I've lately been looking at my junked up, disassembled Trident and I have begun formulating a plan for how I want to proceed to actually get something worthwhile out of it. The playfield was way too trashed and my attempts at repainting haven't yeilded results that I'm happy with, so I want to scrap it and make an entire custom game with the parts. I'm still a ways off from actually doing anything, but wanted to get some of these thoughts down.
I've got all the parts and wiring from Trident and many of the mechanical parts and playfield wiring harness from Big Game leftover from a past restore.
To keep things simpler, at first my idea is to use the roms from an existing classic Stern game that has rules I like and change the layout. I was interested to discover on IPDB that Dracula and Wild Fyre use the same roms. My thinking right now is that I'd like to use the rules from Dracula. I had a Dracula and enjoyed the rules and drop targets and such. I believe I've got enough parts to duplicate what a Dracula needs. Dracula uses a 4 bank drop target, and I don't have one of those, but I think I could convert the 5-bank from Trident into a 4-bank. Other than that, I've got plenty of light sockets, standup targets, pop-bumpers and other hardware to fill out what the Dracula roms expect.
I'm wanting to stick to an MPU-100 game for a couple of reasons. First is because I've already got the setup from Trident and I've already got some 6-digit displays to go with it. Second is because MPU-100 roms are supposed to be easier to hack if I ever want to get that deep into trying to change rules or add features.
One aspect of the classic Stern games that I don't really like is the sound. I may stick with the stock sound at first, but would ultimately like to figure out some kind of solution for better sounds and maybe even a soundtrack that plays in the background. Any upgraded sound solution would likely have to run independently from the MPU, meaning it would be driven by separate switches. Given that I'd be using an MPU-100 that basically just sends signals to the sound board that plays a single sound depending on which switch is hit or a short series of sounds at the beginning or end of a ball, there may not be a good way to intercept signals that would be sent to the sound board and reinterpret them unless I was ok with just replacing the individual sounds from the SB-100 with something else. Whatever drives the background sound wouldn't be too hard to wire up. It could just have a switch in the shooter lane to know that a ball is in play and a switch in the trough to know the ball is over. At the end of the day, there's probably not going to be an easy way to make a new sound solution aware of what's going on in the game without it having its own switches. That will complicate things. It will become difficult, for example, to have the new sound solution know when the 4-bank drop targets have been knocked down twice to play some specific sound in that instance without the sound board having some kind of logic as well as its own switches that get triggered by the drop-targets.
I could ultimately get a P-ROC and necessary parts to drive the game with that, which would make new sound integration much easier, but that would require completely different wiring, especially for controlled lamps, and I mostly want to stick to the parts I have on hand to keep costs down. When I get to the point of doing a P-ROC game, I want to make a completely custom and more complex game than an early solid state, so I don't want to go that route for this project.
With regards to the playfield, I think I'll be starting from scratch. I want to have a 2-tiered game with a metal ramp or 2, similar to the early ramp games like BK. I'd likely put the 4-bank drop targets and 3rd flipper up in the 2nd tier along with some other switches like maybe a rollover or a few standup targets. So I'd probably start with a simple whitewood to just figure out a good placement for parts. Once the major mechanical parts are in place and working in a good layout, I'd figure out the placement of lamps and switches and such.
Anyway, like I said, I'm probably a ways off from starting, but I will probably be thinking about all of this more seriously over the coming months. I have no idea on a theme yet, but probably want to do something original.