(Topic ID: 96697)

SOLVED - Bally 6803, DnD - Flipper issue, Always on

By Macgyver

9 years ago


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  • 57 posts
  • 5 Pinsiders participating
  • Latest reply 9 years ago by Tallon
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There are 57 posts in this topic. You are on page 1 of 2.
#1 9 years ago

Hey All

After working through a few issues with the newly acquired Pinball Machine I have finally had to look for some additional help. I have a Bally 6803, Dungeons and Dragons game. It was given to me as a non working unit more for decoration but decided to let my curiosity get the best of me and see if I can get it running. Originally when I got it it was completely non functioning, Ran through it and didn't seem like its been "worked" on too much. Started with working through it and resetting connectors and checking fuses. that got me some power in the power supply, found a couple of burnt fuses and more connectors that needed to be reset, ( taken apart and cleaned) Next power test showed the sound board now working and green light started flashing on the logic board, Messages on the display... Successful boot !!!

#2 9 years ago

Knocker was working, Main flipper buttons not working, Checked with meter switches good. Checked diagnostics on board and they say buttons are never touched. After a sort time started getting message about FU-1 field fuse, Checked and replaced. Short time later same error however fuse still ok. Checked the 2 field fuses as well, one was blown, replaced, Same problem. Because I got the game for free I figured it was worth purchasing a logic board. Found a "new old stock" board off eBay and ordered it and a rubber bumper Kit. Installed it all and it looks awesome. Now I have a problem with all the flippers immediately engaged as soon as I turn it on. I am not leaving the game on for a long time to test voltages and I am afraid I am going to blow the new board as well.

#3 9 years ago

Basically were I am now is as follows, On power up all flippers immediately "trip", LED display not lighting up, TP8 and TP9 showing less than 1 volt, 43volt fuse blows when on for short period of time. I am going to replace the Caps C23 and C26 as Vid suggests (thank you vid your guides are awesome) and follow the additional bulletproofing. I am thinking that I have a shorted solenoid how do I figure out which one it is without having to desolder a leg of each one? is it possible maybe a diode of one is gone bad?

#4 9 years ago

Test all your coils for shorts as they could be causing the firing upon startup. Also look for bad transistors on the solenoid driver board.
Blake

#5 9 years ago

Look for burnt coil sleeves as well.
Thanks
Blake

#6 9 years ago

It is possible that a diode is bad. Those you will have to desolder and test with one leg out of circuit. You test your solenoids with the ohm reading. Check youtube for video instructions. Also test each shaft to make sure it is capable of sliding in and out of the coil. If it doesn't or there is a lot of resistance that coil could be bad.
Blake

#7 9 years ago

Also turn the machine on with the playfield up to identify which coils are firing upon startup.
Blake

#8 9 years ago

HI Blake

Thanks for the reply, that's the odd part about it, its all of them, flippers at the bottom, upper flippers, even the ramp at the upper right side is tripping. and the ball thrower is tripped. I have looked at the shafts and they all appear to move equally well, I have used some contact cleaner just to remove the 30 plus years of dirt. I cannot see anything obviously "burnt".

#9 9 years ago

If they are all tripping then my guess would be that there is a bad IC on the main power supply or driver board in the head. I'm not familiar with this game specifically but have had similar issues with an EBD. Also you said that one of the test points was not where it should be voltage wise? What is that test point for (location)?
Blake

#10 9 years ago

By PS I mean solenoid driver board in the back box.
Thanks
Blake

#11 9 years ago

by black box I am assuming power supply? I have the power supply out right now trying to source the 2 Caps mentioned by vid, is there a way to test the driver board?

#12 9 years ago

Back box. The head not the cab. Solenoid driver board with all the transistors that run the coils.
Blake

#13 9 years ago

Any luck?
Blake

#14 9 years ago

I have the news caps ordered, By rights should be here today or tomorrow, In customs now..... Waiting is brutal.

Have the rest of the bulleetproofing done on the power supply board, Should be ok once I get the rest of the parts.

