(Topic ID: 125955)

Ideas that would change pinball

By flashinstinct

8 years ago


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  • 155 posts
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  • Latest reply 8 years ago by thedefog
  • Topic is favorited by 16 Pinsiders

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    #37 8 years ago

    I had an idea for a more RPG type of pinball play, where each player chooses a character to play as, and those characters have different strengths and weaknesses.

    For the game in question, there is also a "territory" aspect where each character has territory and can attack their neighbours to take over their territory, like how RISK works. So perhaps one character has weaker stats than the others so their progress might be harder, but has better territory at the start of the game. Or one character might get more points for drop targets while another gets more for ramps or combos. That way skilled players can use actual strategy to play instead of pure skill shots.

    I can't imagine anyone in the wild would be able to figure it out but for home players it would definitely work. Like how BoP 2.0 has a "standard and 2.0" menu at game start, the game could default to "standard" pinball but allow a user to select "advanced" or "Player Vs Player" mode by holding the start button in at game start.

    #50 8 years ago

    Well, steel balls have specific properties, one of which is weight. They already fly around, I can't see an acrylic ball being the same or slower!

    #55 8 years ago
    Quoted from mystman12:

    how about putting some metal plates on the sides where people place their hands, that can shock the player?! Totally safe, and tons of fun, right?

    I've owned a few games that already do this!

    Grounding faults...

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