Thanks for the thoughts, Tommy.
I guess this post is just what it says... A realization. I was crafting my collection based on something I wasn't even sure of, until I took a more wide-angle view of it.
I'm a flow guy, and that is one of the most important aspects of a game for me, but it's not enough for me to keep a game around.
I loved No Fear... but I had enough.
I loved Judge Dredd... but I had enough.
I loved Johnny Mnemonic... but I had enough.
I liked Demolition Man... but I had enough.
I liked NBA Fastbreak... but I had enough.
If I come upon these in the wild, I'll still play them and enjoy them. They just lost their spot in my arcade, and I didn't feel bad letting them go, despite loving the shots.
I can't ever see having enough of Radical!, though.. It's just as fun to play today as it was when I got it a couple years ago, and I just can't see letting it go.
Now, CFTBL is an intersting one. Two flow shots, but no orbits (something I thought was mandatory for me in a game) and three sink-holes, lots of stop and go. I should really not like this game.
But the rules are such that it makes up for the lack of flow to me. As important as flow is, this game makes me not care. If it were a mode based game, I don't think I would give it the same pass....
That's my stream of consciousness rambling for the moment.