Total Lightshow. Development thread. Taking a little time off.

(Topic ID: 107609)

Total Lightshow. Development thread. Taking a little time off.


By TimeBandit

4 years ago



Topic Stats

  • 2,095 posts
  • 212 Pinsiders participating
  • Latest reply 21 days ago by gweempose
  • Topic is favorited by 189 Pinsiders

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“Is there such a thing as "Too many lights"”

  • Is there such a thing as too much luvin? 5 votes
    16%
  • Is there such a thing as too much good music? 4 votes
    13%
  • Is there such a thing as too much pinball? 23 votes
    72%

(32 votes)

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There are 2095 posts in this topic. You are on page 42 of 42.
#2051 76 days ago
Quoted from ktm450:If you re do Metallica count me in, that’s two people now so it’s a goer

+1

#2052 75 days ago


Quoted from TimeBandit:I may even revisit Metallica in a full GI replacement RGB version. Maybe.

#2053 75 days ago
Quoted from TimeBandit:

Ok, that's two people. Which, on the internet, means everybody..so, yes I will do it.

I'm in

#2054 75 days ago

I'd be interested in the results of a full RGB GI setup for Metallica. Can't say I'd for sure throw money at it before seeing how it turns out though.

#2055 75 days ago

I was also wondering on IM...

Many owners have the modded WarMachine & Whiplash figures with chest LEDs & the lighted whips that tap into the GI lighting, usually to a GI bulb near the figures. Will it still be possible to have these mods once the original GI bulbs are swapped on you new kit? I'm guessing the original sockets remain & get tied away (like on the MET install), so perhaps they can still be tapped into? Just curious.

#2056 75 days ago

Is TWD going to get a kit?

#2057 75 days ago
Quoted from Damien:

Is TWD going to get a kit?

Yes, but I can’t pin down a date.

#2058 75 days ago
Quoted from HoakyPoaky:

I was also wondering on IM...
Many owners have the modded WarMachine & Whiplash figures with chest LEDs & the lighted whips that tap into the GI lighting, usually to a GI bulb near the figures. Will it still be possible to have these mods once the original GI bulbs are swapped on you new kit? I'm guessing the original sockets remain & get tied away (like on the MET install), so perhaps they can still be tapped into? Just curious.

Correct, original GI is tied away but still there. And if I do a complete replacement then there is no GI interceptor used and no interruptions to the standard GI. All mods so hooked up can remain unchanged.

#2059 74 days ago

Now THAT’S how you install a Total Lightshow kit! Nice work, Jason.

7178A518-E488-442E-A04B-1EC1140AF51E (resized).jpeg
#2060 73 days ago
Quoted from TimeBandit:

Now THAT’S how you install a Total Lightshow kit! Nice work, Jason.
[quoted image]

Looks factory.

#2061 70 days ago

I think I've settled on the final configuration including what to do with the back board. There are only six GI bulbs back there, so replacing them with RGB is not going to achieve much. So, why don't we put in 28?

Factory GI will remain on the backboard and be controlled by the classic GI Interceptor so it can be dimmed when necessary. 28 addressable LEDs will go across the top of the backboard. They will give a big ass kick to the GI during normal play, but will then complete the theatrics when called upon.

Here are some vids (which are TOO colourful, yes) that don't represent what I want to do artistically. They are merely demonstrating the capabilities of the LEDs and indicating the coverage obtained.

The pattern rotation includes a straight plain white GI to give you an idea of how they do their basic job of illuminating the playfield.

First from above. The backboard LEDs are in place, but are nicely shielded from your eyes naturally by the cabinet. You can see them playing out on the backboard and playfield.

Detail of the backboard LEDs.

#2062 70 days ago

What a great solution. Great effects as well! Love the light zipping back & forth across the backboard (perhaps on a ramp or orbit shot). I'm sure the backboard bulb addition will add more time to your coding process, but it's infinitely worth it IMO.

