(Topic ID: 125955)

Ideas that would change pinball

By flashinstinct

8 years ago


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  • 155 posts
  • 70 Pinsiders participating
  • Latest reply 8 years ago by thedefog
  • Topic is favorited by 16 Pinsiders

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    11
    #1 8 years ago

    It would be fun to learn about the ideas/opinions that people have that could help advance pinball. Face it pinball hasn't changed much in the past 20 years.

    RFID READERS AND CHIPS
    I keep coming back to the idea of integrating some form of technology that could detect a specific pinball on the playfield. This could widely increase the amount of things you could do with gameplay. Imagine getting a 5 ball multiball but the shots only get counted if a specific ball goes through a specific ramp or hits a specific target. Instead of having optos detect the ball....they are replaced with RFID readers.

    I know this is a daydream but not sure if produced on a mass scale if this would be feasible.

    RFID Embedded in metal white paper
    http://www.xerafy.com/userfiles/misc/resources/whitepapers/can-RFID-tags-work-inside-metal.pdf

    Mini RFID reader
    M1-mini.jpgM1-mini.jpg
    Readers wouldn't have to be placed on the playfield, but could also be placed under the playfield. Additionally each reader could have their own frequency and range (2-4cm). So they would not conflict with one another. They are relitively cheap....and I assume if purcahsed on mass QTYs they would be even cheaper.

    Imagine for instance having a Fast and Furious pinball with a stakeout spot on the playfield. The spot is occupied by a "tagged police" pinball. When triggered the ball gets launched onto the playfield during gameplay. Your goal would be to get pinball "tagged turetto" onto the container truck. But if you shoot pinball "police" in the container then you lose the mode and have to restart and lose points.

    I can think of a million scenerios of this and you greatly evolve pinball gameplay.

    Obvisouly pinball folks would have to equip themselves with a RFID encoder. Balls come pakacaged uncoded. You place the ball near the encoder and enter the code for each specific ball and insert them in your game.

    Thoughts ideas...?

    #6 8 years ago
    Quoted from GibGirl:

    Or another - add WiFi and NFC to machines, and release a free app. You can walk up to any machine, use your app as your first ball sits in the shooter lane, and now the game knows your profile. Your score is uploaded to your phone afterwards, perhaps available on a web site, and initials are auto-entered. Now you can track your scores over time on a specific machine and compare to friends. Operators can keep track remotely of machine use and earnings, and get instant alerts if there's a problem.

    That would be awesome.

    #70 8 years ago
    Quoted from Circus_Animal:

    I'd like to see games with a beginner mode, similar to tournament mode but makes the game easier instead of harder. Longer ball save, fewer balls locked to start multiball, more ways to start modes, a mechanism to automatically move the outline posts closer together (have them slowly moved outwards if the game goes for too long) etc. Knock a couple of zeros off the scoring scale to compensate, and disable the wizard mode. Non-pinheads don't really care if a game has a deep ruleset or balanced scoring, they just want to see the toys and features in action. Give them what they want and they might just come back for more. And if they get a better score from an average game in standard mode than from a great game in beginner mode, they are more likely to keep playing at the higher level.

    Then you should try Golden Eye . They have two modes two start the game. I'm surprised the concept never took off.

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