(Topic ID: 107609)

Total Lightshow. Development thread. Including installation guides.

By TimeBandit

9 years ago


Topic Heartbeat

Topic Stats

  • 2,350 posts
  • 261 Pinsiders participating
  • Latest reply 6 months ago by dts
  • Topic is favorited by 207 Pinsiders

You

Linked Games

Topic poll

“Is there such a thing as "Too many lights"”

  • Is there such a thing as too much luvin? 10 votes
    20%
  • Is there such a thing as too much good music? 8 votes
    16%
  • Is there such a thing as too much pinball? 32 votes
    64%

(50 votes)

Topic Gallery

View topic image gallery

MetCable (resized).jpg
ACDCCable (resized).jpg
MetProGIMapJPG (resized).jpg
MetProGIDrop (resized).jpg
ACDC_GI_Socket_MapJPG (resized).jpg
IMG_2885 (resized).jpg
IMG20170302223828 (resized).jpg
GIConnect1 (resized).jpg
IMG_2745 (resized).jpg
GIInterceptor (resized).jpg
image3 (2) (resized).jpg
AE0B5AB3-8ABE-4CE3-A789-CC2854FAFE70 (resized).jpeg
EC8F8711-22ED-4B92-B82E-A46257BFF32B (resized).jpeg
slim_chance.jpg
tf (resized).jpg
14F94F69-472A-457C-98FE-C888E060DE83 (resized).jpeg
There are 2,350 posts in this topic. You are on page 6 of 47.
#251 8 years ago

Very cool mod. How are you detecting when the ST KMB mode is starting?

#252 8 years ago
Quoted from gtxjoe:

Very cool mod. How are you detecting when the ST KMB mode is starting?

Special secret sauce...kidding.. There are two playfield insert sweeps a specific time apart. Sense the first, wait the right amount of time, sense the second.

#253 8 years ago

This looks very cool for the MET. I'll be watching. =)

#254 8 years ago

I'm in for met gi for sure.

#255 8 years ago

.

#256 8 years ago

Pretty amazing stuff.

#257 8 years ago

Looks pretty bad ass!

#258 8 years ago

Progress with the code. Grave MB start added. Scoop added. Many, many, many bugs removed..lot's of conflicting turn on/turn off commands in the first pass. All the nuances of orbit handling ironed out, including rejects. And second video has proper LJ start (a bit buggy at the end).
There is a problem with one switch row being read properly at the MCU, so the captive ball doesn't read. I moved it's effect to the pick target closest.
And the PWM is still too jittery, so the scoop is a gradual string turn off rather than fade. Final version will be fade though. Moving on to CIU modes now.

Some gameplay

Proper LJ start

#259 8 years ago

Looks awesome. I am looking forward to this for my Met LED Pro. Have you announced a price yet for this?

#260 8 years ago
Quoted from Meph:

Looks awesome. I am looking forward to this for my Met LED Pro. Have you announced a price yet for this?

I'm shooting for the $250 mark, but still variable as I haven't locked in cabling prices yet, and there is a lot of that.

I'm also going to put up some details of installation in the next day or so, so people can get their head around the process. It IS plug and play, but there is a lot of "plug". But, hey. Half the fun is in the installation isn't it?

#261 8 years ago

Put me on the list right now!

#262 8 years ago

Count me in.

#263 8 years ago

Ah man, I would love this for Xmen! It would be amazing to have Xmen with ramp lights and colour controlled GI. Will you be doing any other games?

#264 8 years ago
Quoted from QuarterGrabber:

Ah man, I would love this for Xmen! It would be amazing to have Xmen with ramp lights and colour controlled GI. Will you be doing any other games?

You bet. I want to cover a lot of ground. Even if someone buys this kit with just GI, the board still comes with all the ability to drive the led strips and other mods. And can be moved to another machine and reprogrammed.

#265 8 years ago
Quoted from TimeBandit:

You bet. I want to cover a lot of ground. Even if someone buys this kit with just GI, the board still comes with all the ability to drive the led strips and other mods. And can be moved to another machine and reprogrammed.

It's the programming I couldn't do myself. If you ever do Xmen I will totally be in for one of these! It would fit the theme so well.

#266 8 years ago
Quoted from QuarterGrabber:

It's the programming I couldn't do myself. If you ever do Xmen I will totally be in for one of these! It would fit the theme so well.

I got your back there. By reprogrammed I mean dropping a new code file in, I will build up a library of code files for different machines and you just have to download them. Of course, these will also be open source with preloaded low level drivers and a library of user commands already built so anyone who really wants to can do anything at all with it.