The entire playfield looks very well lit at the end of that video with the white GI turned on. I just can't get over the lighting effects that are possible with this new kit. My jaw literally dropped watching this. And this video isn't even showcasing the lit ramps. Really loving how this is progressing

#2063 69 days ago

Plenty of places in IM where I can use fire. Flamethrower anyone?

Duelling flamethrowers..

#2064 69 days ago
Quoted from TimeBandit:

Plenty of places in IM where I can use fire. Flamethrower anyone?
Duelling flamethrowers..

Walking Dead?

#2065 69 days ago

It's gonna happen. Probably next actually. I was always going to do Star Trek. But I sold it. I can see no reason why TWD won't be back on the schedule straight after IM is done.

#2066 69 days ago

I think it's funny how many people just want you to finally do walking dead. I ended up getting a premium TWD because I couldn't wait any longer on your kit for the pro. Your work is highly in demand, obviously

#2067 69 days ago

It looks awesome - will any of this translate to Tron at all at some point? Is there much scope for this level of lighting within Tron?

#2068 69 days ago
Quoted from jorant:

I think it's funny how many people just want you to finally do walking dead. I ended up getting a premium TWD because I couldn't wait any longer on your kit for the pro. Your work is highly in demand, obviously

When I first proposed TWD it was crickets!

Quoted from Jazzbouche:

Is there much scope for this level of lighting within Tron?

Oh, my lordy, yes.

#2069 69 days ago
Quoted from TimeBandit:

It's gonna happen. Probably next actually. I was always going to do Star Trek. But I sold it. I can see no reason why TWD won't be back on the schedule straight after IM is done.

That wasn't a nudge for TWD Pro, I have great patience and good things come to those who wait, it was more that Walking Dead features flame throwers and that effect might suit it (might be the Premium spinners that did the Flame throwers though).

In all of this i'm personally not looking for mental LSD coloured effects, just appropriate lighting which has a striking and related impact on the gameplay. Overuse of the colour GI might water down the WOW factor affect it can have.

e.g. a blood red 'wash over & draining effect' from playfield top to bottom for BIT. The obvious HORDE red pulses.
TRON is a non-brainer, but GI could water down the Ramp fibres.

#2070 69 days ago
Quoted from TimeBandit:

It's gonna happen. Probably next actually. I was always going to do Star Trek. But I sold it. I can see no reason why TWD won't be back on the schedule straight after IM is done.

Will you kit be designed to make the Pro like Prem/LE, or will it be your own unique light show?

#2071 69 days ago
Quoted from TimeBandit:

Oh, my lordy, yes.

Tron with your programmable GI and insert lighting effects is pretty much what God put you on Earth to do. I’ll happily wait as long as it takes maestro

#2072 69 days ago
Quoted from Damien:

Will you kit be designed to make the Pro like Prem/LE, or will it be your own unique light show?

My kits always aim to have at least the premium equivalent. TWD is a bit light on from factory, so it will have plenty of extra. I don't overdo it though and always stay classy. If there is anything a bit extreme it can always be optional and user-configurable via the DIP switches.

#2073 64 days ago

Hi Mike,
Not sure of you still own a Metallica but Stern released new code yesterday.
Could you check the release notes and see if this might have impact on Total Lightshow?

http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/MTL180-README.TXT

I’m concerned about the changes to pick target lamp behavior in particular.

Thanks!

#2074 64 days ago
Quoted from Koos:

Hi Mike,
Not sure of you still own a Metallica but Stern released new code yesterday.
Could you check the release notes and see if this might have impact on Total Lightshow?
http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/MTL180-README.TXT
I’m concerned about the changes to pick target lamp behavior in particular.
Thanks!

I've looked through and I believe at this stage the only issue may be some sound location changes for the sound caller.

The lamp behaviour on the pick targets is only used in Blackened mode, and I think they behave the same there after the update.

I will be checking closely later in the week.

#2075 61 days ago

Can anyone remind me what the DIP settings are on Total Light show board in a MET Pro please?

