Some update info on v2.22 coming soon.
I decided to add a few new things as well as fixing a few minor bugs from various reports.
I've come up with another new feature to add the game which I have been thinking about for awhile. This one is called 'Power Drain' which is inspired form Dialed in's attack feature. See below for more details. It will be defaults as on in the settings with an option to turn off if you so wish.
The is no timeframe for this release. It will be once I am happy with it
Work in progress notes. This is NOT a final release.
Revenge from mars update notes
v2.22 RFM Update - Work in progress only
System - Reverted to original v1.5 Sound File
Scene - Fixed an issue where the ball save was broken for scene endings. Where the ball drains and is not held by the up post as the scene end runs.
Hurry Up - Improved graphics interaction with scene manager, especially at end of scenes where a hurry up is still running.
Hurry up - Now gets stopped when the scene ends if its not been collected and is still running
Happy Hr - Regular flippers are now restored if a multi-ball mode runs during this mode, pausing the happy hr mode
Happy Hr - Drunk flippers are resumed once any higher priority mode has finished (multi ball) modes. Possibly makes the games little more tricky, so player need to be alert!
Attract - Fixed a few missing lamps from the std twinkle effect
Power Drain - New Feature! Inspired from Dialed In. During Martian Attack Multiball certain shots must be completed in time otherwise the big martian will attack your flippers for a short period!!
System - Added new additional baud speeds new updater software program
Hidden Images - Removed some old images to make more flash ram space for game code updates and allow original computer systems to still receive the latest code updates