Thanks for looking in once again DF.
So after a long step by step evaluation of events last night, I came back to add in Player Unit and Coin Unit events -- but the scoring events changed, I updated with additional information. Hope this is an appropriate level of detail. As I reread I get more ideas but will resist poking till comments are made. Some 'maybe appropriate' schematic shots will be added shortly.<pizza's ready> Where I am shy in info : ask away
Crap - the outline read better in Word - if an issue let me know and I will reformat somehow.
1. Machine off, player 1 shows 500 pts. Credit reel has been advanced to 8
2. Machine turned on.
a. "4" players and match number light along with typical illumination
b. Player Unit at home position - player 1 rivs
c. Coin Unit at home - fully counter-clockwise
3. Credit/Start button pressed
a. credit reel drops 1
b. targets reset
c. score reels reset to zero
d. match light # flashes
e. ball delivered to plunger
f. match light # comes on steady
g. players # 1 and 4 light (number of players, not the reels)
h. player 1 score reels light
i. ball in play "1"
4. IF BALL IS PUT INTO PLAY
a. player one scores, drop ball PU: advances three to player four rivs
b. player four scores, drop ball, ball "2" PU: advances one to player 1 second set rivs
c. repeats thru balls 2,3,4
d. after player 2 drops ball 4, player 1 ball 5 lights
e. loud buzz from ?4B?5B? (#4 rollover reset or target 5 reset) relay in large ??reset bank?? -- under playfield, backbox end not the targets. CHANGED, new events below
f. ball does not eject to plunger, I missed if PU moved but believe not.
g. Machine powered OFF
5. IF INSTEAD THE CREDIT BUTTON IS PRESSED
a. credit reel drops another 1
b. no other difference, CU does not move, machine performs as above
6. IF INSTEAD THE COIN UNIT IS STROKED/ADVANCED CLOCKWISE
a. ONE STROKE
i. Players 4 light goes out, 1 remains lit
ii. Game plays as a single player apparently normally
iii. Loud BUZZ as above at start of ball 5 - changed, new events below
b. TWO STROKES
i. Players 1 & 2 lights come on
ii. Games play as two player should
iii. goes in to ball 5 as it should
iv. after player 2 ball 5 game does not end but returns to player 1
v. after player 1 drops the now ball six, players cycle back to player one while points are added to player 2 and sometimes player 1 also
vi. player one continues and repeats as above, never ending
c. THREE STROKES
i. three player game that turns into a never ending player 1 after player 3 ball 5 including the random extra points as ball ends and ejects to plunger while players cycle back to 1
d. FOUR STROKES
i. ditto -- HOWEVER the extra points at ball end now get added to player 1
ROUND II - replaces last eve's events
4. IF BALL IS PUT INTO PLAY
a. player one scores, drop ball PU: advances three to player four rivs
b. player four scores, drop ball, ball "2" PU: advances one to player 1 second set rivs
c. repeats thru balls 2,3,4,5
e. after player 4 ball 5 game does not end but returns to player 1 PU advances one
f. after player 1 drops the now ball six, players cycle back to player one while points are added to player 2 and sometimes player 1 also NOW 100 pts to both for numerous balls.
5. IF INSTEAD THE COIN UNIT IS STROKED/ADVANCED CLOCKWISE
a. ONE STROKE
i. Players 4 light goes out, 1 remains lit
ii. Game plays as above UNTILL ball 5+
i. THEN players lights went out and player 1 reel lights went out.
ii. Scoring stopped but feature lights and chimes operated. Ball ejected to plunger
iii. Machine OFF
iii. as before
b. Others appear to be the same as last night
Coin Unit switches look to be correct - for what my observation is worth. Just not stroking when credit button is pushed.
Player Unit large switch (player) stacks appear correct. The short on black cam seem to be also but not a great view while making things happen.
--- Tom