RFM: "Hillary, come here! You gotta see this!"

(Topic ID: 89874)

RFM: "Hillary, come here! You gotta see this!"


By kjm8888

4 years ago



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  • 2,437 posts
  • 251 Pinsiders participating
  • Latest reply 5 days ago by creech927
  • Topic is favorited by 115 Pinsiders

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There are 2437 posts in this topic. You are on page 49 of 49.
#2401 15 days ago
Quoted from BENETNATH:

i would like to translate the pinball to french, as i would place one RFM in hospital for children.
see my project website for more info..

Super idée, quelle est l'adresse de ton site?

#2402 15 days ago

Very Nice! Awesome!

#2403 14 days ago
Quoted from BobBilbao:

Super idée, quelle est l'adresse de ton site?

https://www.deslumieresdanslesyeux.fr
There is an English part of the website.
The project is quite similar to pinball charity

#2404 13 days ago

Some updates on hardware changes i've been looking into. (This is all just experimenting at the moment)

Here's the list of things to look at (A combination of things i've come up with and have been suggested). None of these items will be required, they will all be optional should you wish to upgrade your game etc.

- Addition of Trough expansion to 6 balls
- Addition of all optos for the upper trough so you can lock balls physically for multiball
- Addition of properly controlled rubber martian eyes (instead of fed off other lamps)
- Addition of a real knocker
- Addition of a shaker motor

Here are some more detailed screenshots on progress. Early days but things are working in the system menu tests

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#2405 13 days ago

A Shaker!!!!! Yeah

#2407 12 days ago

lamp matrix controlled martian eyes? hell yeah!

#2408 11 days ago

With the absolutely wonderful development that has been going on lately with this game, is there any possibility of adjusting the test mode parameters so they don't show LEDs as errors? Or is that something that is baked in at a hardware or too-deep firmware level?

applejuice , I gotta say, before 2.0 came along, RFM was my least favorite among my modest but highly curated collection. That is no longer the case. Thank you very much!

#2409 11 days ago

Test loom for shaker and knocker adding

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#2410 11 days ago

Hi,
2 questions
- how far can you go in editing the software? Changing missions, videos, texts, what is feasible?
- is Swep1 also editable like that?

#2411 11 days ago
Quoted from applejuice:

Test loom for shaker and knocker adding [quoted image]

Sign me up

#2412 11 days ago

Man, super excited for these updates. Mine needs some work yet, but Of you are doing hardware mods to coincide withe software updates, might want to count me in too dince I have some soldering do do anyway!

#2413 10 days ago
Quoted from applejuice:

Test loom for shaker and knocker adding [quoted image]

The shaker would add an extra dimension to the game, really exited to see it implemented. Keep on the good work !

#2414 8 days ago

Shaker in and working. The only rfm with a coded shaker in the world ... for now ..

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#2415 8 days ago
Quoted from applejuice:

Shaker in and working. The only rfm with a coded shaker in the world ... for now ..
[quoted image]

Way cool. When does it come on?

#2416 8 days ago
Quoted from applejuice:

Shaker in and working. The only rfm with a coded shaker in the world ... for now ..
[quoted image]

Amazing job! This magnificent pin's got new updates and rocks!

#2417 8 days ago

thanks for the update, will try it soon. My biggest disappointment with pin2000 was that they didn't utilize the graphical interface for some kind of video mode. Many DMD games have really lame video modes which I suppose is due to the limitation with the dmd animations etc. But Pin2000 has the graphics and 4 buttons as well which could have enabled some serious video mode.

#2418 8 days ago
Quoted from embryon:

thanks for the update, will try it soon. My biggest disappointment with pin2000 was that they didn't utilize the graphical interface for some kind of video mode. Many DMD games have really lame video modes which I suppose is due to the limitation with the dmd animations etc. But Pin2000 has the graphics and 4 buttons as well which could have enabled some serious video mode.

What? Plenty of video modes...some would argue there is actually too many, thus "interrupts flow".

#2419 8 days ago

i did not get any video mode in fact..
video loops when achieving some steps are indeed interrupting the flow ; but no video mode
i can think of IJ modes (graal, mine tracks, raven's bar ..)

#2420 8 days ago

I finally got 2.0 installed on my Nucore setup and it works great. Thanks so much for freshening up this game!

#2421 8 days ago
Quoted from wayout440:

What? Plenty of video modes...some would argue there is actually too many, thus "interrupts flow".

