I encountered a '59 Gottlieb Sweet Sioux with an unusual (to me) behavior and wonder whether it was designed that way or if I don't understand how it should work. Simply put, if the game is unplugged while the score motor is running (like maybe when there's a problem and the motor won't stop), it can't be restarted with the Replay button. Here's the relevant part of the schematic:
Sweet Sioux Replay Button (resized).jpg
When the game is first plugged in, there's no power to the transformer until the K or W relay fires, closing one of the switches on the lower left side. (The R relay is a 25 volt relay that holds the 120 volts on once 25 volts is available so that can't be the first relay to fire.) If you drop a coin into either coin slot, the K or W relay fires, connects 120 volts to the transformer and you're good to go.
If you have credits on the Replay Unit you'd think that you could just press the Replay button and you'd be good to go too, but there's a Score Motor 1C switch in the way that has to be closed for the Replay button to work. This will only be the case if the Score Motor is in the home position.
Ordinarily the Score Motor will return to one of the three home positions any time it starts running. The schematic shows that the Score Motor will run until the Score Motor 1C switch opens if nothing else is calling for the Score Motor. However if you happen to shut off the game while the Score Motor is running but before it reaches the home position, the 1C switch in series with the Replay button will be open, effectively disabling the Replay button.
I imagine the Score Motor 1C switch is in series with the Replay button to ignore it if the motor is already running, but if that's the intention shouldn't there be a way to get the Score Motor home whenever power is restored? Newer games removed most or all of the 120 volt logic so 25 volts become available as soon as power is applied and the Score Motor returns home if it's not there already.
/Mark