(Topic ID: 196319)

Recel to Gottlieb translation

By drscottsmith

6 years ago


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  • Latest reply 6 years ago by paintpins
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#4 6 years ago

Hi Scott
there is a site for spanish pins: http://www.tecnopinball.org/index.php and then http://www.tecnopinball.org/doc_biblioteca.php - lots of good stuff.

You write about the SB-Relay - my 1974 Far Out (Gottlieb) still has the huge Control-Bank in the cabinet --- Far Out has SB1-Reset-Control-Relay and SB2-Reset-Control-Switches (no coil as connected to SB1) --- the Recel Underwater lists "PM1 and PM2".

You write about three reset relays - Far Out has two reset relays --- they do get activated when the Player-Unit is stepped when resetting --- Player-Unit-Positions "20 and 21" --- please show the area in Your schematics where the three reset relays are activated, greetings Rolf

#5 6 years ago

Hi Scott
the schematics "Recel Check Mate" lists three Reset-Relays: PC1 for first player, PC2 for 2nd and 3rd, PC3 for 3rd and 4th Player (and PM for Reset-Control)

PC1,2,3 do the job of resetting the Score-Drums while the PM is the boss controlling, greetings Rolf

#8 6 years ago

Hi Scott
What problems does You pin have ?

in ipdb I found "RECEL Lady Luck" http://www.ipdb.org/machine.cgi?id=1405 and ipdb has an nice manual with the "start-up procedure". Greetings Rolf

#11 6 years ago

Hi Scott
I say the same as CactusJack --- rather modern EM-Pins have an Bonus-Ladder - often mounted on the underneathside of the playfield --- if "at end of Reset-Cycle" ALL switches on this unit are open and if the Start-up / Resetting never needed closed switches: The pin starts-up without the playfield connected. A Bally pin MUST have the Coin-Door-Motor-Board connection because Bally pins have Coin-Chute-Switches that MUST be closed for startup.

You found the trick as with many Gottlieb pins - manually activating the S-Start-Relay makes the pin do some (little) work of the Start-up procedure.

Please write about "are You familiar with Gottlieb-Player-Unit ? The Home-Position on this Unit ? How to manually step to Home-Position ? How to step to Game-Over-Position ?
Can You manually make relays in the Control-Bank - "make a relay to plunge" ? Does Your Control-Bank have paper tags telling from left to write something like "J2 J3 J4 GO UB PP PM2 PM1" ?
Recel pins use Gottlieb logic - when we toggle-on the main power switch: The GO (Game-Over-Relay) and the PP (First-Ball-Relay) do plunge when we toggle-on --- or maybe they are plunged from the game before --- Your pin when You start it: Your pin does reset the Control-Bank - Your pin MUST make the GO-Relay and the PP-Relay plunge when You toggle-on the main power switch. Do they "plunge" ?

Whenever You just look at stuff or You work in the pin: HAVE the pin toggled-off - better: Have the main power cord unplugged (Safety Reasons) - ONLY plug-in / toggle-on when You want to do a test and need electricity --- then be very careful --- NEVER touch metal - may use an wooden stick for handling Relays.

So unplug the pin --- look at this video --- actually it is about AX-Relays - but it shows Gottlieb-Control-Bank stuff: http://www.pinrepair.com/em/index3.htm#axrelayvideo
At the time 00:48 to 00:58 "Clay" manually activates - make "plunge" some relays ---
please have Your pin unplugged and make the GO-Relay and the PP-Relay "plunge" --- then plug-in and start a game by manually activating the S-Start-Relay --- does the pin do MORE stuff with the plunged GO- and PP-Relay ? Greetings Rolf

#12 6 years ago

Hi Scott
the activating of PM2 when the S-Relay is active and the Motor is turning - see the JPG. After toggling-on the pin: The GO- and the PP-Relay must be actuated / plunged. Greetings Rolf

0Top-Speed-Work-01 (resized).jpg0Top-Speed-Work-01 (resized).jpg

#15 6 years ago

Hi Scott
to Your existing problems a new problem has been added --- great that the GO-Relay plunges when You toggle-on the pin (due to a adjusted switch on R-Hold-Relay) --- but the GO-Relay should then not hum - as the GO-Relay has an switch (mounted on the GO-Relay) to CUT the "get feeded wire". Lets try an work-around for this little problem (humming): After toggling-on the pin: Manually activate the H-Relay (in the list in the schematics the text to the H-Relay is a bit faulty - they say H-Tilt-Relay BUT IT IS H-Tilt-HOLD-Relay) --- manually activate the H-Relay - question: Does it keeps-on pulling ? (it should) --- Also do manually activate the R-Hold-Relay - question: Does it keeps-on pulling ? (it should) ---
More to come on the first problem You mentioned, greetings Rolf

#18 6 years ago

Hi Scott
Yes - I also think You made progress. One way to work on a pin is to take tare of the very first abnormal thing and fix this. Another way is to accept abnormal behaviour and try to help the pin into "One-Player-Game - the player has action on the playfield and can somewhat play". I like the first (mentioned) way when I have good knowledge of the way the pin is constructed and I am familiar with such an pin --- I do have some 4-Player-Gottliebs and some 4-Player-Williams pins.

