(Topic ID: 107164)

Reliability of mmr

By misfitdart

9 years ago


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There are 54 posts in this topic. You are on page 2 of 2.
#51 9 years ago
Quoted from Atomicboy:

I don't believe this.

Ask Lloyd. He's been pretty honest about it on here in the past. All of the local ops that I talk to have said the same thing too.

I'm not talking about game geometry, which is open to interpretation and taste to an extent, I'm talking about needing to adjust switches, fix broken solder joints, and so on. Initial service calls were quite high until things got worked out.

When Stern became the only manufacturer, one thing they focused on was making sure that the op wouldn't have to deal with a bunch of little issues out of the box, making it easier and theoretically cheaper to route pins. Sega had focused on that issue too with mixed results, as DE machines were known for earning well but breaking down constantly, and thus weren't overly popular with ops.

#52 9 years ago
Quoted from Skins:

That may be the case but PPS did do a stress test with the shaker motor strapped to it for a ridiculous amount of time; I can't remember exactly how long but it way long. I know Rick said they burnt up several shakers doing it. I think they did there due diligence in trying to make sure the main board under the playfield will hold up over the long haul.

250 hours straight I believe other than swapping out shaker motors.

1 week later
#53 9 years ago

Being this has been on location at Logan's Arcade.... although not super long term it will give us some type of indication if it's still 100% in terms of reliability in the home used environment.

#54 9 years ago

will be interesting to see if it does.

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