do with my wiring in the cabinet. Seems like it is the update affecting the game.

I noticed that too. It is a quite easy fix for 2.01...

#2398 1 year ago
Quoted from BENETNATH:

Another point, how hard would it be to localize all texts?

Which do you mean (and which language)?

4 months later
#2832 8 months ago
Quoted from bobwiley:

Man, so excited about all the updates!
Are sound files easy to add? Was thinkning if memory wasnt any issue and not too much of a hassle we could add some more callouts and have a setting for which president you want: Clinton, Bush, Obama, or Trump. Would be cool to keep it current. Thank you for all the software (and now hardware!) work!

No he can't do and he won't be able to do so without the tools and raw sounds...

1 week later
#2890 7 months ago
Quoted from applejuice:

More graphics creation
[quoted image]
The mode starts... Have a short vid to share later of the mode starting up with the lamp and sound effects (like the wpc era games do)
[quoted image]

Where do you get the space for new graphics?
All images except of 2 which are in flash are in the masked roms?!
Or is your update made with new roms and only for Nucore/Pinbox?

How do modify the sound roms without the raw sounds?

1 week later
#2927 7 months ago

This symptome always occurs if you haven't installed the networkcard but set the IP adress in communications!

Just blank them or install the SMC networkcard and it should not happen any more.

3 weeks later
#3005 6 months ago

It is off course not a hack or some modification!

During production of the games they mounted the tilt on the right and on the left side!

1 week later
#3058 6 months ago

Blown fuse.

And your shaker needs a resistor 1ohm/10W for example

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