I'm currently

OFF / 0
OFF / 0

#2076 61 days ago
Quoted from monkeyboypaul:

Can anyone remind me what the DIP settings are on Total Light show board in a MET Pro please?
I'm currently
OFF / 0
OFF / 0

Yes that is the ‘factory’ setting for best lightshow and changing spinner sounds

#2077 60 days ago

Sound caller issue is a bit bigger than just position changes. Access through the rs232 has changed.

#2078 60 days ago

Sorry, I meant what are all the 4 possible dip settings - i.e. what do the dips do?

#2079 60 days ago
Quoted from monkeyboypaul:

Sorry, I meant what are all the 4 possible dip settings - i.e. what do the dips do?

DIP 1 changes the in-between-effects colour to just the white bulbs. DIP 2 changes the behaviour of the spinner sounds. Shipped it plays different sounds in different modes, and switched to on it plays the same sound all game. (or at least it used to )

#2081 60 days ago
Quoted from TimeBandit:

Sound caller issue is a bit bigger than just position changes. Access through the rs232 has changed.

Hopefully it’s not too hard to work out mate.

#2082 60 days ago

IMVE is my son's favorite game, so I will definitely be interested in one of your lighting kits. You mentioned tying it into drop targets - will these be part of a kit or is adding drop targets a totally separate project using different suppliers? Also, does it matter which (drop targets or lights) should be installed first?

#2083 55 days ago

Here is the final form factor of the driver module. The boards arrived today and I spent the afternoon building and testing.
IMG_1760 (resized).jpg

The module will have six output channels. Which is an enormous amount given the LEDs are addressable. Only one channel is needed for the entire playfield GI. You could have another channel for the backboard, another for behind the translite, another for undercab, another wrapped around your head..
IMG_1761 (resized).jpg

To drive all that you will need some headroom, so this will be powered off the 12V rail. I have fitted a modular power supply to the board (saves me a heap of production mucking around) and a big fat resettable fuse. The extra two outputs on the top right are just 5V and GND to attach to the far end of any long strip you have. After about 20-25 LEDs, the rest of the chain starts to dim a bit. Plug power into the other end as well and you have full strength all round.

Some pics of the custom board mounted on its carrier. They will come all fitted together and ready to simply screw into the underside of the PF somewhere.
IMG_1762 (resized).jpg
IMG_1763 (resized).jpg

There are three comms ports. Com1 will receive instructions from the Matrix Interceptor. Com2 I'm not sure yet, but hey, better to have it ready!. Exp Out is the I2C bus that I am going to use to drive the insert interceptor.
IMG_1766 (resized).jpg

Just some testing pics with power hooked up. You'll recognise the power cable from your TLS kit. Same cable.
IMG_1767 (resized).jpg
IMG_1768 (resized).jpg

#2084 55 days ago

Awesome work!!

Really looking forward to see the first real world product and results!

#2085 51 days ago

Much cleaner than your first design, looks great!

#2086 46 days ago

I'm afraid the current version of the sound caller is being retired. Despite amazing cooperation from Olivier at Pinball Browser, I can't get the performance needed for it to work satisfactorily with the new round of Stern code updates for SAM which restrict access.

BUT, sound calling for spinners is not dead. In fact, it is about to enter a new, better, stronger phase.

I am going to produce another module that will independently play sounds through the factory speakers. It will have independent storage so you can put whatever sound you want on there.

Which... is good news for TWD pro owners, as the new sound player will be incorporated into the TWD Total Lightshow kit so that spinners can be added to that pro. I was going to finish TWD anyway, but now it will just be that little bit better.

#2087 46 days ago
Quoted from TimeBandit:

I'm afraid the current version of the sound caller is being retired. Despite amazing cooperation from Olivier at Pinball Browser, I can't get the performance needed for it to work satisfactorily with the new round of Stern code updates for SAM which restrict access.

Will there at least be an update for the new Metallica code that just dropped?

#2088 45 days ago
Quoted from gweempose:

Will there at least be an update for the new Metallica code that just dropped?

Doesn’t need it. Lights are all good.

#2089 45 days ago

All I heard was "finish TWD" : ) Woot!

