(Topic ID: 90719)

Club RBION: The Strange, the unusual, the bizarre!

By chadderack

9 years ago


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plastics needed.pdf (PDF preview)

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#968 3 years ago

Here is a little mod I am working on. Ripley travels the world so I thought I’d add a globe somewhere on the playfield.
Had an extra globe from AliExpress, wanted it for a shooter rod but ordered the wrong size.
The base is a work in progress. That blue piece is just something laying around in my garage. Took a flex led and added longer leads to it.

Also I changed the stand up posts on either side of the scoop. The ones from the factory were bent after taking a beating.

The last thing I am working on is getting the ball to launch all the way up to the top rollovers. I can barely get it there with a full plunge and I have to snap it. Thinking of just going up to the next spring tension.

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#970 3 years ago

Follow up on ball plunging.

Tried installing a red spring, it just felt way too stiff. There was zero bounce from the shooter, just a thud.

Then I noticed the plunger tip was no where near hitting the center of the ball. In fact it was rubbing the auto launch mech. After pushing playfield hard to one side and moving the shooter housing as much as possible. The tip was no where near the center of the ball.

2 options, shim the shooter housing or enlarger the hole in the cabinet.

I choose to enlarge the hole in the cabinet. Burr on the end of the drill did the trick. Now the plunger tip hits the center of the ball. Can easily plunger the top rollovers consistently and on a good snappy plunge the ball can loop all the way around to the upper flipper. My slope is 6.5 degrees.

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#972 3 years ago
Quoted from Markharris2000:

Also remember that the playfield can be (mis-)aligned slightly when lowering it, left to right within the cabinet. That playfield alignment will also affect the dead-center focus of the plunger tip.

If I jam the playfield hard to one side or the other I am still pretty centered on the ball. No rub on the auto launch mech. There is a centering clip mounted on the side of the cabinet. It pretty much takes away any misalignment when lowering.

#981 3 years ago
Quoted from dantebean:

Thank you for the scoop idea. Mine are creating airballs because they are beat so much. I like the globe mod you created as well. Happy gaming.

This has become addictive. New cards, light and dark. Better FONT for all
[quoted image][quoted image]

They look great!

2 weeks later
#989 3 years ago
Quoted from Agent_Hero:

How is the back left plastic leveled? I'm speaking of the one with three lanes for the ball to go through. On my machine, the ball will go about 80% right, 15% middle, and 5% left. It seems like it should be secured on the left side, but the Back Alley mod posts above indicate that it isn't.

I have never touched mine. Middle 50% of the time, left 15% and right 35%. My playfield is 6.8 degrees, leveled with PinGuy app.

1 month later
#1025 2 years ago
Quoted from Pinkitten:

I did install a blue Comet star post led under my RBION scoop, but it’s connected to a 6.3v lamp under the pf and is always lit. It’s super bright tho, works great if you are ok with it being always on.

You can always wire the star post to the arrow above so the scoop lites when there an an award to collect.

#1028 2 years ago
Quoted from isJ:

Been playing a bit now that I have it cleaned up and pretty. Wondering if the kick up (off vari-target) should feed really easily to the top right flipper? It drops on my game just a 'bit out of reach' and further left of the top right flipper than I would have thought most of the time. Worth adjusting? Normal?
Not sure if this makes sense..

One other person in the club was saying the same thing. The ball wasn’t feeding his upper flipper properly out for the vuk. There was no solution posted but it is a common annoyance.

On my game, it’s about 75 / 25 on a ball a bit out of reach of the upper flipper. Good but could be better.

#1030 2 years ago
Quoted from TheLaw:

It should feed to the flipper 100% of the time IMO.

Agreed it should feed it 100%. There is just too much play in the exit of the wireform to be consistent 100%. When I do a shop job on my game I’ll look to rectify the issue.

1 month later
#1086 2 years ago
Quoted from nwpinball:

Has anyone covered their vari-target with rubber or something else so it isn't metal clanging metal? I feel like it is probably scratching up my balls sooner than they need to and if I take my game to a show where it gets alot of plays, I'd like to make that target look cooler and do less ball damage.

I put a yellow target decal from Earthshaker on my vari-target. Stuck on and then trimmed with an exacto knife.

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1 year later
#1303 1 year ago
Quoted from DropGems:

How is the pin2dmd for Ripleys?

Perfect. Done by VBob and he is one of the best.

8 months later
#1400 5 months ago
Quoted from rickker:I've been playing so much Bond since that .97 code dropped.
Needed a pallete cleanse so I flipped on Ripley's today.
This game is a blast.[quoted image]

Posts some pics of your playfield. I see a couple of mods...

3 weeks later
#1431 4 months ago
Quoted from TheNecromancer:

Has anyone gone the Pin2DMD route on their Ripley's? Is the code complete for the game? I understand that ColorDMD is likely the better product but the Pin2DMD could be had at a lesser cost. Anyone have a video of it or could make one for me?
Appreciate it!

I have pin2dmd installed. Coloring is done by VBob and it’s perfectly done.

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