(Topic ID: 191079)

Stern reliability: S.A.M. vs SPIKE

By halflip87

6 years ago


Topic Heartbeat

Topic Stats

  • 368 posts
  • 94 Pinsiders participating
  • Latest reply 4 years ago by kvan99
  • Topic is favorited by 21 Pinsiders

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    Topic poll

    “Which system is more reliable and repair friendly?”

    • S.A.M. 176 votes
      90%
    • Spike 20 votes
      10%

    (196 votes)

    Topic Gallery

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    Samiam (resized).jpg
    20170814_094849 (resized).jpg
    IMG_20170811_064200610 (resized).jpg
    1389487650-0 (resized).jpg
    SPIKE.jpg
    Wiley E Coyote Tricked.jpg
    download (resized).png
    1141cb3f415534bc4b87b6066071d20ffadc483e (resized).jpg
    pinball-stepper-repair-02 (resized).jpg
    IMG_8109 (resized).JPG
    Stern Wiring Diagram IMG_2198 (resized).jpg
    1268_1289005 (resized).png
    system_drawing_xNodes1 (resized).jpg

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    #1 6 years ago

    Hi Guys,

    I'm thinking about buying a new Stern game, but I have some concerns about the long term reliability of the Spike system, especially when I see posts about node boards crapping out within 100 plays. I'm no expert, but it looks like the SAM system is more robust and repair friendly. For operators, Spike is probably great since it's swap-a-board-and-go. For hobbyists, I would imagine SAM is more familiar repair-wise. Regardless, which system is more reliable?

    Do you think that after Stern stops supporting Spike games, the repair community will be able to handle fixing Node boards as easily as other systems?

    Thanks,
    -Doug

    #52 6 years ago

    For Stern, it seems like the SPIKE system is a win-win. It's cheaper to make and reduces shipping weight. They spin it as making serviceability easier because it requires less technical aptitude to fix. Instead of buying a $2 transistor from someone else, you buy a $300 board right from Stern = more profit. They couldn't care less about game value in the future, as most operators will have moved onto another new Stern game by then.

    From an operators standpoint, a half working game earns more than a non working game. How does this affect an operators desire to purchase a Spike game, given the "all or nothing functionality" of the Spike system?

    -Doug

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