(Topic ID: 11315)

Replacing batteries with a memory capacitor

By PinballHelp

11 years ago


Topic Heartbeat

Topic Stats

  • 67 posts
  • 22 Pinsiders participating
  • Latest reply 4 years ago by jlbintn
  • Topic is favorited by 11 Pinsiders

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    View topic image gallery

    untitled (resized).JPG
    Screenshot_20190130-172203~01 (resized).png
    IMG_9855 (resized).JPG
    IMG_9856 (resized).JPG
    Screenshot_20190129-181533 (resized).png

    You're currently viewing posts by Pinsider jlbintn.
    Click here to go back to viewing the entire thread.

    #28 4 years ago

    I just installed a battery pack replacement on my D&D pin. Four pack, with a blocking diode in one slot. How long should they last?

    Reason I ask is that I re-worked some connectors yesterday, and it reset all settings, after being turned off last night, then powered on today. The batteries shouldn't be dead, they've only been in a month and were brand new at the time I installed the pack.

    I used a 5817 blocking diode, as recommended per the repair site for 6803's.

    #35 4 years ago
    Quoted from wayout440:

    Did you install the blocking diode correctly? (reverse biased) There shouldn't be any problem...3 X 1.5 AA is 4.5VDC and you are substituting for a 3.6V NICAD. Measure your DC voltage at TP4 with the game off, see what that is. I use a 1.5F 5V memory cap with no blocking diode, run leads off it and hot melt glue it to the board - never worry about batteries again, just play it or turn it on once every few weeks to maintain the charge.

    Thanks for the tips. The blocking diode is banded side towards the positive end of the top battery slot. If I shut it off and leave it off for a short time, the settings are retained. For context, a short time to this point has been between 15 minutes and 1 hour.

    Overnight, or more than 8 hours, and the game settings reset.

    I'll try your tips and get back. I suspect that it's loose wiring, or something of that nature.

    #36 4 years ago
    Quoted from acebathound:

    Yep. The NVRAM install is plug-and-play, swap the chip, make sure the orientation of the notch matches the notch on the old RAM chip, and you can clip the rechargeable battery.
    The "hard part" will be going through the manual and using the 6803 keypad to clear and/or make changes to the settings. Bally did not have these games reset to factory defaults when a new RAM is installed (or batteries are replaced). So you have to clear audits and/or set settings according to the EBC manual. Later Bally 6803 games definitely had a Factory Reset option.. but I'd imagine Eight Ball Champ, Lady Luck and Beat The Clock may not have since they were the first few games using the "new" boardset. Regardless, you'd have to do this if the batteries died in the game or had to be replaced.. and once it's done the game will be good for many years without any concern about batteries.

    When I clipped the battery, and installed the new pack, I did not reset to factory defaults -BUT - I did change all of the settings to what I desired, e.g., Basic Options, Feature Options. Could this cause an issue of the nature I described earlier in the thread? Maybe the battery pack is functioning as designed, but the machine is getting confused because I did not reset to factory defaults?

    IDK, just throwing it out there. I have seen issues of this nature with PC batteries and CMOS settings.

    btw I installed the battery pack per the guidelines here http://www.pinrepair.com/6803/ - section 3d.

    FYI - prior to checking for responses to my question, I cleared book-keeping and also reset the machine to factory defaults.

    #38 4 years ago

    It was the wiring, testing with the repair made and game off.

    #39 4 years ago
    Quoted from gweempose:

    I'm about to order the NVRAM. Just to be clear, I don't need to choose the "Include IC socket" option since the existing RAM on my Eight Ball Champ is already socketed. Is this correct?

    https://www.pinitech.com/products/6116_nvram.php

    is this helpful?

    #41 4 years ago

    that link has a lot of good information, I probably should not only do my D&D pin, but also my Lord of the Rings pin.

    My wife destroyed the ring in 36 seconds, and then we lost the batteries. She was very disappointed by that, because 36 seconds is pretty fast to do that on that pin

    #44 4 years ago

    still testing, after the reset to default and re-soldering the positive lead to the battery pack

    will let you know

    and yes, there was some very strange garbage numbers, large numbers, in some of the settings prior to defaulting to factory.

    But the game started up, and played and functioned normally

    btw, can't say this enough

    This was an old thread, but you folks responded quickly. Can't thank you all enough. Makes life a bit easier when tracking down a problem.

    #45 4 years ago

    update, left the game off for approximately two hours, unplugged for the last half of that. All settings lost. And the junk in the registers was back.

    I ordered the NVRAM for this game and for LOTR.

    #48 4 years ago

    I did measure the voltage and it did drop below 2V with the machine off and unplugged. I measured 5.4V with power on, btw. Only measurements I have taken are at TP4.

    #51 4 years ago
    Quoted from acebathound:

    jlbintn, if you do get your issue fixed based on recent suggestions, LMK. Not an issue to refund or modify the order

    I will. No worries on anything. The order is fine. This is not the only issue I am in the process of working with this 6803, I've also got an XPIN display issue, ongoing in another thread

    I spent all last summer and half of fall on FBII, with the playfield swap and everything that followed. It's my contention that the other two pins are just getting jealous

    eta

    The D&D pin just needs a bit of love, which it has been getting since Thanksgiving. Most of it I've done myself, with a lot of source material and advice from Pinside and other sites to guide me. I appreciate the help, more than I can express. I hope to pay it forward, in a good and responsible manner, some day for somebody else that wants to jump right in LOL.

    The first thing I ever really did with a pinball machine, wasn't playing it, it was that PF swap. I had no idea what I was doing, but I knew what it was going to be like.

    Or so I thought

    That is kind of backwards in the learning curve, but I am pleased that it has all went as well as it did. Information and help are critical, especially on these older games.

