Quoted from Isochronic_Frost:It's the remake is still in progress, right Jimmy?
Best of luck to you! If someone wants to make their own Wizard Blocks like you did, what would they need to do? I know it's unlikely, but if you had them, could you take the other existing white woods, complete the playfield, and drop them into your finished creation to have them work? Or did the design change too drastically between them? I noticed some pictures from the whitewoods don't have ramps and such.
The remake is still in progress, absolutely. The software still has a long way to go, and I've been busy with a bunch of other pinball contracts (P3, TNA, Spooky, Houdini and a few others in the amusement space) that WB kinda took a backseat to those. My first commitment with pinball is to my customers.
The whitewoods I have could pretty much be completed and dropped in. One exception was the original whitewood that uses the Pinball 2000 driver system rather than a P-ROC. The wiring harnesses and software were completely different.
I didn't start putting ramps on the game until the final whitewood since it was probably the longest running process. Thankfully Matt took care of that for me.
If someone wanted to take it on their own, its a tremendous undertaking. Two others have, one of them has a fully flipping whitewood with original software (Thats @wizboy). He's insanely smart and insanely dedicated to making his game, and it turned out really well. A true recreation of the original whitewood. You need playfield CAD files as well as all of the assembly CAD files. After that, if you don't have software, you need to write your own, which means you either need to run it on the Pinball 2000 system, or use a P-ROC.
The reasons I went with P-ROC for the final whitewood:
- Its a great system and I'm very familiar with it
- The software tools I already had in place
- I could use pretty much any computer I want, and wasn't locked into the MediaGX stuff
- It cut down on my wire runs significantly as I could mount the boards locally under the playfield
- It allowed me to use RGB lamps throughout
The player never really knows the difference, but it made my life easier considering that I only had about 4 days to put software on the game from the point I got it mechanically complete to the point it was at TPF in 2017. Fun times!