They did use the tech to have some what of video modes with live ball play.

#2422 8 days ago
Quoted from Joe_Blasi:

They did use the tech to have some what of video modes with live ball play.

Right, and they had "Mystery Mode" even named as a mode, Martian Aerobics in it a take on Space Invaders except using a ball to hit them. More interesting and more challenging.

#2423 7 days ago
Quoted from MustangPaul:

Way cool. When does it come on?

I'm working on this at the mo, though its won't be on for everything. Don't want to over do it. I am working on the principal of most major shots, ie end of mode success, completion of tasks, super jackpots, jackpots, martian big and small kills etc. There is granular use for it from my new software, so its not just on and off. There are different levels of 'shake' for different achievements

#2424 7 days ago
Quoted from mjannusch:

I finally got 2.0 installed on my Nucore setup and it works great. Thanks so much for freshening up this game!

Glad you like it. More to come..

#2425 7 days ago

applejuice will you share you development tools once? Can you give some hints on how you are doing your magic, how we can help and if this would be feasible on another p2000. Either to work on Swep1 or create a new game??

#2426 7 days ago

I'm working on repopulating my cleared RFM play field. I have a question about the post behind the skinny target. Is the post secured from the bottom by a T-nut? I have a T-nut installed, but I'm questioning it.

Can anyone check their machine and report back? Thanks

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#2427 7 days ago
Quoted from jimk71:

I'm working on repopulating my cleared RFM play field. I have a question about the post behind the skinny target. Is the post secured from the bottom by a T-nut? I have a T-nut installed, but I'm questioning it.
Can anyone check their machine and report back? Thanks
[quoted image][quoted image]

A cleared pf. Now there are 2 of us.

#2428 7 days ago

Nice, it has been sitting for about a year. I got in before HSA closed up.

#2429 7 days ago

When I bought my RFM there was some PF damage behind the left ball gate. The pin came out of the ball gate a did a number on the PF. I had it fixed and clear coated so I will make #3. Hey jimk71 what did you do if anything to the PF when you installed the wire ball guides? Did you keep the crimped flanges and removed a little clear coat or did you remove the flanges?

Quoted from MustangPaul:

Now there are 2 of us.

#2430 7 days ago
Quoted from Crashnburn:

When I bought my RFM there was some PF damage behind the left ball gate. The pin came out of the ball gate a did a number on the PF. I had it fixed and clear coated so I will make #3. Hey jimk71 what did you do if anything to the PF when you installed the wire ball guides? Did you keep the crimped flanges and removed a little clear coat or did you remove the flanges?

All right 3 of us. Any more?

#2431 7 days ago
Quoted from embryon:

thanks for the update, will try it soon. My biggest disappointment with pin2000 was that they didn't utilize the graphical interface for some kind of video mode. Many DMD games have really lame video modes which I suppose is due to the limitation with the dmd animations etc. But Pin2000 has the graphics and 4 buttons as well which could have enabled some serious video mode.

have you never made it to "attack mars"? if that's not one of the best implemented interactive video modes, then I'm not sure exactly what you're looking for

#2432 7 days ago

Hi everyone. I traded my RFM and I have a few items from it available. I have the original RFM manual and new center metal skip ramp for sale. $25 for both and this includes shipping within the U.S. let me know if you’re interested in them. Thanks!

#2433 7 days ago

guari777
is what you have for sale, just the ramp flap (stainless or blued metal) or the whole skip ramp assembly?

#2434 7 days ago
Quoted from Crashnburn:

When I bought my RFM there was some PF damage behind the left ball gate. The pin came out of the ball gate a did a number on the PF. I had it fixed and clear coated so I will make #3. Hey jimk71 what did you do if anything to the PF when you installed the wire ball guides? Did you keep the crimped flanges and removed a little clear coat or did you remove the flanges?

I removed the flanges, drilled the clear out around the holes and installed the guide with a little glue.

#2435 7 days ago

If you would like to get on the list for a shaker and knocker cabinet wiring loom, then please drop me a pm. Cost will be £25 plus postage and is another great way to help support this project.

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#2436 7 days ago
Quoted from j_m_:

guari777
is what you have for sale, just the ramp flap (stainless or blued metal) or the whole skip ramp assembly?

The blued ramp flap only.

#2437 5 days ago

applejuice Is there any reason not to run this on location? It looks awesome.

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There are 2437 posts in this topic. You are on page 49 of 49.

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