Further tweak for JJP GnR owners with the precision flippers.
So with the addition of the Precision flippers I've done some further tweaking to which I really think makes the game play incredible now. Even better than my initial experience review
One trade off with GnR is that your constantly fighting with either Better Orbits while sacrificing the backhand to the left ramp or making the backhand easy but sacrificing flow and the shooting mechanics especially the orbits and right ramp difficulty. I think it's better to have a better shooting game than the ability to spam the patch mechanic. But now I think I've tweaked it to where you can have both smooth orbits and a makeable (not guaranteed) left flipper left ramp backhand.
From the factory, the game is coming slightly raised / just above / or even with the inlane flipper ball guides. Using the new flippers and simply eyeballing, I set each one to just a hair below the guide so that they appear a little flopped. Not terribly lowered but enough to really open up the orbits and make GnR a flow monster...I thought my Deadpool Premium had large orbit flow, this rivals and beats it now in both directions. To make up for the lower flipper on the left, I actually increased the flipper power on the left to 25-26 up +3 to +4 (your's may vary depending on playfield angle - recommend glass off testing) from default of 22. This setting doesn't allow you to spam the left ramp with backhands, which IMHO, breaks the game a little, but makes it a 50-60% makeable shot with greasy lightning orbits. The right flipper power was lowered to 24, down -1 from it's stock 25 setting. This setting, combined with the right lowered flipper angle makes the left ramp less of a risk from the right flipper and actually makes it easier than backhanding and MUCH smoother, say goodbye to the left ramp rattle entry, once you find the shot, you can hit it smoothly all night long either from a cradle or on the fly..I can't tell you how many times I've been able to get a loaded guitar neck during songs for Power chord locks....The benefit for all these corrections is a much smoother, flowy game that shoots amazing. The balls clear out and don't crowd the lower playfield. You can still make the backhand, but it's more satisfying to hit the left ramp from the right flipper with this new setup.
I included a photo to show my position
Enjoy
20221003_012710 (resized).jpg
Added 18 months ago:
Okay, sorry for the retread...After doing all the above, I found that it became VERY hard, really impossible to hit the "Under the flipper" shot. I forgot to test that one specifically when setting everything up initially. I tried everything, resetting to defaults on power, raising the playfield angle, realigning the flippers, trying low bounce Titan rubber...no matter what, I was always giving up one shot somewhere. So back to the drawing board...Since the bushings are really the heart of the system IMHO and the flippers are more cosmetic, I switched off to the original plastic bats. The Precision ones, are just a little finicky on the shape and ball hop with JJP (my Star Wars doesn't have any issue, just lowered power settings), so I thought maybe to meet in the middle.
So now I anm using the following setup:
Playfield (bubble touching second line)
Precision bushings
JJP factory flippers
Titan Competition Flipper rubber
System settings Power: Left , Right , Upper Right
I played with the glass off every shot and especially focusing on tweaking the orbits, the backhand up the left ramp, the under the flipper from left flipper, under the flipper from right with 2 balls cradled, post passing, the right flipper shot to the left ramp, and the upper loop orbit off the upper right flipper
Findings:
No flipper hop at all with plastic flippers and metal Precision bushings
Consistant shots to all focus areas listed above
Playable without the feeling of being too easy...feels factory but with no fade and better precision from the Pinmonk fans and the Precision bushings
Overall I thing I have put GnR through the ringer in testings and maybe it's just my machine, but I couldn't get EVERY shot successfully dialed in with both the flipper and the bushing combo. Like I said, this issue, including the flipper hop doesn't exist at al for me on my Stern setup on Star Wars. Maybe it's just a JJP thing. The flipper bat on the precision is a little more pointed than the JJP one and GnR is VERY VERY tempermental when it comes to dialing in everything. Which I think falls on Eric Mineur's shoulders. It's a good game, but at the end of the day, this is no Elwin shooter, and the shots can only be as good as designed.
Sorry for the rehash and somewhat of a retreat for the full system recommendation on GnR, but I wanted to be honest with the community about my further experience.
Added 18 months ago:
Settings power (using Pinmonk fans as well)
These may vary slightly on your machine, individual testing is recommended
L 22
R 18-19
UR 10-11