    #52 4 years ago
    Quoted from jlbintn:

    I will. No worries on anything. The order is fine. This is not the only issue I am in the process of working with this 6803, I've also got an XPIN display issue, ongoing in another thread
    I spent all last summer and half of fall on FBII, with the playfield swap and everything that followed. It's my contention that the other two pins are just getting jealous
    eta
    The D&D pin just needs a bit of love, which it has been getting since Thanksgiving. Most of it I've done myself, with a lot of source material and advice from Pinside and other sites to guide me. I appreciate the help, more than I can express. I hope to pay it forward, in a good and responsible manner, some day for somebody else that wants to jump right in LOL.
    The first thing I ever really did with a pinball machine, wasn't playing it, it was that PF swap. I had no idea what I was doing, but I knew what it was going to be like.
    Or so I thought
    That is kind of backwards in the learning curve, but I am pleased that it has all went as well as it has. Information and help are critical, especially on these older games.

    #56 4 years ago
    Quoted from wayout440:

    Hmmm. I hate to overstate the obvious - that's not good. Before jumping to conclusions the most likely problem is new things that are added or changed. Check the battery holder front and back wiring, because these things are not always wired the same way. The batteries themselves should measure 1.5 VDC, the diode should be in series with the positive side of the 4.5 total voltage but reversed biased ( that is, the cathode, striped side of the diode is connected to the normal battery + on the board, while the anode side of the diode connects to the 4.5 VDC total of the 3 batteries. The ground of the first seres battery connects to ground.
    Sorry to be long winded, but do you measure 1.5VDC across each individual battery and at least 4VDC from ground to the diode in your holder?
    [quoted image]

    Each battery measured 1.6V, and I got 5.4VDC from the ground point on the MPU to the diode in the battery pack.

    #59 4 years ago

    Took both measurements

    Game on

    Ground to cathode - 5.4V
    Ground to anode - 1.9V

    Game off

    Ground to cathode - 3.4V and it drops fast
    Ground to anode - 1.1V and it drops fast

    Measured R28 - read 271

    #61 4 years ago

    Ok, put in a spare battery pack. It's only a two slot pack, so only one battery. It measured 5.4V on cathode end with the game on, and 1.3V with the game off.

    In the four slot pack I used a 5817 diode, in the two slot pack I used a 4007. I turned it off while cleaning up, approximately 3-4 minutes and all settings were saved when I powered it back up. I'll turn it off tonight and see what the morning brings.

    The four slot pack was wired correctly, so I guess that leaves the diode as the culprit

    eta

    measured anode end, 1.6 volts with the game on and off. And it didn't drop with the game off.

    #65 4 years ago
    Quoted from Quench:

    Are you sure you're installing the 3 batteries the right way around? You might have one installed backwards which is effectively cancelling two batteries out. Can you post a picture of this 4 slot battery holder?
    wayout440 you might want to correct your battery diagrams, you have two positives connected together
    1N5817 are commonly used as a battery blocking diode because they have lower voltage drop compared to a 1N4007.

    I have it out and packed away, so I can't provide a picture, but the batteries were installed properly. I pulled them all out and re-seated different batteries in different slots. I did that several times.

    After my post last night, I turned the game off at 2100, powered it back on at 2215 or so. All settings with the 2 slot pack installed, were saved. Left it on til around midnight and didn't turn it on until this morning at 0930. All settings were saved.

    The NVRAM arrived this morning. I disconnected the battery pack from the board, installed the NVRAM, factory reset the machine and set it up again. All settings saved and good to go.

    I am suspecting the diode, or some damage to the wiring when I soldered it. Here is something for consideration. When I un-installed the four slot battery pack, the wires (by my choice) were soldered to the back of the board. The 2 slot pack, I left the board installed and soldered the wires to the front of the board. It was a sloppy job because I knew the NVRAM was in the mail, and that it was only going to be temporary but it worked for the test.

    Don't know why (not the sloppy part ) that configuration would have made a difference, but that is the only difference in how the packs were attached to the board, other than the number of batteries.

    I copied the configuration from the 6803 repair site, for my four pack. That picture was posted somewhere earlier in this thread. That is, essentially, a picture of my setup.

    eta

    btw, I'm getting a bit long-winded here but a little story that emphasizes how I tend to go about things that I have working knowledge of - always look for the simplest thing first. I have a cartoon around here on paper, from back in the 90's, that is a funny mock-up of an S3-B simulator environment. I developed courseware for the S3-B, that emulated the simulator that the pilots trained on. Anyway, it's a total mock-up, two techs (one scratching their head, the other shrugging) because they can't figure out why the damn thing won't work. And off in the corner, out of site, is a power cord laying on the floor unplugged

    LOLOL

    Some people get offended by those types of questions. I learned a long time ago, if you're going to be stupid and miss the obvious, make sure there are no witnesses and learn it going forward

    #67 4 years ago

    lmao, indeed.

    Now, I have a few connectors on the MPU board I want to upgrade, then it's on to figuring out what's up with my XPIN display issue. The plasma's are working fine, btw. But I know a day will come when they will give up the ghost.

    Thanks all for the help. And thanks to Pinitech for a great product, and excellent turnaround on my order

    You're currently viewing posts by Pinsider jlbintn.
    Click here to go back to viewing the entire thread.

    Reply

    Wanna join the discussion? Please sign in to reply to this topic.

    Hey there! Welcome to Pinside!

    Donate to Pinside

    Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


    This page was printed from https://pinside.com/pinball/forum/topic/replacing-batteries-with-a-memory-capacitor?tu=jlbintn and we tried optimising it for printing. Some page elements may have been deliberately hidden.

    Scan the QR code on the left to jump to the URL this document was printed from.