Hey everyone, I just posted a new tutorial video on replacing batteries with a memory cap.
Check it out here. Hope you enjoy it!
http://pinballhelp.com/how-to-install-a-memory-capacitor-to-replace-a-battery-pack/
Hey everyone, I just posted a new tutorial video on replacing batteries with a memory cap.
Check it out here. Hope you enjoy it!
http://pinballhelp.com/how-to-install-a-memory-capacitor-to-replace-a-battery-pack/
Nice video! One question, will you share the mouser part number?
I am still using remote battery packs just because I am not sure which capacitor. I searched Mouser and not finding the exact one, any help would be great! Might consider adding the part number to the page as well, thanks
Here you go guys,
Mouser Part #: 667-EEC-F5R5U155
Manufacturer Part #: EEC-F5R5U155
Manufacturer:Panasonic Electronic Components
Description: Supercapacitors 1.5F 5.5V
Quoted from ovfdfireman:Nice video! One question, will you share the mouser part number?
I am still using remote battery packs just because I am not sure which capacitor. I searched Mouser and not finding the exact one, any help would be great! Might consider adding the part number to the page as well, thanks
Thanks for the kind words!
Here's source info on the caps:
Category:
http://www.mouser.com/Passive-Components/Capacitors/Supercapacitors/_/N-5x76s?P=1z0si9rZ1z0sq5k
Specific item I used:
http://www.mouser.com/ProductDetail/Panasonic/EEC-F5R5U155/?qs=ANJC8C65Mw7ptVYzlE8xJg%3d%3d
You can also get these from Great Plains:
http://www.greatplainselectronics.com/Category-67.asp
Product ID: CER-1.5F-5V
Capacitor, Radial Electroltyic, 1.5F, 5V
Capacitor, 1.5F, 5V, 85C, Radial Electrolytic
Manufacturer: Panasonic
Manufacturer Part Number: EECF5R5U155
Diameter: 21.5mm, Height: 8mm, Lead Spacing: 5
Price: $5
Also, I did a video on installing regular external battery packs too:
http://pinballhelp.com/how-to-add-a-remote-battery-holder-to-your-pinball-machine/
I recommend the regular AA-based ones for modern games, especially WPC games.
As another resource, Big Daddy sells these too.
http://www.bigdaddy-enterprises.com/forsale/battery.htm#BatteryCap
Aaron
Thanks...These are very timely as I'm doing this exact fix for my Hollywood Heat donor (along with all the ground rework). Fortunately the original second gen (not the black box) batteries didn't leak. Just not sure if I want the capacitor or remote pack (leaning this way)
Quoted from PinballHelp:Hey everyone, I just posted a new tutorial video on replacing batteries with a memory cap.
Check it out here. Hope you enjoy it!
http://pinballhelp.com/how-to-install-a-memory-capacitor-to-replace-a-battery-pack/
Awesome videos...I just watched both of them b/c I have a Gottlieb System 1 Dragon and a Williams Black Knight that I removed old batteries from and wanted to install memory capacitors for. Will this same capacitor you used work for both of my pins, and do I follow the same procedure for both per your video? Thanks for the awesome videos.
Another way to do that would be to install the cap with the plus lead going through the existing +hole, and the negative lead hanging over the board, and soldered to the ground trace. Then you don't need any additional wires.
How does this charge? I assume normal AA don't get charge power from the machine but something needs to recharge the memory cap.
Quoted from PinballHelp:Hey everyone, I just posted a new tutorial video on replacing batteries with a memory cap.
Check it out here. Hope you enjoy it!
http://pinballhelp.com/how-to-install-a-memory-capacitor-to-replace-a-battery-pack/
Great video, thanks!!! The pink glue gun is wonderful
Quoted from markmon:How does this charge?
The board the OP was working on was a Bally -35. These boards do not have a blocking diode, so whenever the game is on, the capacitor (or battery, when they were original) is charging. Consequently, if you replace the factory battery on a Bally -35 with non-rechargeable batteries, you have to add a blocking diode.
