(Topic ID: 216880)

Replacing Williams Drop Target Sliders with Reed Switches

By oldschoolbob

5 years ago



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  • 10 posts
  • 3 Pinsiders participating
  • Latest reply 4 years ago by HHaase
  • Topic is favorited by 9 Pinsiders

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#1 5 years ago

This may be difficult to explain. Last year I replaced the Horseshoe Slider Switches on my Disco Fever drop targets with reed switches. They worked very well – still working today. Now I want to do the same thing on my Blackout. The Disco Fever was easy because only the bottom contacts on the slider board were used. The CPU could figure out when all were down and reset. The Blackout has momentary contacts half way down and contacts on the bottom. (see first photo) switch 02 (resized).jpgswitch 02 (resized).jpg

The bottom contacts are wired in series so when they all make contact the bank will reset. (see schematic)

switch (resized).PNGswitch (resized).PNG
switch 1 (resized).pngswitch 1 (resized).png

I have a few concerns with this arrangement. I’m not sure the reed switches are fast enough to register when the magnet passes by. On the other hand the magnet may be too strong and hold in the upper reed closed when it's in the down position.switch 04 (resized).jpgswitch 04 (resized).jpg

One option would be to lower the upper switch to insure it registers but then it would be always closed when the target it down. The question is what would happen if switches 25, 26 or 27 were held closed? Would it keep scoring? Would it short something? Would it burn out a transistor or something?
switch 05 (resized).jpgswitch 05 (resized).jpg

Looking at the Disco Fever diagram when the target is down the switch is closed. That doesn't seem to effect anything. Wouldn't the same thing happen on the Blackout?

Thanks

Bob

#3 5 years ago

The Disco Fever is a 1978 system 3 and Blackout is 1980 system 6. I'm hoping they both poll the switches the same way. If they do it shouldn't make a difference if the momentary switches are closed.

I'll experiment with some temporary jumpers - hope nothing burns out!

Bob

#5 5 years ago

I did some experiments today. I held down one of the top roll-overs - it scored as expected - one time. Then while holding it down I tripped all the other switches and they all scored as expected. Even the pop-bumpers and slingshots worked as usual. Then I held down one of the outlane roll-overs and tested again. Everything worked.

This tells me that the momentary switches on the drop targets CAN be in the lower position as shown in the last photo above and held closed until the target is reset. This will eliminate the concern about the reed switch being fast enough and the concern about the magnet strength holding the momentary switch closed when in the down position.

Next I was going to jumper the switches on the targets to be sure my theory was correct. So I pulled out the target assembly and that's when I felt sick. I noticed someone cut off one of the wires. I think I know where it connects but I ran out of time.

I'll have to continue my experiments later.

Bob

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#6 5 years ago

My theory was correct. Today I re-connected the wire (I think it just broke off). Then I turned on the game and jumpered the center target and left it connected (like a stuck-on switch). All the other switches scored as expected including the left and right targets. Then I jumpered the left target (while still having the center jumpered). Again everything scored as expected, including the remaining target.

This tells me the momentary switches can be held closed until they are reset when the bottom 3 switches are closed.

While waiting for Hans's boards to arrive I think I'll make a rough prototype to test the magnets and reed switch locations.

Bob

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2 months later
#7 5 years ago

I hadn’t forgotten about this thread. I was hoping to see Hans’ revised boards but I guess he is really busy.

I received his prototype boards a while back. They are really well thought out and well made. I made a few changes to the board and it worked great in my Blackout. I sent the information back to Hans. Let’s hope he’ll get them on the market soon.

Until then I’ll continue with my experiments. I still needed a second board for the Blackout plus a couple of boards for my new Flash. One of the things I learned from Hans’ boards was that the magnets are stronger on the edges than in the center. I had to offset the switches to one side to get them to work better. On my next attempt I offset the switches.

First Design:

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When I was almost done with that design I thought the switches may work better vertically. By mounting the switches vertically they were over the sides of the magnets.

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This design worked much better.

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This seemed to work much better and very little adjusting was needed to get it aligned with the magnets. I’ll admit my boards are rough and crude compared to Hans’ boards. But they prove the concept works.

Hans’ prototype:

IMG_1738 (resized).JPGIMG_1738 (resized).JPG

I can’t wait for these new boards to be released. With reed switches and magnets we’ll eliminate the need to adjust the horseshoe sliders. Dirt and dust won’t be a problem and there is nothing to wear out.

I now have three games with reed switches and magnets and they have been working great. I modified Disco Fever about 8 months and haven’t had a problem. I’m not an expert on reed switches but I’m willing to share anything I’ve learned if you’d like to try this modification.

Bob

10 months later
#9 4 years ago

Another quick method might be to use your old PC board - clean it real good and solder on a couple of surface mounted reed switches. See photo.
Remove the horseshoe slider and epoxy on a magnet.

I haven't tried this yet but it looks like it might work.

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