I have never seen the inside of an Recel pin - Yes, they are alike to Gottlieb - but at the moment I still struggle with understanding - looking at the Top Speed schematics and studying the ipdb-Manual of "Lady Luck" to figure out the Start-up Procedure. The ending of Your post-17 gives me hope --- "You actuate (again) the S-Relay --- and the J-TWO actuates" --- the pin acts as if he has started and resetted and when people press again the S-Relay - the pin says OK - I am ready but they want a two player-game ...

So my hope is: Instead of You actuating again the S-Relay --- You bring the Player-Unit (thats a Gottlieb word) - You bring the Recel-Add-Balls-Unit (another word for +/- same Unit) into the position "Home means Zero means ready for a One-Player-Game to launch and play the first ball".
Here http://www.ipdb.org/showpic.pl?id=2590&picno=49199&zoom=1 in the upper left corner I see some Unit that looks like a (Gottlieb) Player-Unit - question: Is this the Unit You say in post-17 "advances 2" ?
If "Yes" please look at the second JPG here https://pinside.com/pinball/forum/topic/gtlb-spirit-of-76-startup-problem#post-3402911 (do not read the post) --- then look here http://webpages.charter.net/chibler/Pinball/Images/CamPositions-4Player.jpg . Toggle-off Your pin and look at that Unit in the Backbox --- do You have such Nylon cams - and the cam closest to the wood ONLY has ONE tooth --- try to step the unit until this "only one tooth" actuates its switchstack --- THIS IS HOME-Position also called Position-Zero. Then step the Unit some 15 steps more. Plug-in, toggle-on, start a game --- wait --- pin idles - NOW You manually step the Unit further to HOME-Position --- big question: Dou You have action on the playfield ? Can You play a ball ?

I believe that this Unit is like a Gottlieb-Player-Unit --- in post-6 You show a snippet of schematics and in there I see Position-Numbers "8,9,10,11" and "16,17,18,19" and this numbering IS GOTTLIEB-numbering. So I hope: You manually step to Home-Position (the ONLY tooth on cam-5 actuates its switchstack) and You can play.
The way the stepping is done in an Gottlieb pin (Player-Unit):
Home-Position is Zero-Position is "Player-1-Ball-1"
Position-1 is "Player-2-Ball-1"
Position-2 is "Player-3-Ball-1"
Position-3 is "Player-4-Ball-1"
Position-4 is "Player-1-Ball-2"
Position-5 is "Player-2-Ball-2"
Position-6 is "Player-3-Ball-2"
Position-7 is "Player-4-Ball-2"
Position-8 is "Player-1-Ball-3"
Position-9 is "Player-2-Ball-3" and on and on.
When You had stepped some 15 positions before starting a new game: You have the Unit set for the pin to step a bit - do resetting, then stepping to Home-Position. YOU do the stepping to Home-Position. Greetings Rolf

P.S. - Want to try (?) - Instead of manually activating the S-Relay: Manually activate the "V-Replay-Button-Relay" --- question: Is this better than manually activating the S-Relay ?

#22 6 years ago

Hi Scott
thanks for the flowers - unfortunately the fact is "I do not know Recel and I am struggling / guessing" --- fellow pinsider, when You know Recel pins: "Please participate".

Grumble, I happen to forget - I do not remember everything - anyway --- I was digging a bit in pinside - here https://pinside.com/pinball/forum/topic/aladdinss-castle-schematics-on-archiveorg-more and then post-3 I talk about "pin-it" and we come back to pinside (hihi): https://pinside.com/pinball/archive/top-speed (scroll down) - see the pages of the schematics (?).
I happen to like to do some "work" in MS-Paint and paintnet.com --- I have put together these pages into an continuous schematics (JPG is 2.0 MB data, PDF is 1.1 MB data) --- I do not post such MB data in pinside --- IF You write me an personal message with an EMail-Address I then send You "my work".

The beginning of Your post-20 makes me believe "I did not make an good description" - here again: Toggle-off the pin - manually step the Player-Unit to HOME-Position - then manually step the Unit some 15 steps (more) further (still the pin is toggled of). With this stepping (8,9,10,11,12,13,14,15) we make the pin believe: A game was played - well, not completely played.
Then toggle-on and do Your start-procedure once --- the pin does step a bit but not enough steps --- the pin comes to idle --- NOW, YOU (with the pin toggled-on, started) - YOU carefully step to HOME-Position. And doing so You should be "in a ONE-Player-Game - in Ball-1" You can launch the ball and play --- can You somewhat play ? Then: You let the ball drain - is the pin nice and friendly and counts down bonus and steps to next ball ? Greetings Rolf

#25 6 years ago

Hi Scott
thanks for the videos. I am not pleased with what I see in the videos --- the first problem we must take tare of is "Why does the S-Start-Relay pulls-in all the time ?". To study the schematics and figure out some test will take one to two (?) hours. In Switzerland it is past eleven at night - I go to sleep. I will write by tomorrow. Greetings Rolf