#267 8 years ago
Quoted from TimeBandit:

I got your back there. By reprogrammed I mean dropping a new code file in, I will build up a library of code files for different machines and you just have to download them. Of course, these will also be open source with preloaded low level drivers and a library of user commands already built so anyone who really wants to can do anything at all with it.

Bad ass!

#268 8 years ago

Well, if this is really going to happen and people are going to put this mod in their machines, then it's about time we started thinking about installation and hookup. I am going to run through some photos here with a description of how it all goes together. Hopefully it doesn't turn anyone off.

First thing is, don't worry. This is a vastly less taxing installation than the Tron ramp light kit or the complete AC/DC Premium Cliffy set, and it is completely reversible. There looks like a lot of stuff going on, but it is really very simple. You WILL snip off some factory cable ties, and you WILL screw some lamp sockets into the underside of your playfield. Those two things are the extent of the work that may make you squirm..the rest is just plugs. You don't have to remove any ramps or plastics.

Let's start with the backbox. This is how your backbox looks before you start. And this is actually my Met Pro LED AFTER I have removed my kit. You will only notice it's been there if you zoom in and count the cable ties or see some of the signal wires untwisted.

IMG_1651.JPGIMG_1651.JPG

So, what are we targeting? We are intercepting the entire lamp and switch matrices, plus the GI circuit, so those plugs are coming out..

GI..
IMG_1653.JPGIMG_1653.JPG

Lamp rows and columns..
IMG_1652.JPGIMG_1652.JPG

Switch returns, upper and lower..
IMG_1654_2.JPGIMG_1654_2.JPG

And switch drive..(the green one on the right)
IMG_1655.JPGIMG_1655.JPG

This is where you need to snip some cable ties, and undo some factory twisting. It is patently obvious what is required once you get in there, and VERY easy. And this is what your backbox will look like when it's ready to receive the main board..
IMG_1650_2.JPGIMG_1650_2.JPG

So, onto the boards. There are two. The Matrix Interceptor (The Matrix and Mad Max referenced in one title..haha), and the GI interceptor..
IMG_1666.jpgIMG_1666.jpg

IMG_1639.JPGIMG_1639.JPG

IMG_1675.JPGIMG_1675.JPG

And they have their own connector cable..
IMG_1662_2.JPGIMG_1662_2.JPG

If you have a wooden backbox, you will be screwing these into the back wall of it. If you have the new metal backbox, the mounting holes line up with the factory mounting screws. You put these included standoffs on first..
IMG_1661_2.jpgIMG_1661_2.jpg

IMG_1657.JPGIMG_1657.JPG

Then mount the board..
IMG_1645.JPGIMG_1645.JPG

Then connect the GI plug to the GI interceptor..
IMG_1644_2.JPGIMG_1644_2.JPG

The plug it all in..
IMG_1641_2.JPGIMG_1641_2.JPG

IMG_1640.JPGIMG_1640.JPG

Easy so far, right? Now take all my cables..
IMG_1674.jpgIMG_1674.jpg

And plug them in. These are my TEST cables which are a much heavier gauge than they need to be. The final version will not be obvious compared to the factory cabling. I will color match them and they will blend in.
IMG_1634.JPGIMG_1634.JPG

Now you're ready to install the lights. We are very lucky with Metallica in that Stern has used identical play fields for Premium and Pro (unlike AC/DC), so every required lamp spot is available. We are installing three strings of eight sockets (there are actually nine each red and blue in the Prem, but I have made an executive decision to go with eight, unless of course there is general uproar and you want nine). One red, one blue and one white. You will be dropping out some factory sockets and taping them or cable tying them out of the way. Here are some of my test sockets held in with Gorilla tape (so I can move them quickly)..
IMG_1670.jpgIMG_1670.jpg

and below, just resting comfortably in their spaces. Notice the drill hole. That is factory. You will be adding a few of them, but the Premium has the same holes so don't worry. Note that my sockets will match Stern sockets exactly. I have ordered them specially. The ones in the photos are TEST only. You will screw most of the sockets back into existing holes (with included screws, or the originals you take out, you will have plenty), and drill small pilot holes for the extras we are adding (you can get away without drilling pilots but I strongly recommend you take the ten minutes to drill).
IMG_1671.JPGIMG_1671.JPG

And here are the strings all in. Again, with over-gauge wire in the test version.
IMG_1669.jpgIMG_1669.jpg

The strings run back to the backbox alongside all the factory cables. And go into this terminal block.
IMG_1646.jpgIMG_1646.jpg

And you are done! The power cable is visible in an earlier photo (and there above at the bottom corner of the board near my finger). That runs back to the coin door 12V. Plug that in, drop the hood and play.

