Quoted from mrm_4:Or create a game called “The!”
With literally no theme or imagery or licensed influence. Just bare wood and a bunch of the basics. Ramps, pops, scoops, slings, spinners, you get the idea!
Quoted from dashv:No one here has suggested making crap pins. Those should fail regardless of theme.
I think most of us in the hobby would agree that you have to start with a reasonably decent playfield design/whitewood/ruleset to have any chance of making a worthwhile game. At dispute is the rest of it - art & sound package, to make it more attractive to a female hobbyist. The male responders can only make educated guesses, assumptions, or ask the females they know as to what they would want. Just like men can debate themes they prefer, the women are likewise to debate something we might call a female preferred theme. Each facet of the debate can be torn up in a number of ways. The idea of a Wonder Woman pin, well ask the women as to if they want it, some might, some might not. Base it on the movie or the classic comic book? Well, you'll have opinions from both sexes in that. It might depend whether or not you liked the movie. It might depend on if you like classic comic books.
There's already been significant changes in the designs of pinball to make it more palatable to a wider audience. From toning down over sexualized art to including software options that make callouts family friendly. I don't think a bunch of pinball decision makers really sit down and debate how to draw more females into the hobby. Their goal is to sell pinball machines, so they are looking at responses from who is already "pinball people". These days it's not a bunch of smoking sweating young men in an arcade from whom they are trying to extract quarters out of their pockets, the target audience for the most dollars is primarily those grown men with deep pockets that now may have families, and this is mostly why the themes have skewed towards safe and family friendly.