Quoted from KenH:The board the OP was working on was a Bally -35. These boards do not have a blocking diode, so whenever the game is on, the capacitor (or battery, when they were original) is charging. Consequently, if you replace the factory battery on a Bally -35 with non-rechargeable batteries, you have to add a blocking diode.
Do you happen to know if a Williams System 7 (Black Knight) or Gottlieb System 1 (Dragon) would be compatible with a memory capacitor or how I could figure that out?
Quoted from pin-tastic:Looks like they only hold memory for up to 45 days.
If you are not turning on your game to play it in 45 days you need to get a different hobby!
The Williams will need 3 AA's. The current draw is too high to use a memory cap effectively. It may only hold the memory for a few days, if converted, and the blocking diode would have to be shorted, so the cap could charge.
The Gottlieb should work with a memory cap.
Quoted from KenH:The Williams will need 3 AA's. The current draw is too high to use a memory cap effectively. It may only hold the memory for a few days, if converted, and the blocking diode would have to be shorted, so the cap could charge.
The Gottlieb should work with a memory cap.
ok, thanks KenH. Do you or anyone else happen to know of a good place to get a remote (3 AAA) battery holder that has built in diode protection? Marco has this one but it isn't in stock http://www.marcospecialties.com/pinball-parts/RBH073.
Pinball Resource doesn't sell them and Bay Area Amusements is out of stock with this one too. I wonder what Radio Shack might have in terms of memory capacitors or remote battery holders???
806 in stock at Mouser.
http://www.mouser.com/ProductDetail/Panasonic/EEC-F5R5U155/?qs=ANJC8C65Mw7ptVYzlE8xJg%3d%3d
awesome...thank you! What is the difference between 1 Farad and 1.5 Farad? I only ask b/c I have a bunch of other stuff in my basket waiting to be purchased from Marco, and they have a 1 Farad, 5.5 V Radial Memory Capacitor for sale, so would be easier just to add that to my order if it will work just the same.
Quoted from Vladtheimpaler-8:awesome...thank you! What is the difference between 1 Farad and 1.5 Farad? I only ask b/c I have a bunch of other stuff in my basket waiting to be purchased from Marco, and they have a 1 Farad, 5.5 V Radial Memory Capacitor for sale, so would be easier just to add that to my order if it will work just the same.
The difference is .5 farad . Storage of potential. 1F works quite well for computer memory chips I wouldn't sweat a 1F vs. 1.5F. Go for whatever is convenient/price/easy to get.
Got them in stock here too: http://bigdaddy-enterprises.com/electronics/e_ecapacitors.htm#memcap
Works great on Bally and Gottlieb System 1 boards.
Quoted from wayout440:The difference is .5 farad
. Storage of potential. 1F works quite well for computer memory chips I wouldn't sweat a 1F vs. 1.5F. Go for whatever is convenient/price/easy to get.
Nice! LOL Think I will go with the one at Marco then. Thanks again.
Quoted from toddsvec:Got them in stock here too: http://bigdaddy-enterprises.com/electronics/e_ecapacitors.htm#memcap
Works great on Bally and Gottlieb System 1 boards.
I will add bigdaddy to my favorites. Always good to accumulate another vendor. Thanks!
I just installed a battery pack replacement on my D&D pin. Four pack, with a blocking diode in one slot. How long should they last?
Reason I ask is that I re-worked some connectors yesterday, and it reset all settings, after being turned off last night, then powered on today. The batteries shouldn't be dead, they've only been in a month and were brand new at the time I installed the pack.
I used a 5817 blocking diode, as recommended per the repair site for 6803's.
Quoted from jlbintn:I just installed a battery pack replacement on my D&D pin. Four pack, with a blocking diode in one slot. How long should they last?
Reason I ask is that I re-worked some connectors yesterday, and it reset all settings, after being turned off last night, then powered on today. The batteries shouldn't be dead, they've only been in a month and were brand new at the time I installed the pack.
I used a 5817 blocking diode, as recommended per the repair site for 6803's.
