(Topic ID: 107609)

Total Lightshow. Development thread. Including installation guides.

By TimeBandit

8 years ago


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Topic Stats

  • 2,350 posts
  • 261 Pinsiders participating
  • Latest reply 40 hours ago by dts
  • Topic is favorited by 209 Pinsiders

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“Is there such a thing as "Too many lights"”

  • Is there such a thing as too much luvin? 10 votes
    20%
  • Is there such a thing as too much good music? 7 votes
    14%
  • Is there such a thing as too much pinball? 32 votes
    65%

(49 votes)

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There are 2,350 posts in this topic. You are on page 1 of 47.
31
#1 8 years ago

A lot has happened since the start of this thread. It may even be better to read it backwards. In short, the development started with addressable LED strips on ST Pro, then morphed into GI Theatre. All the capabilities shown are still there on the board, but are not all used all of the time.

Currently available products are at the website, www.redshiftled.com.au

It's now a long thread, so here are some bookmarks..

AC/DC info starts here..
https://pinside.com/pinball/forum/topic/ramp-lighting-in-your-face-st-pro-brought-to-lifevideo/page/4#post-2227608

Metallica info starts here..
https://pinside.com/pinball/forum/topic/ramp-lighting-in-your-face-st-pro-brought-to-lifevideo/page/5#post-2412641

Apr 26.
First demo of custom GI show. BIB. Details page 5 of thread.

Apr 25.
After a long wait for parts. AC/DC is done. Met next week.

Feb 6, 2015

From the team (me, lol) that brought you Ramp Lights In Your Face, comes GI Theatre. Colour changing GI for all those machines that don't have it. Using exactly the same board as the ramp lights, and discretely mounting the strips around the PF, RGB GI is now a reality. More info in the thread. Here is a video to get things going..

This is still the same old thread. I'm just adding to the front page for those who don't like wading through multiple pages. The rest of this post as it was previously remains below...

Check this out. A few caveats..

i) this is a test,
ii) there are lights missing from the left ramp (haven't quite built enough strips yet),
iii) patterns are just for testing. They can/will be updated,
iv) some lockups occur (will be sorted),
v) etc.. enjoy

12/6 - Added Tron ramp test code.

11/27 - Added Tron GI support and scoop light demo.

11/16 - Added full length left ramp strip.

11/3 - Diffuser testing.

Added..
Vengeance return fire.

Added..
Plunge effect
Landing lights for AT and MS
Mode select colour.

#2 8 years ago

Fully interactive, mode-aware, programmable ramp lighting.

The above video is just a test, so anything and everything you see is changeable. Not only is it changeable while in development, but also when it is finished.

Will work on both Stern Pros and Prem/LEs. This is not limited to ST.

Strips are bespoke. Commercially available strips are hopeless for this application. I had to get my own built..

IMG_0015.JPGIMG_0015.JPG
IMG_0016.jpgIMG_0016.jpg
IMG_0012.jpgIMG_0012.jpg
IMG_0010.jpgIMG_0010.jpg
IMG_0011.jpgIMG_0011.jpg

#3 8 years ago

Bad ass!

#4 8 years ago

This is really well integrated. Are you going to be selling or at least sharing so others can duplicate? I'm interested in either route to obtain.

#5 8 years ago

Pretty cool. I like how you are able to match the color with the mode. My only concern would be what it looks like when they aren't on since LED strips aren't the prettiest things to look at.

As general feedback. I'd do away with the animation when the ball is in the pops. It's kind of distracting and since the ball isn't in that area it seems out of place.

My favorite is the integrated warp ramp strobe.

Overall I think it's a good idea. Can you post some picks with the game off to show what the strips look like when not in use?

#6 8 years ago
Quoted from 85vett:

Can you post some picks with the game off to show what the strips look like when not in use?

The strips are matt black, designed so they disappear into the game. From the player's perspective they are hard to see at all.