#2090 45 days ago

Anything to do for us with metallica pro, new code and sound caller? We have to wait the new sound player... i have one of the first version of the total light show... doest it will work with it?

#2091 45 days ago
Quoted from TimeBandit:

Doesn’t need it. Lights are all good.

I thought I read that the new code broke some of the spinner sounds?

#2092 45 days ago
Quoted from gweempose:

I thought I read that the new code broke some of the spinner sounds?

Yes. We might be at slightly crossed purposes.. Spinner sounds don't work and never will. Code update won't help as Stern has blocked the access to trigger the sounds. The lights are all good on the new code. So, no code update from this end to go with MET180.

But, spinner sounds will be reinstated with a new module. That's just going to take a little time.

#2093 45 days ago
Quoted from TimeBandit:

Yes. We might be at slightly crossed purposes.. Spinner sounds don't work and never will. Code update won't help as Stern has blocked the access to trigger the sounds. The lights are all good on the new code. So, no code update from this end to go with MET180.
But, spinner sounds will be reinstated with a new module. That's just going to take a little time.

Oh, they actually broke it in a way that can't be fixed without new hardware. That sucks, but I guess there's a silver lining if it leads to a more robust product down the road.

3 weeks later
14
#2094 23 days ago

Happy New Year my pinball brothers! Let's hope 2019 can be another banner year for new releases and lots of pinball goodness.

I have the store closed at the moment for the holiday break, but I think I'm going to leave it closed for all of January. I need to take some time to recharge. I'm going to tighten up all the works in progress and make sure that everything I do in '19 is on point. I'm going to drop a few things, maybe pick up a couple of new things, but generally spend the year consolidating and ensuring my production stays comfortable and sustainable.

I fear that if I don't take some time out I may shut down altogether. I'm currently drifting down the Fortnite rabbit hole and frankly enjoying myself very much. A tiny voice in the back of my head whispers how much cheaper it is to sustain a PC gaming habit compared to pinball. Not to mention my wife getting half her house back, lol. But I don't really listen to the voice. I am going to continue with the redshift product line, along with the Alien spare parts, but I have to get re-energized.

I will continue supporting the product while the store is closed, and without the pressure of filling new orders for a while I should be able to get back to full focus in a month or so.

Thanks to all the great buyers of my stuff in '18! Volume continued to increase and Total Lightshow kits in the field are now measured in hundreds rather than dozens. This of course has added to the pressures of keeping it sustainable, but it also clarifies priorities and should lead to the right decisions being made to ensure long term stability.

Look for the store to reopen in Feb.

Cheers
Mike

#2095 21 days ago
Quoted from TimeBandit:

Happy New Year my pinball brothers! Let's hope 2019 can be another banner year for new releases and lots of pinball goodness.
I have the store closed at the moment for the holiday break, but I think I'm going to leave it closed for all of January. I need to take some time to recharge. I'm going to tighten up all the works in progress and make sure that everything I do in '19 is on point. I'm going to drop a few things, maybe pick up a couple of new things, but generally spend the year consolidating and ensuring my production stays comfortable and sustainable.
I fear that if I don't take some time out I may shut down altogether. I'm currently drifting down the Fortnite rabbit hole and frankly enjoying myself very much. A tiny voice in the back of my head whispers how much cheaper it is to sustain a PC gaming habit compared to pinball. Not to mention my wife getting half her house back, lol. But I don't really listen to the voice. I am going to continue with the redshift product line, along with the Alien spare parts, but I have to get re-energized.
I will continue supporting the product while the store is closed, and without the pressure of filling new orders for a while I should be able to get back to full focus in a month or so.
Thanks to all the great buyers of my stuff in '18! Volume continued to increase and Total Lightshow kits in the field are now measured in hundreds rather than dozens. This of course has added to the pressures of keeping it sustainable, but it also clarifies priorities and should lead to the right decisions being made to ensure long term stability.
Look for the store to reopen in Feb.
Cheers
Mike

Enjoy your time off, Mike! You've earned it.

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