As for the black box thought the Solenoid driver was a part of the digital board? where is it located?

#15 9 years ago

Is yours the LE version with the oddball cabinet? If it is then the solenoid driver board is the board on the far right side when you open the back box(head) of the pin. It has a large can cap and a bunch of transistors lined up across the bottom. Also has a bunch of IC's.
Blake

#16 9 years ago

This one is a 87, not sure if its LE or not., When you open the cab on it there are 4 major components there, Sound board - Upper Left, Digital Controller - Upper Right. Transformer - Lower Left, Power Supply - Lower Right.

The Digital Controller is the one I have already replaced.

#17 9 years ago

By 87, I mean Made in 1987,

#18 9 years ago

Does it have a full size head and not an oddball shape? If so it's not an LE. I think 87 was the last run but I could be wrong.
Thanks
Blake

#19 9 years ago

Regardless of where it's located I still believe your issue is going to lie with the solenoid driver board or whatever the board that is power the playfield solenoids is labeled as. And I'm guessing the ICs are not all functikning as they should causing the coils to fire upon startup.
Blake

#20 9 years ago

HI Blake

I have the new caps installed and just powered the unit up. I have below a list of all the test points and spec and current voltages. The flippers are still tripping and staying engaged on startup. I agree with you that its something with the solenoid driver, I am pretty sure there is one cap somewhere is fried or its the transformer...

#21 9 years ago

Test Point Number, Spec Voltage, Current Voltage

TP1 - 4.9 to 5.2 Volts - 5.1
TP2 - 170 to 190 - 188.5
TP3 - 230 Volt - 235.5
TP4 - 40 to 60 Volts - 42 (this is the solenoid Circuit)
TP5 - 11 to 16 Volts - 15.9
TP6 - 11 Volts AC - (-.22) ( this is A zero crossing for feature lamps)
TP7 - 11 Volts AC - (-.001) ( this is B zero crossing for feature Lamps)
TP8 - 5.8 to 6.8 - 0 (general illumination lights)
TP9 - 5.8 to 6.8 - 0.004 (general illumination lights)

#22 9 years ago

Note
- all lamps on the game are working, I have replaced not working bulbs and all are working for self test mode.
- there are 2 buttons on each side of the lower unit, the self test says the 2 lower buttons are working and test ok, however during self test cannot get the flipper buttons to ack being pushed, Ohm meter shows buttons are working at the contact point.

#23 9 years ago

Note
- all lamps on the game are working, I have replaced not working bulbs and all are working for self test mode.
- there are 2 buttons on each side of the lower unit, the self test says the 2 lower buttons are working and test ok, however during self test cannot get the flipper buttons to ack being pushed, Ohm meter shows buttons are working at the contact point.

#24 9 years ago

Here are 2 overall pics of the game

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#25 9 years ago

pic of the sound board

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#26 9 years ago

Pic of the new digital board installed

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#27 9 years ago

transformer just as ref

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#28 9 years ago

Looks like the digital board is what drives the solenoids?? Just from the looks of all those transistors at the top anyway. But that being "new" probably rules that out. And you made sure all of the fuses are the correct V and amp? Including any that may be under the playfield?
Thanks
Blake

#29 9 years ago

Yes I have double and tripple checked the fuses, earlier in this process I had changed one or 2 and realized they kept popping, That problem has since gone away, now once replaced they stay good, Just to be sure I did check them all again today and all test ok.

I agree, after reading some posts I realize what you meant by black box is the one above the play field I believe where the boards are mounted? I agree that the digital board is the one that drives the solenoids, from what I can tell the driver is built in.

I think I am back to my initial thought of either a blown Cap, Diode in the power supply or a shorted coil? I am thinking coil because the voltage for that particular circuit seems ok, or at least close enough.

If you measure just across the 2 terminals of the coils as is without desoldering a leg of the diode is there a measurement that could tell you if that coil is "more than likely" bad?