IMG_0301.jpgIMG_0301.jpg
IMG_0302.jpgIMG_0302.jpg

IMG_0303.jpgIMG_0303.jpg
#7 8 years ago

Very cool! Id be interested in a kit if you are going to do any.

#8 8 years ago

Very very very cool. Great work.

#9 8 years ago
Quoted from markmon:

Are you going to be selling or at least sharing so others can duplicate?

Hopefully..It's currently in reliability and power management testing. All on, all white draws about 3A, which is a small concern, but obviously that's a rare event.

#10 8 years ago

That looks awesome. This thread is going in my favorites.

#11 8 years ago
Quoted from TimeBandit:

The strips are matt black, designed so they disappear into the game. From the player's perspective they are hard to see at all.

Smart move. That's what kills most of these mods is they are ugly as can be when not active. If you can keep it aesthetically pleasing when not in use or active I think you'll have a winner for sure.

#12 8 years ago

Very cool. Yet another creative idea.

This will sell.....best of luck!

#13 8 years ago

That looks cool~!

#14 8 years ago

Wow
Another great mod…. well done

#15 8 years ago

The real point of this is that it IS totally programmable, from responding to a simple action like a pop or a sling, to coming in and out of modes. The patterns are also changeable. Ideally in the end I would like a user interface so you could bring in any pattern of your own, plus link to your own rules, but for now it takes me about 5 minutes to put a new pattern in and coding up the behaviour is super quick. If anyone had one of these and wanted new things put in, I could do it and send out new code.

#16 8 years ago

Hook up with the guys working on the IM ramp stuff and ya'll could blow this mod out of the park on a bunch of games.

#17 8 years ago

Very nicely done. The way the game shoulda came! The way the IM chase lights (another mod by a another modder) should have been done.

Congrats!

#19 8 years ago

Nice work, that looks really sweet. The attract mode is pretty insane.

So what are you driving these with?

#20 8 years ago
Quoted from Aurich:

Nice work, that looks really sweet. The attract mode is pretty insane.
So what are you driving these with?

Atmel AT32UC3C1512C. Pretty funky chip. Most of the "artwork" (lol, calling dots 'artwork' to a real art guy), in this test is just manually produced single colour stuff (even though it changes with modes in this case, it is still single at any one time). The attract pattern has some RGB in it, but I have a way of getting full RGB parsed in, so the next test will blow this one out of the water.

#22 8 years ago

Thats some nice work your doing that would go well with the vengence mod

#23 8 years ago

really jazzes up the pro.
good stuff here.

#24 8 years ago

Love the look of this, it jazz's up the ramps but doesn't overwhelm. I'll be following this thread and would be a buyer also when it is finalized. It will be plug n play right?

#25 8 years ago

Nice work. Looks great! I think you'll have a lot of buyers if you decide to sell these.

#26 8 years ago

That's a fantastic mod. Not too flashy, not at all corny - excellent work.

#27 8 years ago

One of the best mods I have ever seen in 5 years of pin balling. Very tasteful and well implemented. Makes me want a ST!

#28 8 years ago

Thanks all for the positive comments. Like most of these things, it started because of something I wanted for myself. Plus, it is a fascinating question to answer for yourself as to whether you can actually get it to work.

Quoted from MustangPaul:

It will be plug n play right?

Yes. There is quite a bit of "plugging" as you can imagine. The board is obviously sniffing the entire bank of switches and inserts, so both matrices are intercepted. Sounds hectic but really, it's just like installing an OCD board - switch and lamp harnesses (or LED data harness on a prem/LE) come off the machine into the board, then new harnesses go from the board back to the machine. Ribbon cables feed the LED strips. So nothing is permanent and your game requires no alteration whatsoever. The pinball machine will operate normally whether the board is powered on or not, if you need to unplug it at all. It taps off the 5 volt in the back box.

#29 8 years ago

This is cool good work!!! Can't wait till this is available, anything to add more bling into my STLE I am in for.

#31 8 years ago

This will probably work a lot better on the Pro since the LE and Prem have the metal rails for the return ramps.

