mof et al: "Kept you waiting, huh?"
It seems I lost track of time and this documentary. I hit some discouraging snags in the last year but still moving along. I think I'm through the jungle of playfield restoration and I'm on to the next task. Let's get you caught up.
Remember when I said I'd tackle this project with an "unprofessional budget" way back in post #1? Well, everything changed when the Fire Nation Covid attacked. Let's just say this project is now government funded (unofficially, of course
) thanks to ye ol' stimuli $$$. I purchased a 3D-printer and laser-cutter combo machine of awesome power! After months of toying with it, I used said device to laser cut stencils into frisket which I used for airbrushing designs and text. Laser-cut frisket stencils have been a powerful upgrade to this restoration process. I'm not fond of the printer-related (waterfall decal?) restoration methods so this was the perfect route for me. I recognize not everyone has access to a laser cutter for making stencils but I assume the same results can be achieved with a Cricut machine if you have one, perhaps a CNC if you're brave, or even by hand if you've got a lot a time and patience. All that to say, I'm sorry if I broke the budget barrier that I intended to keep at the beginning of this project.
I started out with the playfield rubber dimensions. I created these stencils by snapping photos of the playfield, editing the images, converting to black & white, porting to vector graphics (I use Inkscape), and reworking the details.
NOTE: These are not exact replicas of the original! You can't just print out this stencil, line it up to your playfield, and see a 1-to-1 overlay.
I took the liberty of removing the tick marks denoting inches (") from the upper-left sling shot and the right spinner rubber dimension artwork. For those looking to follow in my footsteps, here are the resulting stencil images:
Note: Filenames indicate placement on playfield.
rubber 2-3 drop target 1.5 (resized).png
rubber 4-5 drop target 1.25 (resized).png
rubber LL sling 2.5 (resized).png
rubber LR sling 2.5 (resized).png
rubber UL sling 3 (resized).png
rubber UR sling 2.5 (resized).png
rubber left lower pop bumper 1.25 (resized).png
rubber pop bumper left 1.5 (resized).png
rubber pop bumper right 2.5 (resized).png
rubber right drops 1.5 (resized).png
rubber right spinner 2 (resized).png
Here's my hefty machine cutting away. If you happen to be laser cutting frisket like I am, you need to put the frisket face-down so the laser cuts the paper first and then the frisket. If the laser hits the frisket side first, it melts the edges of the stencil so you don't get as clean of an edge. Because the frisket is face-down, you need to reverse your images before running the cut so they come out correct for the sticky side of the frisket.
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Once cut out, peel your frisket stencil stickers and slap em in place. Tweezers are necessary to accurately place tiny pieces or fringes of the stencil. It's overall better to use tweezers so you don't wear out the stickiness with your fingers. Mask around your frisket and airbrush away.
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As time progresses, you can visually see my frustration rising as I'm blundering with the airbrush. The final straw to my nerves was the upper-left sling which also happened to be my last stencil to paint. At this point, I was still trying to figure out the finesse of the airbrush: paint viscosity, dry times, cleaning the airbrush, air pressure, engaging/releasing air for paint, and the fateful air hose condensation.
At this point in the project I was pretty upset. I spent a ton of time working on stencils, airbrushing the white, and I quickly followed it with an almost instantaneous mess of paint. I actually had to step away from the project for a while because of my frustration and fear of making things worse.
* ...calm...deep breath...calm... *
I lifted the masking tape around the playfield for some encouragement.
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I came back later to hand paint over my mistakes. Things turned out pretty good after the touch-ups.
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Ok, time to go back to physics class. So I was really struggling with condensation in my air hose which was caused by a bunch of factors.
- Compressing air takes energy which causes heat
- Compressed air itself is stored at a higher temperature than it was before it was pressurized
- Hot air leaves the compressor and travels through a long, relatively cool, hose
- The water vapor in the air condensates as the air moving from the hot compressor moves through the cool hose
- Water droplets shoot out of your airbrush in addition to paint and air, resulting in a watery-thin painted mess
- Icing on the cake: I was airbrushing in my basement (cooler temps) during the summer (high humidity)
Sooooo, it took me a while to mentally get over these mistakes and blunders, clean up my mess, and press on. To better improve the performance and reliability of airbrushing without condensation I had to make the following changes:
- Use a shorter hose so there's less temperature change through the shorter distance that the air has to travel
- Regularly release the water trap on the compressor itself (every few minutes)
- Add an additional water trap and/or filter at the end of the hose so it captures any stray particles and condensation directly before it shoots through the airbrush
- Work in less humid conditions and/or use a dehumidifier to reduce room humidity