I've got a Millionaire that needs restoring but I've been debating why put much effort into a Millionaire. Then I thought the only way it would be worth it is to do a retheme of it to make it a bit more palatable and worth keeping than it is now. I wouldn't ever retheme a good machine and The Warriors is such an awesome theme that will never see the light of day in the future so I thought it was a good combination.
I figured the spinning wheel would make a perfect Wonder Wheel that could be lit with black-light strips and black light reactive paint to give it the feel of the Wonder Wheel at night.
Unfortunately I'm not going to get around to doing this for a while but decided to throw some ideas together to see if I could make it work in theory, combining most of the rival gangs, warriors members and Coney Island. So here is how I would retheme the ruleset to reflect the movie and what I would change on the inserts and cabinet artwork to.
Here's the original rules then mine;
Rules –
C-L-E-O-N -
Hitting all five Cleon targets opens up the left subway for a getaway.
S-W-A-N –
a) Hitting all four Swan target opens the right subway for a getaway.
b) Blinks Cochise target, hitting Cochise adds him to your war party and relights Swan targets. Hitting S-W-A-N targets again blinks Ajax target. Hitting Ajax target adds Ajax to your War Party and blinks War Party Assembled lamp.
EXTRA BALL -
Extra ball is awarded by;
1. Bopping or Spraying the Moonrunners or Turnbull AC’s gang (when lit) on ‘SPIN THE WONDERWHEEL’; or
2. Hitting C-L-E-O-N and Ajax targets to light the ‘Bop Again’ arrow. Then a shot up the ‘Bop Again’ path awards an Extra Ball and light the ‘Come out and play’ lamp.
THE CONEY WONDER WHEEL –
Landing in the lit eject hole above the BOP or SPRAY starts the Coney Wonder Wheel to Bop or Spray on a rival gangs turf. Both BOP and SPRAY lamps are lit at the beginning of every ball; they go out after a shot lands in the eject hole. The right flipper return lane can light the SPRAY lamp and a left flipper return lane can light BOP, a timer will control the period of time you’re able to enter a gangs turf.
Moving Ball Guide –
Success with the initial skill shot will hit a Warrior ‘W’ tag drop target and advance your rep (bonus multiplier).
Multi Ball –
Locking the balls (up the left ramp, or into the wireform ramp) starts Build Your Rank (payoff). Multiball play then begins as both balls speed back to the playfield.
PAYOFFS / BUILD YOUR RANK –
Locking the balls again (up the left ramp, or into the wireform ramp), while in Multiball raises your rank in The Warriors. The four ranks are - Emerald - Member (100,000 – 500,000), Ruby – Heavy Muscle (250,000 – 1,000,000), Diamond – War Chief (500,000 – 2,000,000) and Hotshot / War Lord (500,000).
The War Lord level is only revealed, when the player reaches War Chief. Each rank level goes up 5,000, until its maximum value is reached. When a player reaches a rank, that ranks value resets itself to the minimum.
CONEY ISLAND –
The closer a player nears earning a million points, the more letters of the word CONEY ISLAND light on the playfield. When a player scores one million they have made it back to Coney Island and are awarded a spin on the Coney Island Wonder Wheel.
Flipper Buttons –
Holding the left flipper button displays the first 3 Rank levels, or the Ranks left to be achieved. Holding the right flipper button shows the Replay level and latest High Scores.
Bonus –
Bonus goes from 1,000 to 79,000 with no lighted Rep Multiplier. The bonus amount shows on the playfield by lighted ‘The Warriors!’ lamps during play, and in the players’ score displays at the end of play for a ball.
Playfield Inserts;
SPIN when lit (left) – BOP WHEN LIT
SPIN when lit (right) – SPRAY TURF WHEN LIT
LIGHT Left Spin – BOP
LIGH Right Spin – SPRAY
EXTRA BALL – BOP AGAIN / COME OUT AND PLAY
MONEY – CLEON
BANK – SWAN
ADVANCE MULTIPLIER – Remains the same X2, X3, X5
GOLD – AJAX
SILVER – COCHISE
GATE OPEN – SUBWAY OPEN
ADVANCE MULTIPLIER – BUILD REP
GOLD DROP TARGET – ‘W’ TAGS
CASH HELD – WAR PARTY ASSEMBLED
1 – W
2 – A
3 – R
4 – R
5 – I
6 – O
7 – R
8 – S
9 – !
10 – T
20 – H
40 – E
M-I-L-L-I-O-N-A-I-R-E – C-O-N-E-Y-I-S-L-A-N-D
Coney Wheel;
$10,000 – THE HURRICANES
$20,000 – PUNKS
$30,000 – Hi-Hats
$40,000 – LIZZIES
$50,000 – ELECTRIC ELIMINATORS
$100,000 – SARACENS
$5,000 or Extra Ball (when flashing) – MOON RUNNERS
$5,000 or Extra Ball (when flashing) – TURNBULL AC’s
$5,000 or Multi-Ball – ORPHANS
$5,000 or Multi-Ball – FURIES
$5,000 or Special (when flashing) – GRAMERCY RIFFS
$5,000 or Special (when flashing) – THE ROGUES
ARTWORK –
BACK DROP CHANGED TO CONEY ISLAND PIER
SIDE ART – THE WARRIORS – Red graffiti style
FRONT PANEL – Under the coin door, in warriors font ‘Warriors… come out to play…’
BACKGLASS – TBC
BACK BOX SIDES – A ‘W’ logo instead of the Williams logo, and a member underneath.