#30 9 years ago

just did a quick check on the coils, with diodes still connected just checked the resistance across all the 2 terminal coils and all are reading 3 ohm +/- .1. Would appear that if they are all showing the same spec that they would be ok?

#31 9 years ago

ok little more progress, Tracing wires thinking that there must be a short somewhere to trip all the flippers, Found the following in the J2 connector on the controller board, Pins 14 and 15 have both been cut and re-soldered however not wrapped in any kind of covering, so in the harness they were shorting against each other...... Now that opens a whole new question of how much more of this am I going to find.....

Anyhow now for the change in symptoms, now back to only the issue of FU-1 0 field fuse issue. Looks like the opto boards have been rebuild, Not neatly but appears as though all the components on them are new, Checked voltages and resistance and all appears to be within spec, Now back to the head scratching, Any ideas would be welcome

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#32 9 years ago

Following the schematics through, FU-1 and TP4 are separated by BR1 and R1
According to the silk screening on the board FU-1 should be +43VDC, as should TP4.

When I actually measure both points bottom of FU-1 shows as +21 VDC, TP4 shows as +43 Volt, How is this possible?

I have already replaced R1, Was a 600 ohm resister, Replaced it with 2 300 ohm resisters in series.
Its this telling me that BR1 is bad? I would assume its good because I am getting +43 VDC at the test point.

#33 9 years ago

Good find on the cut wires, cleaning up those issues always helps in narrowing the problem down. I'm not sure if BR1 is bad but they are easy to test once you locate the positive. Check youtube for testing bridge rectifiers. I don't believe they need to be desolder ex but I could be wrong.
Blake

#34 9 years ago

I hope some more knowledgable folks would chime in as I'm very new to this myself and certainly am not great at explaining or helping someone troubleshoot.
Blake

#35 9 years ago

I will have to check out some schematics later tonight. Are you still having all coils fire? Or is it just the playfield fuse? Also my feelings on a short would be that not all coils would fire at once. I think that everything from the short and past it would be firing. So not sure if that is the issue. Especially if your measuring at least 3 ohms on every coil.

Thanks
Blake

#36 9 years ago

HI Blake,

I am still getting the coils firing, the entire circuit is firing, one of the fuses under the PF is blowing at the same time.

it seems like I have done through the entire wiring harness, its just baffling at this point. measurement of all the 2 terminal coils measure 3 ohms, the 3 terminal coils are measuring about 17.

#37 9 years ago

update, found 1 coil shorted out internally, is showing 17 ohms across the terminals with or without the diode connected, Found it by testing the common lead on the fuse holder, wired on my game with a red wire with a black tracer, it connects common side of about 1/2 of my coils to each other to allow the trip to ground. Measured it between load side of fuse holder to ground and it was showing 0.00 on my meter, (direct ground). Cut the line approx 1/2 way through circuit and only have the circuit was still showing 0.00, continued eliminating until only 1 coil was still going to ground. Eliminated that coil from the circuit and reconnected everything else. Now flippers are working, left and right. Still blowing same fuse but its not on boot up just when the game tries to trip all the coils at once. slowly getting there.

#38 9 years ago

can anyone tell me if the "magic save" coils are supposed to be activated all the time?

#39 9 years ago

Not sure about the magic save. Nice job on finding the short, that helps. I can't remember if you tested the bridge rectifiers or not? Playfield fuse blowing I still feel is an IC problem on the driver board. What you could do is check the schematics voltage regulator/ solenoid driver page and identify the transistor and diodes firing the coils still in question and check those. Then take it a step further and identify the Driver chip that's controlling the signals for those transistors. And while your at it identify the pins off the IC that are firing the coil and the ground pins and identify what the voltages should be and what they actually are. What I would do is once you identify the driver chips (U4,U3,etc..) just buy new ones and install.
Thanks
Blake

-1
#40 9 years ago

HI Blake

The problems are slowly going away, now they are just getting harder to find.....

I haven't tested the bridge rectifiers, the 43 volt was measuring ok at the test point and on the coil circuit so I was going on the assumption that it was ok.

