Kev, I'm happy to see all went well with the project! Hope to see other member's projects with this setup.
Long life to all the HH!
Kev, I'm happy to see all went well with the project! Hope to see other member's projects with this setup.
Long life to all the HH!
Quoted from AMX:Kev, I'm happy to see all went well with the project! Hope to see other member's projects with this setup.
Long life to all the HH!
I'm absolutely stoked with the result. The amps in these machines are so sweet and warm sounding probably due to the ancient but we'll considered solid state design. Coupled with the digital input you just can't go wrong with this solution. Love it!!!
Quoted from cmelbye:Hi, Where can I get the sound files for Haunted House? Thanks!
Hey stupid question, how can I download those wave files rather than play them. Function of the browser or do i need a piece of sw to capture?
Quoted from pinhead52:Hey stupid question, how can I download those wave files rather than play them. Function of the browser or do i need a piece of sw to capture?
nevermind, right click during the play allows you to save file...
and here is some interesting riffle sounds...
http://soundbible.com/tags-gun.html
For those interested these are the pictures of the prototype board. I don't think it will ever get made as I sold the game and believe its in California now.
We used a wav trigger as it supported multiple tracks at same time. The breadboard is a power supply and isolation circuit for each track trigger. everything is rough in these pics as was prototype, we were planning on a plug and play solution. The copper board was roughly cut to fit original connector for 8 track player. So the board was designed for original harness of 120v and dropped it to 5v for wav trigger and isolated each input for voltage protection.
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