(Topic ID: 163985)

Re Theming a Millionaire to 'The Warriors'

By Gerrard17

7 years ago


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  • 22 posts
  • 15 Pinsiders participating
  • Latest reply 7 years ago by JoelOmatik
  • Topic is favorited by 5 Pinsiders

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#1 7 years ago

I've got a Millionaire that needs restoring but I've been debating why put much effort into a Millionaire. Then I thought the only way it would be worth it is to do a retheme of it to make it a bit more palatable and worth keeping than it is now. I wouldn't ever retheme a good machine and The Warriors is such an awesome theme that will never see the light of day in the future so I thought it was a good combination.

I figured the spinning wheel would make a perfect Wonder Wheel that could be lit with black-light strips and black light reactive paint to give it the feel of the Wonder Wheel at night.

Unfortunately I'm not going to get around to doing this for a while but decided to throw some ideas together to see if I could make it work in theory, combining most of the rival gangs, warriors members and Coney Island. So here is how I would retheme the ruleset to reflect the movie and what I would change on the inserts and cabinet artwork to.

Here's the original rules then mine;

RULE_SET_(resized).jpgRULE_SET_(resized).jpg

Rules –

C-L-E-O-N -

Hitting all five Cleon targets opens up the left subway for a getaway.

S-W-A-N –

a) Hitting all four Swan target opens the right subway for a getaway.
b) Blinks Cochise target, hitting Cochise adds him to your war party and relights Swan targets. Hitting S-W-A-N targets again blinks Ajax target. Hitting Ajax target adds Ajax to your War Party and blinks War Party Assembled lamp.

EXTRA BALL -

Extra ball is awarded by;

1. Bopping or Spraying the Moonrunners or Turnbull AC’s gang (when lit) on ‘SPIN THE WONDERWHEEL’; or
2. Hitting C-L-E-O-N and Ajax targets to light the ‘Bop Again’ arrow. Then a shot up the ‘Bop Again’ path awards an Extra Ball and light the ‘Come out and play’ lamp.

THE CONEY WONDER WHEEL –

Landing in the lit eject hole above the BOP or SPRAY starts the Coney Wonder Wheel to Bop or Spray on a rival gangs turf. Both BOP and SPRAY lamps are lit at the beginning of every ball; they go out after a shot lands in the eject hole. The right flipper return lane can light the SPRAY lamp and a left flipper return lane can light BOP, a timer will control the period of time you’re able to enter a gangs turf.

Moving Ball Guide –

Success with the initial skill shot will hit a Warrior ‘W’ tag drop target and advance your rep (bonus multiplier).

Multi Ball –

Locking the balls (up the left ramp, or into the wireform ramp) starts Build Your Rank (payoff). Multiball play then begins as both balls speed back to the playfield.

PAYOFFS / BUILD YOUR RANK –

Locking the balls again (up the left ramp, or into the wireform ramp), while in Multiball raises your rank in The Warriors. The four ranks are - Emerald - Member (100,000 – 500,000), Ruby – Heavy Muscle (250,000 – 1,000,000), Diamond – War Chief (500,000 – 2,000,000) and Hotshot / War Lord (500,000).
The War Lord level is only revealed, when the player reaches War Chief. Each rank level goes up 5,000, until its maximum value is reached. When a player reaches a rank, that ranks value resets itself to the minimum.

CONEY ISLAND –

The closer a player nears earning a million points, the more letters of the word CONEY ISLAND light on the playfield. When a player scores one million they have made it back to Coney Island and are awarded a spin on the Coney Island Wonder Wheel.

Flipper Buttons –

Holding the left flipper button displays the first 3 Rank levels, or the Ranks left to be achieved. Holding the right flipper button shows the Replay level and latest High Scores.

Bonus –

Bonus goes from 1,000 to 79,000 with no lighted Rep Multiplier. The bonus amount shows on the playfield by lighted ‘The Warriors!’ lamps during play, and in the players’ score displays at the end of play for a ball.

Playfield Inserts;

SPIN when lit (left) – BOP WHEN LIT

SPIN when lit (right) – SPRAY TURF WHEN LIT

LIGHT Left Spin – BOP

LIGH Right Spin – SPRAY

EXTRA BALL – BOP AGAIN / COME OUT AND PLAY

MONEY – CLEON

BANK – SWAN

ADVANCE MULTIPLIER – Remains the same X2, X3, X5

GOLD – AJAX

SILVER – COCHISE

GATE OPEN – SUBWAY OPEN

ADVANCE MULTIPLIER – BUILD REP

GOLD DROP TARGET – ‘W’ TAGS

CASH HELD – WAR PARTY ASSEMBLED

1 – W

2 – A

3 – R

4 – R

5 – I

6 – O

7 – R

8 – S

9 – !

10 – T

20 – H

40 – E

M-I-L-L-I-O-N-A-I-R-E – C-O-N-E-Y-I-S-L-A-N-D

Coney Wheel;

$10,000 – THE HURRICANES

$20,000 – PUNKS

$30,000 – Hi-Hats

$40,000 – LIZZIES

$50,000 – ELECTRIC ELIMINATORS

$100,000 – SARACENS

$5,000 or Extra Ball (when flashing) – MOON RUNNERS

$5,000 or Extra Ball (when flashing) – TURNBULL AC’s

$5,000 or Multi-Ball – ORPHANS

$5,000 or Multi-Ball – FURIES

$5,000 or Special (when flashing) – GRAMERCY RIFFS

$5,000 or Special (when flashing) – THE ROGUES

ARTWORK –

BACK DROP CHANGED TO CONEY ISLAND PIER

SIDE ART – THE WARRIORS – Red graffiti style

FRONT PANEL – Under the coin door, in warriors font ‘Warriors… come out to play…’

BACKGLASS – TBC

BACK BOX SIDES – A ‘W’ logo instead of the Williams logo, and a member underneath.

#5 7 years ago

Might take some time but i'll get there. Heaps of great artwork out there and from the movie though.

The different gang logo's all around the wheel instead of the jewels is probably all I have considered for the playfield so far.

#9 7 years ago

Now just need to research the best way to make it happen... thank god for pinside!

#15 7 years ago
Quoted from Compy:

Oh, I'm also a jerk! I forgot a remarkable System 11 based game (because the transformation was SO great that I forgot it was even a system 11 under the hood) -- Thats the Buffy pin by the GREAT Dave Nelson and Michael Ocean. http://buffypinball.com/

Thanks for all your info! I was having a good read through the work that was done on Buffy (SOF) last night actually, inspiring stuff!

#16 7 years ago
Quoted from TheLaw:

I wish you luck; but that seems like a slap in the face to an all-time great film.

I couldn't argue with you on that..

But I couldn't bring myself to retheme a good game that would be a slap in the face to it's creator.

#18 7 years ago
Quoted from Mocean:

I love this idea. It's enough of a cult classic that the fans of the movie will help keep you motivated.
Fwiw: A few years back Rockstar released a Warriors video game (as I'm sure you know), and that could be a nice source of additional ambient music and clean sound effects. For Buffy, I lifted a few things from the original Xbox Buffy games
If you do decide to follow through and need help with software, feel free to drop a line.

Thanks man, much appreciate it. From what I've read making alterations to the audio would be a bit more difficult on a 11a game than on the 11c games?

I'm thinking that I'll work on the art package for it all first and once that's all done move onto audio/text and potentially rule set.

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