(Topic ID: 125955)

Ideas that would change pinball

By flashinstinct

8 years ago


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  • 155 posts
  • 70 Pinsiders participating
  • Latest reply 8 years ago by thedefog
  • Topic is favorited by 16 Pinsiders

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    #14 8 years ago
    Quoted from GibGirl:

    How about adding a mechanism that would self-level and adjust the playfield? First, it prevents having to level the playfield every time it's moved - so there's the convenience. But more importantly, game modes could adjust the incline during play. Perhaps a skiing-themed game where different run difficulties increase the incline more and more to make shots harder - the double-diamond run multiball makes the incline very steep and the shots have to be perfect to hit them!

    Yeah, I've thought about that before too! Like, it could be a vehicle based game, and at certain times you would brake the vehicle really fast, and the playfield would incline really fast to make the balls go flying towards the flippers. Or you could have a mode where you go to the moon, and the payfield would level out and make the balls feel floatier! Maybe even have some inverted flippers at the top of the playfield and totally reverse the playfield angle so the balls go backwards. Lots of neat things could be done!

    #53 8 years ago
    Quoted from jwilson:

    I had an idea for a more RPG type of pinball play, where each player chooses a character to play as, and those characters have different strengths and weaknesses.
    For the game in question, there is also a "territory" aspect where each character has territory and can attack their neighbours to take over their territory, like how RISK works. So perhaps one character has weaker stats than the others so their progress might be harder, but has better territory at the start of the game. Or one character might get more points for drop targets while another gets more for ramps or combos. That way skilled players can use actual strategy to play instead of pure skill shots.
    I can't imagine anyone in the wild would be able to figure it out but for home players it would definitely work. Like how BoP 2.0 has a "standard and 2.0" menu at game start, the game could default to "standard" pinball but allow a user to select "advanced" or "Player Vs Player" mode by holding the start button in at game start.

    Actually, Doctor Who already does something similar to that. At the beginning of the game, you get to choose a Doctor, and each one gives the player a unique advantage. It's not quite as extensive as you describe, but similar.

    Anyways, how about putting some metal plates on the sides where people place their hands, that can shock the player?! Totally safe, and tons of fun, right?

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