You end up with a GI system consisting of most of the original white, which is controlled on and off by the GI Interceptor, and the new colour plus white strings that match the Premium/LE positioning.

#269 8 years ago

Looks good!

Recommend you include color .pdf instructions with the kit.

#270 8 years ago

And obviously, in the final instructions, I will map out exactly where all the sockets go, and which ones to drop out.

#271 8 years ago

This looks awesome . . . can't wait!

#272 8 years ago

Hell yeah, can't wait to get this for AC/DC!

Pro-mium, dude!

#273 8 years ago

How long until the kits are going to be ready for sale? I'm ready!

#274 8 years ago

Wish i could upvote this more than once!

#275 8 years ago

I am so in on this!

#276 8 years ago
Quoted from Doot77:

How long until the kits are going to be ready for sale? I'm ready!

+1

#277 8 years ago
Quoted from Doot77:

How long until the kits are going to be ready for sale? I'm ready!

All in the final stages. I won't put a date on it, as something will inevitably pop up to delay it, but I will keep updates coming. You can see I am almost there. The only major component I have yet to fully settle on is a contractor for the socket strings. I even bought a pneumatic IDC punch for making the connector cables. It was too expensive to have them made, but was taking me too long to build them myself. Solution? Tool-up! It hasn't arrived yet, but I think I will be able to assemble a 10 way connector in under a minute.

#278 8 years ago

I don't know how I missed this thread for so long. This is downright amazing. Can't wait to see it fully released.

#279 8 years ago

It is time......for a REAL METALLICA LIGHT SHOW

#280 8 years ago

I really like this and will be buying a kit depending on the price

#281 8 years ago
Quoted from bigd1979:

I really like this and will be buying a kit no matter what the price

Fixed this for you

#282 8 years ago

This will be an absolutely awesome mod.

#283 8 years ago

Very cool. Would it be possible to do the GI interceptor and color changing GI in XMEN PRO?
Can you just install the GI interceptor and bulbs without the other board?

#284 8 years ago
Quoted from luvthatapex2:

Very cool. Would it be possible to do the GI interceptor and color changing GI in XMEN PRO?
Can you just install the GI interceptor and bulbs without the other board?

yes Xmen will be done. The machines that run with the seperate strings are the first to attack as you have a specific scheme to repilcate and install in the pro. Once they are done, you get into designing your own schemes and effects for machines that have never had colour GI before.

The GI inteceptor needs to be triggered by the main board to turn off the factory GI when the game code doesnt turn it off long enough for the color effects to play out. It needs to link in with all the other control. You wouldnt use it on its own. I will also be creating more effects for the factory GI, based on on/off and cycling. I also use the backboard row of GI in place of spots. See the grave MB start.

#285 8 years ago
Quoted from TimeBandit:

yes Xmen will be done. The machines that run with the seperate strings are the first to attack as you have a specific scheme to repilcate and install in the pro. Once they are done, you get into designing your own schemes and effects for machines that have never had colour GI before.

As far as I know Xmen LE did have colour changing GI. Red, White and Blue I think?

#286 8 years ago
Quoted from QuarterGrabber:

As far as I know Xmen LE did have colour changing GI. Red, White and Blue I think?

Yup.

#287 8 years ago
Quoted from QuarterGrabber:

As far as I know Xmen LE did have colour changing GI. Red, White and Blue I think?

Yes, sorry Ryan, that's what I meant. Xmen will be done BECAUSE the LE has the three strings. If anyone wants to help they could check their xmen pro PF to see if the holes for the GI lamps are all drilled the same as the LE. I haven't seen one up close yet.

#288 8 years ago
Quoted from TimeBandit:

Yes, sorry Ryan, that's what I meant. Xmen will be done BECAUSE the LE has the three strings. If anyone wants to help they could check their xmen pro PF to see if the holes for the GI lamps are all drilled the same as the LE. I haven't seen one up close yet.

Yes the XM Pro playfield has holes for GI lamps all drilled in like the LE. I added about 8-10 GI bulbs around the playfield in my Pro.

#289 8 years ago

I don't know if it helps but here it is anyway. Snapped a few pics of the underside of my Pro playfield.

image.jpgimage.jpg

image.jpgimage.jpg

image.jpgimage.jpg

#290 8 years ago

I could always be a tester for you if you want

#291 8 years ago

I'll sign up to to test / demo GI on the X-Men LE. I love doing pinball videos. I'd like to see pro owners be able to have this feature.

#292 8 years ago

Great stuff! Good videos are the way to go. I can't buy every machine I want to emulate.