Did you install the blocking diode correctly? (reverse biased) There shouldn't be any problem...3 X 1.5 AA is 4.5VDC and you are substituting for a 3.6V NICAD. Measure your DC voltage at TP4 with the game off, see what that is. I use a 1.5F 5V memory cap with no blocking diode, run leads off it and hot melt glue it to the board - never worry about batteries again, just play it or turn it on once every few weeks to maintain the charge.
Quoted from jlbintn:I just installed a battery pack replacement on my D&D pin. Four pack, with a blocking diode in one slot. How long should they last?
Reason I ask is that I re-worked some connectors yesterday, and it reset all settings, after being turned off last night, then powered on today. The batteries shouldn't be dead, they've only been in a month and were brand new at the time I installed the pack.
I used a 5817 blocking diode, as recommended per the repair site for 6803's.
These days, a 6116 NVRAM's the way to go on Bally 6803 machines, regardless of who you buy it from. No need to turn the machine on periodically to keep a memory capacitor charged up, no worry about batteries. It may cost more up-front, but it's once and done.
Anyway, in terms of your issue with the battery pack, any loose connection that breaks continuity between the physical batteries and the RAM chip would cause an issue. Without the batteries in the pack, you could use continuity test on your meter, alligator clip one probe to a connection point on the battery pack and play around with the wire to see if there's a break somewhere or loose connection. Then do the other side. Some cheap wire can break internally in the insulation. The diode, if soldered across the battery pack terminals, may not have "stuck" to the terminal. Any crimped connections if you have a quick-disconnect built into the battery wires, may not have good crimps. Continuity test might help you determine where the issue is. Another way you could do this is leave the batteries in the pack & with the machine off, alligator clip your meter leads onto the positive/negative wires soldered to the MPU. Then watch DC voltage and play around with the battery pack & wires to see if voltage drops as you move wires or jiggle things.
Quoted from acebathound:These days, a 6116 NVRAM's the way to go on Bally 6803 machines, regardless of who you buy it from. No need to turn the machine on periodically to keep a memory capacitor charged up, no worry about batteries. It may cost more up-front, but it's once and done.
Do you happen to have a link to some directions for installing NVRAM in a 6803 machine? I recently picked up an Eight Ball Champ, and I'd like to get that original rechargeable battery off of the board pronto.
On the product page I show the location of the RAM chip being replaced on each type of MPU board and also mention any jumper changes necessary (no jumper changes needed for Bally 6803). The RAM is already in a socket, so it's plug-and-play... other than having to then reset things to Factory Defaults.
https://www.pinitech.com/products/6116_nvram.php
One hitch is this.. and I didn't modify the description for Bally 6803 machines *yet*. Another Pinsider reviewed the 6116 NVRAM he installed in Eight Ball Champ. Since it's an earlier game, it appears resetting things to factory defaults is different than I describe on the product page which was for a later Bally 6803 game. So on the earlier games, you'll have to follow the instructions in the manual to clear things out and set things properly once the NVRAM is installed.
Quoted from acebathound:On the product page I show the location of the RAM chip being replaced on each type of MPU board and also mention any jumper changes necessary (no jumper changes needed for Bally 6803). The RAM is already in a socket, so it's plug-and-play... other than having to then reset things to Factory Defaults.
https://www.pinitech.com/products/6116_nvram.php
One hitch is this.. and I didn't modify the description for Bally 6803 machines *yet*. Another Pinsider reviewed the 6116 NVRAM he installed in Eight Ball Champ. Since it's an earlier game, it appears resetting things to factory defaults is different than I describe on the product page which was for a later Bally 6803 game. So on the earlier games, you'll have to follow the instructions in the manual to clear things out and set things properly once the NVRAM is installed.
https://pinside.com/pinball/forum/topic/6116-nvram-review
So it's as easy as popping out the old RAM chip, replacing it with the NVRAM module, and then resetting the game back to factory defaults? Once this is done, I can clip the rechargeable battery and I'm good to go?