#27 6 years ago

Hi Scott
I look at Your video in post-24. You do step the "Player-Unit, Gottlieb words" and at time 0:33 You step to and reach Home-Position. After a few seconds You then toggle-on and start a game. This is not what I meant - I meant: Have the pin toggled-off and do some stepping so the pin (way in the future) believes "a game has been played". At the time You have the pin toggled-off and do some stepping "Home" is not of interest - of interest is "Player-Unit shall be in a position clearly "in play - many steps AFTER Home)". Yes You step to Home-position so You now can do the 15 steps so You have the Player-Unit clearly "in play - somewhere towards Game-Over. Wait with toggling-on until You have reached this "some-15-steps-after-Home" position - in this position toggle-on and start a game.
The video (in post-24 ends when it is getting interesting.

I look at the first video in post-23. At time 00:12 / 00:13 You manually hit an green Rollover-Button on top of the playfield. Bad luck - I want to have a look in ipdb what points are given to that Button - when 50 or 500 or 5000 points: The Score-Motor is allowed to turn - little gremlins - ipdb is down - I do not have access to ipdb ...

I look at the second video in post-23 --- a bumper should not make the Score-Motor to run - should not make the Bank to reset - should not make the Player-Unit to step.
A bumper should not make the S-Start-Relay to fire - should not make the V-Replay-Button-Relay to fire. The schematics is hard to understand (means I do not understand as there are symbols like empty brackets I do not understand).
There is something wrong with the V- and S-Relay - Okay the activated V-Relay does in an running pin then activate the S-Relay - so maybe the question actually is "WHY gets the V-Relay activated when You hit a bumper.

I would be rude and unsolder a wire from COIL of V-Relay --- either the single wire "slate-white" or unsolder the two wires black --- when unsoldering the two wires "Black" - when they are unsoldered: They still shall be in contact among each other - still be soldered together. THEN when You want to start a new game You cannot use the Replay button - You must manually activate the S-Start-Relay.

Does the unsoldering wire(s) from coil on V-Relay --- then manually activating the S-Relay to start a game --- does this makes the bumper to not make the Motor run etc ? Greetings Rolf

#28 6 years ago

Hi Scott
an add-on to my post-27 - the manually stepping on the Player-Unit. I did write a lot - I must write more.
It is a common advice - other pinsiders had give many times and for sure thy will give the simple (short) advice : When the Startup / Reset stuff does not complete on itself - be nice and friendly to the pin - MANUALLY step to Home-Position.
So my (lengthy) writing in post-27 is the beginning --- You toggle-off the pin - thenYou manually step to "some 15 steps after Home-Position" - You plug-in and start a a game - the pin does a bit of work - does some steps - but faulty does not step to Home-Position by itself. The pin has current - has done some work - it idles - NOW YOU are nice and friendly and helpful - YOU now do the stepping to Home-Position means Zero-Position means "Position for Player-1-Ball-1" and You should be allowed to "kind of playing". Greetings Rolf

#30 6 years ago

Hi Scott
wait with "unsoldering wire(s) away from "Coil on V-Relay".
Sure, I want to help fixing the pin so in the end it runs completely. If there are many / complicated problems: I like to try some tricks / work-arounds so the owner "somewhat can play". Troubleshooting can be frustrating --- I believe: Now and then "somewhat playing" in between the endless troubleshooting helps to keep interest / motivation to fix.

My "manually stepping to 'somewhat 15 positions after HOME' - toggle-on, start a game - wait for the pin whatever the pin is willing to do --- then stepping to HOME": This is not really troubleshooting - this is "trying to do a work-around on the problem" - so You can "somewhat play".
My suggestion of unsoldering wire(s) away from "Coil on V-Relay" was another attempt to do a (sigh, one more) work-around so You can "somewhat play".

Please tell me: WHAT did You do so a lot of the very strange behaviour have vanished ? We then look at "whats next" - greetings Rolf

#37 6 years ago

Hi Scott and HowardR
when we say that Recel "Top Speed" uses Gottlieb (Spirit of 76) Logic --- here https://pinside.com/pinball/forum/topic/gtlb-spirit-of-76-startup-problem#post-3427383 the marked green stuff - "Q-Game-Over-Relay and AX-Reset-Control-Relay and H-Tilt-Hold-Relay" do control the power to the playfield. Your pin has "GO-Game-Over-Relay and PM2-first-Reset-Control-Relay and H-(faulty-only-named- ) Tilt-Relay" --- the same.
Want to try the work-around I show in the (here) JPG ? Greetings Rolf

0Top-Speed-pinside-01 (resized).jpg0Top-Speed-pinside-01 (resized).jpg

#38 6 years ago

Hi Scott
on the Game-Over-Relay the "Solder-Lug with wire-red soldered-on" probably is hard to get at. For the mentioned test (post-37) You can use any "Solder-Lug with wire-red soldered-on" - want to look-up in the schematic --- my "Switchblade on M-Relay" is one of the many places You may use. Greetings Rolf

0Top-Speed-Work-02 (resized).jpg0Top-Speed-Work-02 (resized).jpg

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