This spring, my Ravens random resetting got to the point where it was almost unplayable. Progressively worse problem that has been on the machine since 2000. Had various techs reflow solder, “clean” connections, etc. I did the big ground mod in the base of the cabinet. In 2017 I had a new old stock used MPU put in. Still, the problem persisted.
Had the MPU fixed all up over the past couple of months by a real expert, Chris Hibler. Can’t say enough about the quality of the work that I noticed on the board. Amazing. He found that the “crystals” on the board were bad after sifting through lots of other potential issues. Replaced with NVRAM and bypassed the reset board and did some other nice touch ups that are technically way beyond me, while he was at it.
The game booted slowly and oddly a few times with the new board. Sometimes would take 20 seconds for the scoreboard to come on. Checked the voltage and it was at 5.3 (pot was maxed out), so I turned it down to 4.99. Seemed to boot better after that. Not sure if that original power board is reliable and stable, just yet.
Played about 10 games on it yesterday and remembered what fun Raven is. Unfortunately, the fun was short lived, and with 550,000 going on ball 1, it locked up (not reset) and that was that. The left plastic ramp hole light (the big bright bulb) went full solid bright, the knocker sound hit, and all scoring stopped. I could operate the flippers but nothing registered.
After that, when I turned it off and back on, the game boots fine and starts a game, but then repeats the first two notes of the (oh so catchy) music, and doesn’t launch the ball to the shooter lane.
Here’s where I am now:
- the fuse F9 blew (1a slow burn). This is likely the cause of the ball sitting in the drain trough and not getting kicked to the shooter lane, since that is the purpose of the F9 fuse. “Hopefully” it’s also the cause of the music stuttering, but I’m scared about that. The question begs, WHY did this fuse blow after umpteen years, just after getting it all cleaned up with a nice solid board, and is the music messing up related somehow?
- while I was under there looking for the fuse issue, I found two other “issues”
- found a broken/wire separated diode on the left sling. Saw the one side of the wire wasn’t going into the little black diode. Probably not great, but did that cause the F9 fuse blow all of the sudden? I highly doubt it just broke last night, and has probably been bad for years. Anyway, new diodes on order and I’ll fix that up.
- my rear sniper (under the ramp) has been wonky for years. He never descends when the game starts like the other 3 do. He also “kills himself” when he is the chosen sniper target. At that point, he DOES drop.
In case my fuse issue was something coil related, I figured it was time to really dig in on that sniper assembly. Measured the resistance on the coil and it seemed fine. Measured 9.2-9.4. (Oddly, all of the coils including this one bounce all around to huge numbers rapidly and sometimes finally settle at 9.2. I measure with the machine off. That makes zero sense to me).
I then noticed that when the game powers on, all the snipers pop up, but then the coils release the mechanisms below the table, and are “resting” down. Well, that rear coil didn’t fully drop the mechanism and I saw it was stuck 50% down. If I smacked the coil or the metal assembly, it quickly dropped down.
Opened up the coil and cleaned out the sleeve and put fresh graphite powder all in there. Now it works perfectly. Easy fix I should have checked out years ago!
Anyway, I sort of doubt that was a “coil issue” drawing current...I think the coil operated correctly but the piston was just getting stuck in the sleeve when the coil released, and didn’t let the sniper descend until the coil activated again (ie when he got “hit”, and it would jolt it enough to then drop down.)
So, I’m awaiting a box of 1a slow burn fuse and the 1N4004 diode and I’m curious what will happen then.
Scared of something ominous that blew this fuse, and the music glitching has me really worried.