So.... I was over at a Friends house last week working on the transmission in his Son's race car.... He is an Electrical Engineer who owns his own consulting firm. He knows I'm big into older pinball machines, he's seen my collection & we've talked about electrical issues with them in the past. I was talking to him about cutting some windings off of coils for more pop, & reaching point of diminishing returns etc, to point where you can make the coil weaker etc. I know this is a semi common trick at least on EM's... & he made the comment, why not just lighten the plunger, rather tan try to make the coil field stronger? Hmmm... never thought about that.... I'm an automotive machinist by trade, so drilling a coil plunger is no big deal.
I'm working on restoring a 1979 Stern Trident I picked up at Allentown.... This machine has 4 slingshots.... & I do love a powerful sling... So I decided this would be my test bed. I'm in middle of finishing clear coat job on PF & will be soon ready to start putting it back together, so tonight I took first slingshot coil plunger & drilled it out to .265" ID. It is a "normal" .4375" OD (7/16") Plunger.... Weighed it on my digital cartridge powder reloading scale at 36.5 grams with the fiber link & roll pin left in place before machining.... after the .265" hole, it's at 24.3 grams, so lightened it about 1/3. 12 Grams in the palm of the hand is very noticeable.... I machined the tip flat from the light edge left by drill bit, touched up the edge bevel & polished the OD on the buffer. This plunger was in pretty good condition to begin with, no mushrooming etc.
Now, I imagine that coil stop life is going to be considerably worse, since it now has a hole in the end of the plunger to work against.... but for a game that may see 100 games a year on it? How bad can it be?
Just curious if anyone else has ever messed around with lightening their plungers or arms etc to make their pop bumpers, slings, flippers etc faster/hit harder? I don't think this is something I'd really want to do on the flipper plunger due to how much use they see compared to slings etc, but maybe I'll try a pair in one of my games just to see... plungers & coil stops are cheap, so don't see the harm in trying it once?
Thoughts?