Q5, Q6, Q7 and Q18 are not connected to any coils.
Q8 drives the Treasure Chamber Saucer
Q9 drives the Left Pop Bumper
Q15 activates the Flipper Enable relay on the SDB (you should hear it click)
Q19 activates the Coin Lockout coil on the front door
I'll bombard you with a lot to test here to isolate the issue more quickly. Try and do the following step by step.
Put the game in solenoid test mode. Measure the voltage at pin 19 of IC U2 on the SDB. It should be around zero volts - this signal being low opens communication from the MPU board to the SDB. If it measures steady logic high (3.5 - 5V) then check it at the source (pin 19 of U11 at the MPU board). If it's measuring high here at the MPU board then this is a problem. If it's low, then there's a connector issue from MPU J4 pin 10 to the SDB J4 pin 7.
If the above signal pin 19 of U2 on the SDB measures ok (Low), try to manually activate solenoids with the logic lines. During the solenoid test *very briefly* ground the following pins at U2 on the SDB:
U2 pin 8 should fire the Treasure Chamber Saucer
U2 pin 11 should fire the Right Pop Bumper
U2 pin 15 should fire the Left Slingshot
U2 pin 16 should fire the Right Slingshot
If these solenoids don't fire, the issue is on the SDB probably with the ICs. If they do fire, then check the solenoid select signals from the MPU board to the SDB (stay in Solenoid Test mode).
With your logic probe, probe pins 20,21,22,23 of U2 on the SDB. When solenoids are not firing these pins should indicate High. When solenoids are being activated, these signals at different times will pulse Low (depending on the solenoid being selected to activate). If one or more of these signals never pulse low, check these signals back at the source (MPU board at U11 on pins 13,12,11,10 respectively). If they all pulse at some point on the MPU board you have connector issues from the MPU board J4 pins 1,2,3,4 to the SDB at J4 pins 3,4,5,6 respectively.
Good luck!