Quoted from gweempose:So it's as easy as popping out the old RAM chip, replacing it with the NVRAM module, and then resetting the game back to factory defaults? Once this is done, I can clip the rechargeable battery and I'm good to go?
Yep. The NVRAM install is plug-and-play, swap the chip, make sure the orientation of the notch matches the notch on the old RAM chip, and you can clip the rechargeable battery.
The "hard part" will be going through the manual and using the 6803 keypad to clear and/or make changes to the settings. Bally did not have these games reset to factory defaults when a new RAM is installed (or batteries are replaced). So you have to clear audits and/or set settings according to the EBC manual. Later Bally 6803 games definitely had a Factory Reset option.. but I'd imagine Eight Ball Champ, Lady Luck and Beat The Clock may not have since they were the first few games using the "new" boardset. Regardless, you'd have to do this if the batteries died in the game or had to be replaced.. and once it's done the game will be good for many years without any concern about batteries.
Quoted from wayout440:Did you install the blocking diode correctly? (reverse biased) There shouldn't be any problem...3 X 1.5 AA is 4.5VDC and you are substituting for a 3.6V NICAD. Measure your DC voltage at TP4 with the game off, see what that is. I use a 1.5F 5V memory cap with no blocking diode, run leads off it and hot melt glue it to the board - never worry about batteries again, just play it or turn it on once every few weeks to maintain the charge.
Thanks for the tips. The blocking diode is banded side towards the positive end of the top battery slot. If I shut it off and leave it off for a short time, the settings are retained. For context, a short time to this point has been between 15 minutes and 1 hour.
Overnight, or more than 8 hours, and the game settings reset.
I'll try your tips and get back. I suspect that it's loose wiring, or something of that nature.
Quoted from acebathound:Yep. The NVRAM install is plug-and-play, swap the chip, make sure the orientation of the notch matches the notch on the old RAM chip, and you can clip the rechargeable battery.
The "hard part" will be going through the manual and using the 6803 keypad to clear and/or make changes to the settings. Bally did not have these games reset to factory defaults when a new RAM is installed (or batteries are replaced). So you have to clear audits and/or set settings according to the EBC manual. Later Bally 6803 games definitely had a Factory Reset option.. but I'd imagine Eight Ball Champ, Lady Luck and Beat The Clock may not have since they were the first few games using the "new" boardset. Regardless, you'd have to do this if the batteries died in the game or had to be replaced.. and once it's done the game will be good for many years without any concern about batteries.
When I clipped the battery, and installed the new pack, I did not reset to factory defaults -BUT - I did change all of the settings to what I desired, e.g., Basic Options, Feature Options. Could this cause an issue of the nature I described earlier in the thread? Maybe the battery pack is functioning as designed, but the machine is getting confused because I did not reset to factory defaults?
IDK, just throwing it out there. I have seen issues of this nature with PC batteries and CMOS settings.
btw I installed the battery pack per the guidelines here http://www.pinrepair.com/6803/ - section 3d.
FYI - prior to checking for responses to my question, I cleared book-keeping and also reset the machine to factory defaults.
Quoted from acebathound:Yep. The NVRAM install is plug-and-play, swap the chip, make sure the orientation of the notch matches the notch on the old RAM chip, and you can clip the rechargeable battery.
I'm about to order the NVRAM. Just to be clear, I don't need to choose the "Include IC socket" option since the existing RAM on my Eight Ball Champ is already socketed. Is this correct?
Quoted from gweempose:I'm about to order the NVRAM. Just to be clear, I don't need to choose the "Include IC socket" option since the existing RAM on my Eight Ball Champ is already socketed. Is this correct?
https://www.pinitech.com/products/6116_nvram.php
is this helpful?
Quoted from gweempose:I'm about to order the NVRAM. Just to be clear, I don't need to choose the "Include IC socket" option since the existing RAM on my Eight Ball Champ is already socketed. Is this correct?
Right. No socket needed, unless you want an extra
that link has a lot of good information, I probably should not only do my D&D pin, but also my Lord of the Rings pin.
