I never feel that sense of "work" because when I play a mode-based game, I try to play each mode to the best of my ability, rather than time it out. It helps that I tend to favor Data East games from the early-to-mid-90s, which had the same basic formula: every part of the playfield gets its own mode, whether it's the bumpers (Electric Fence, There's a Doctor), targets (Red Eye, Tag Team Millions) or ramps (Sally Simpson, Thunderstorm). It means that I'm always shooting at something different every game, so I don't get bored even if I don't make it to the wizard mode.