Plus, people can make requests. We can go beyond what the premiums/LEs are doing. See my fade to black version of Back in black in ACDC.

#293 8 years ago
Quoted from TimeBandit:

Great stuff! Good videos are the way to go. I can't buy every machine I want to emulate.
Plus, people can make requests. We can go beyond what the premiums/LEs are doing. See my fade to black version of Back in black in ACDC.

Yeah if you could mimic the Xmen LE GI behaviour with the same colours, that would be awesome! And I could test it on a pro for you I will pay in full for the unit of course before you send it.

#294 8 years ago
Quoted from TimeBandit:

Great stuff! Good videos are the way to go. I can't buy every machine I want to emulate.
Plus, people can make requests. We can go beyond what the premiums/LEs are doing. See my fade to black version of Back in black in ACDC.

LMK what you need, and I'll cover it:
Mode details
Heroes: Xavier, Storm, IceMan have special GI
Villians: All have special GI, I can cover the startup and running.

I have a really sick idea for another feature that I'm brainstorming, maybe you can help me figure out how to include it on my LE -> it'd be easy to add for PRO code.

Once this code is added to the pro's they can add my 2 Red Blue White Mode Lighting mods:
X-Insert


BackPanel

#295 8 years ago

Getting closer. Here are the detailed socket maps. First is the drop outs. Second is the three new strings going in. Is it clear enough?

MetProGIDrop.jpgMetProGIDrop.jpg MetProGIMap.jpgMetProGIMap.jpg
#296 8 years ago

Are you planning to release ACDC and Metallica simultaneously?

#297 8 years ago

Pretty much. Met is a much bigger code/debug job than ACDC. So ACDC will just sorta drop in there along the way.

#298 8 years ago

Let's talk about bulbs. It seems a terrible tax on the planet for me to buy bulk bulbs from CT or Comet, have them shipped over here, then ship them all the way back to the US. You will have enough white from the sockets you drop out, so only blue and red to get. I think I will be shipping without bulbs, and when you place an order for this, just give Art or CT an order for the Stern-matching twin SMD bulbs. All happy with that?

#299 8 years ago
Quoted from TimeBandit:

Let's talk about bulbs. It seems a terrible tax on the planet for me to buy bulk bulbs from CT or Comet, have them shipped over here, then ship them all the way back to the US. You will have enough white from the sockets you drop out, so only blue and red to get. I think I will be shipping without bulbs, and when you place an order for this, just give Art or CT an order for the Stern-matching twin SMD bulbs. All happy with that?

That make total sense, I know I'd have all the bulbs I need all ready.

#300 8 years ago
Quoted from TimeBandit:

Let's talk about bulbs. It seems a terrible tax on the planet for me to buy bulk bulbs from CT or Comet, have them shipped over here, then ship them all the way back to the US. You will have enough white from the sockets you drop out, so only blue and red to get. I think I will be shipping without bulbs, and when you place an order for this, just give Art or CT an order for the Stern-matching twin SMD bulbs. All happy with that?

Yes that is great because we can choose our own style of bulbs then. So if I don't want CT bulbs and would rather have PinballBulbs bulbs I can. I would actually prefer the kit to ship without bulbs, but that's just me.

Promoted items from Pinside Marketplace and Pinside Shops!
Wanted
Machine - Wanted
Lewiston, NY
$ 30.00
Playfield - Protection
SilverBall Designs
 
$ 12.95
$ 12.50
Playfield - Decals
Pinball Invasion
 
5,600 (OBO)
Machine - For Sale
Chittenango, NY
$ 35.00
Cabinet - Other
Rocket City Pinball
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
5,000
Machine - For Sale
Dunkirk, MD
$ 19.95
Lighting - Led
Mitchell Lighting
 
$ 599.95
Cabinet - Toppers
Hi-Rez Pinball Mods
 
6,300
Machine - For Sale
Eau Claire, WI
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 25.50
$ 20.00
Cabinet - Other
Filament Printing
 
$ 10.00
Playfield - Other
Chrome Candy
 
$ 35.00
Cabinet - Decals
Pinball Haus
 
From: $ 55.00
Cabinet - Armor And Blades
arcade-cabinets.com
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 9.95
Lighting - Led
Mitchell Lighting
 
$ 55.00
Gameroom - Decorations
The Flipper Room
 
$ 100.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
From: $ 182.00
Playfield - Toys/Add-ons
PinWorlds
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 12.95
Lighting - Led
Mitchell Lighting
 
There are 2,350 posts in this topic. You are on page 6 of 47.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/ramp-lighting-in-your-face-st-pro-brought-to-lifevideo/page/6 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.