My wife destroyed the ring in 36 seconds, and then we lost the batteries. She was very disappointed by that, because 36 seconds is pretty fast to do that on that pin
Quoted from acebathound:Right. No socket needed, unless you want an extra
Ordered. Thanks!
Quoted from jlbintn:When I clipped the battery, and installed the new pack, I did not reset to factory defaults -BUT - I did change all of the settings to what I desired, e.g., Basic Options, Feature Options. Could this cause an issue of the nature I described earlier in the thread? Maybe the battery pack is functioning as designed, but the machine is getting confused because I did not reset to factory defaults?
IDK, just throwing it out there. I have seen issues of this nature with PC batteries and CMOS settings.
btw I installed the battery pack per the guidelines here http://www.pinrepair.com/6803/ - section 3d.
FYI - prior to checking for responses to my question, I cleared book-keeping and also reset the machine to factory defaults.
Machine will have junk values in some of the RAM settings by default if batteries die and you put new batteries in OR if the RAM chip is swapped out (for NVRAM, etc). As a for-instance, I seem to remember until I restored to factory defaults on Strange Science, I couldn't start a game. I think the credits were set to some weird garbage data that didn't make sense to the game [code].
Sounds like you've now done the factory reset, is it holding settings if you power off the game and unplug it for a few minutes?
still testing, after the reset to default and re-soldering the positive lead to the battery pack
will let you know
and yes, there was some very strange garbage numbers, large numbers, in some of the settings prior to defaulting to factory.
But the game started up, and played and functioned normally
btw, can't say this enough
This was an old thread, but you folks responded quickly. Can't thank you all enough. Makes life a bit easier when tracking down a problem.
Quoted from jlbintn:update, left the game off for approximately two hours, unplugged for the last half of that. All settings lost. And the junk in the registers was back.
I ordered the NVRAM for this game and for LOTR.
While NVRAM is 100% the way to go, if you are still curious what's happening you can make three checks. You should check to see what the battery voltage is at the board. Preferably at the actual 6116 ram but you could sub just checking where the 2 wires from your remote battery pack are soldered. Check with power on, right after turning power off, and then after you have waited long enough that you think it has failed.
With new batteries, it should always measure at least 4 volts (very close to 5 with power on). It sounds like it is dropping below 2V (which is the typical minimum standby voltage required by most CMOS rams) after being off for an extended period of time. Your board might even have a non-low power RAM chip that might not even hold data at lower voltage values.
Quoted from CactusJack:With new batteries, it should always measure at least 4 volts (very close to 5 with power on). It sounds like it is dropping below 2V (which is the typical minimum standby voltage required by most CMOS rams) after being off for an extended period of time. Your board might even have a non-low power RAM chip that might not even hold data at lower voltage values.
As I said earlier, measure at TP4 with power off for the battery voltage as per the repair docs:
TP4 = Battery voltage (3.5 to 4.5 volts DC) - Not needed to boot the game.
The original battery is a 3.6v nicad, and is plenty sufficient to hold game data with stock parts, 3 new AA should measure more than this, and would be plenty standby voltage to hold data, iprovided your game doesn't have some other fault or some non original parts.
I did measure the voltage and it did drop below 2V with the machine off and unplugged. I measured 5.4V with power on, btw. Only measurements I have taken are at TP4.
Hmmm. I hate to overstate the obvious - that's not good. Before jumping to conclusions the most likely problem is new things that are added or changed. Check the battery holder front and back wiring, because these things are not always wired the same way. The batteries themselves should measure 1.5 VDC, the diode should be in series with the positive side of the 4.5 total voltage but reversed biased ( that is, the cathode, striped side of the diode is connected to the normal battery + on the board, while the anode side of the diode connects to the 4.5 VDC total of the 3 batteries. The ground of the first seres battery connects to ground.
Sorry to be long winded, but do you measure 1.5VDC across each individual battery and at least 4VDC from ground to the diode in your holder?
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