When I turn the machine off and replace the fuse under the PF I am measuring between 0.3 and 0.4 ohms on the 43v side of each coil, and between 11 and 17 ohms on the switch side of the coil. all seem pretty well in range compared to each other.

when I turn the machine on, the fuse blows immediately, the magic saves (both sides) come on and stay on, the left and right flippers now work. everything else is dead,

#41 9 years ago

I would still proceed with the advice I gave in the last post and identify the driver IC's for each dead or firing coil. Then replace with new ones and change out matching diodes as well.
Blake

#42 9 years ago

Wow. Looks like your having lots of fun. Got lucky finding this post so might I suggest you re-title with Bally 6803 and D&D problems. About 5 guys working on them and I believe I saw a post about the fu-1 blowing out. Mine is in still in pieces so I'm limited in diagnostics. From what I remembered, take a look at the rectifier section of the power board. I think the problem stems there from what I remember. Also google 6803 repair and go to beerorkid's page. REALLY good walkthru on that specific board. As alway feel free to PM

#43 9 years ago
Quoted from Macgyver:

Following the schematics through, FU-1 and TP4 are separated by BR1 and R1
According to the silk screening on the board FU-1 should be +43VDC, as should TP4.
When I actually measure both points bottom of FU-1 shows as +21 VDC, TP4 shows as +43 Volt, How is this possible?
I have already replaced R1, Was a 600 ohm resister, Replaced it with 2 300 ohm resisters in series.
Its this telling me that BR1 is bad? I would assume its good because I am getting +43 VDC at the test point.

Its good. The fuse is before the rectifier so you are reading AC, which is showing as 21v.

Quoted from Macgyver:

update, found 1 coil shorted out internally, is showing 17 ohms across the terminals with or without the diode connected, Found it by testing the common lead on the fuse holder, wired on my game with a red wire with a black tracer, it connects common side of about 1/2 of my coils to each other to allow the trip to ground. Measured it between load side of fuse holder to ground and it was showing 0.00 on my meter, (direct ground). Cut the line approx 1/2 way through circuit and only have the circuit was still showing 0.00, continued eliminating until only 1 coil was still going to ground. Eliminated that coil from the circuit and reconnected everything else. Now flippers are working, left and right. Still blowing same fuse but its not on boot up just when the game tries to trip all the coils at once. slowly getting there.

17 ohms sounds normal for a pop bumper, slingshot or saucer coil. Flippers should read 3 ohms on the large gauge winding and i think about 350 ohms in the small gauge winding. You said there were other coils that read 3 ohms? Those would concern me.

#44 9 years ago

The fuse blowing is probably due to the current draw from all the coils firing at once

#45 9 years ago
Quoted from dothedoo:

The fuse blowing is probably due to the current draw from all the coils firing at once

Agreed 100%
Blake

#46 9 years ago

And wouldn't make sense if there was a bad driver IC?
Blake

#47 9 years ago

Absolutely possible, but we should make sure all coils are good first.

#48 9 years ago

Right on!!

#49 9 years ago

I have slowly stripped the pinball machine down, Now there are no coils with the 43 volt line hooked up, When I hook up any coil it immediately attempts to fire and the fuse blows, it actually blows to the point where the fuse turns black.

I have de soldered and tested about half the diodes on the coils and they all have tested good so far.

I think the fuse is blowing because whatever is tripping the coils is no longer "momentary" its hard on, which is why I was thinking short somewhere. there are just no common leads left to be shorted out.

The solenoid driver is integrated into the controller board, I have actually replaced this already. As a measure of troubleshooting I have actually swapped back in the original board and the same issue.

As a mark of what I have tried I think I can comfortably rule out, Wiring, Controller board and bad solenoid. Guess that only thing left is the power supply. cannot make sense of what might be bad on it as all my TPs are showing within spec.

#50 9 years ago

not sure how to change the topic header on this one but I will have a look for the other fu-01 threads

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