Quoted from GibGirl:How about adding a mechanism that would self-level and adjust the playfield? First, it prevents having to level the playfield every time it's moved - so there's the convenience. But more importantly, game modes could adjust the incline during play. Perhaps a skiing-themed game where different run difficulties increase the incline more and more to make shots harder - the double-diamond run multiball makes the incline very steep and the shots have to be perfect to hit them!
Yeah, I've thought about that before too! Like, it could be a vehicle based game, and at certain times you would brake the vehicle really fast, and the playfield would incline really fast to make the balls go flying towards the flippers. Or you could have a mode where you go to the moon, and the payfield would level out and make the balls feel floatier! Maybe even have some inverted flippers at the top of the playfield and totally reverse the playfield angle so the balls go backwards. Lots of neat things could be done!