Okay, just installed the Flipper/Bushing 3 x kit in my GnR LE...Holy Friggin Moly!
Seriously, JJP should partner with you IMMEDIATELY @1956PINHEAD! It really makes the game feel entirely different in a great way! This is how GnR was meant to be played.
If you got rid of your GnR because you thought it felt sloppy, too much multiball crowding etc...I urge you to seek out someone with GnR and this system installed. It literally is a new game. The shots are clean and crisp, shoot ...even had fun calling my shots on Slash Solo, which in the current code is an amazing feat.
In no particular order, just random thought on the install and initial playtesting>>
1. I had to set the flipper coil power back to DEFAULTS. Yep, you read that correctly. Default is plenty of power with these flippers and bushings. The game now shoots amazing. None of this floaty garbage, you get serious returns from serious accuracy.
2. Part of making GnR fun is getting balls up the guitar lock and around the orbits during multi-ball to clear the chaos and keep the songs rolling. This system really helps in that task of allowing you to nail the orbits and the guitar lock on the fore and backhand shots.
3. The bushing and shaft tolerances are so tight, it magnified the power in my right flipper and at first I was getting a loud clack on the flip...thought I did something wrong at first...I then inspected the flipper coil and whalla, the thing was way past due for a change. The new system illuminated the fact I was due for a coil stop change. Who would have thought? Changed the coil and loud clack disappeared.
4. These look amazing. Industrial and clean. Actually took off my old flipper toppers in favor of the clean look
5. As mentioned above, I had to remove 3 bolts on the right ramp to be able to insert the shaft through the bushing.
6. Biggest pain was changing the bushings as I had to remove each assembly to get at the locknuts holding the bushing screws
7. Once the shafts were in, aligning the flippers was a breeze. I did have some serious ball hop at first and had to re-align and raise the ball guides on the inlanes as they were sitting too low towards the player and giving too much ball hop on a slow roll.
8. I aligned the flippers with the rubber on using a straightedge across the guides and flipper , then adjusted the guide rail. When done, I had maybe a millimeter of clearance between the straightedge and the flipper rubber with the edge sitting right on the guide rail. This completely got rid of any hop.
9. All the flipper tricks are there, dead stops, live catches, drop catches, post passing...it also make shatzing a little easier due to just a slight bit more control on the flipper tips. Which again makes the orbits and the under the flipper shot easier to repeat also.
10. I did not install a short flipper on the upper playfield, didn't seem necessary and seemed more of a hassle.
11. Going to get them for Star Wars Premium and Walking Dead LE next
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