#32 8 years ago
Quoted from Aurich:

This will probably work a lot better on the Pro since the LE and Prem have the metal rails for the return ramps.

Spot on. Definitely designed for plastic return ramps. I have built mounting clips for wireforms though, so not out of the question. It is more a matter of twists and turns. Wireforms are usually more complicated, and you can't infinitely twist these strips around.

#33 8 years ago

Sheesh... yet another must have--plus an extra $10.00 to my son for another mod. (It was a bet ya know)

#34 8 years ago

Sick!! Great work!

#35 8 years ago
Quoted from TimeBandit:

It will be plug n play right?

Yes. There is quite a bit of "plugging" as you can imagine. The board is obviously sniffing the entire bank of switches and inserts, so both matrices are intercepted. Sounds hectic but really, it's just like installing an OCD board - switch and lamp harnesses (or LED data harness on a prem/LE) come off the machine into the board, then new harnesses go from the board back to the machine. Ribbon cables feed the LED strips. So nothing is permanent and your game requires no alteration whatsoever. The pinball machine will operate normally whether the board is powered on or not, if you need to unplug it at all. It taps off the 5 volt in the back box.

Which board is it in the picture? Did you have to have the board made? Is the board fused? Are there only 3 strips, one for each ramp? How are the strips attached to the ramps? Sorry for all the questions. There will probably be more from others. It's really nice to see the lowly Pro getting some love. I hope it's not to expensive but I understand you have to make some money for all your time. Put me on the list FOR SURE.

#36 8 years ago

Questions are the best thing eva! Indicates some interest

Well, firstly, I'm glad you can't immediately tell which board it is..gotta love that "factory" look, lol. There are three 'channels' of controllable output. You can see the three ribbon cables at the bottom right hand corner of the board. The strips themselves are 300mm long. They are modular and clip together at the end. This way, you can neatly put a single on the warp ramp, and clip two together to go down the long return ramps. In a two-ramp machine, one channel is redundant..or is it? The whole other level for this thing is in GI reinforcement. A two-ramp machine can have one on each ramp and the third controlling a strip on your backboard, or anywhere else for that matter. Hell, the whole three channels could be used on the play field and not even the ramps.
Mounting the strips to the ramps is with a few small pieces of black double sided foam tape. Works a treat. I have messed around protoing some clips, but they are really not necessary..these strips are extremely light and require very very little to hold them in place.

#37 8 years ago

I'm in for a set if you make them....

#38 8 years ago

Absolutely beautiful. Makes me want to buy ST just to have this mod.

#39 8 years ago

I'd be in for a set as well.

Seems like the ST equivalent of the eli tron ramps. Very cool. This seems way more customizable. 3A is a pretty hefty add to the system when talking led lighting on a game also designed with leds in mind. Luckily, like you pointed out, that with all on all white. Is there also control of fading (dimming) with this setup? If so the options could really be dramatic.

#40 8 years ago
Quoted from Jabbles180:

Is there also control of fading (dimming) with this setup?

Whatever you can imagine the LEDs doing, they can do. This is early test code that is really just testing reliability and functionality. The drama injected into the final LED patterns is yet to come. And best of all, if you ever want to change it, you can.

#41 8 years ago
Quoted from TimeBandit:

Whatever you can imagine the LEDs doing, they can do. This is early test code that is really just testing reliability and functionality. The drama injected into the final LED patterns is yet to come. And best of all, if you ever want to change it, you can.

Well, in that case, I wish you the best of luck. Also, officially following this thread.

#42 8 years ago

Great work so far. Very, very cool!

#43 8 years ago

How the heck did you ever think of this. You must be a electronics wizard or something. To have custom led strips made to your specs is just nuts and all the rest of what your doing just boggles my mind. Fantastic simply fantastic.

#44 8 years ago

Awesome mod! I'd be in if you market it. I wouldn't think the prem/le's would need the warp lights. But by golly this mod looks sweet. Well done.

#45 8 years ago

It would be great if it could detect when Klingon MB starts and ends to control a laser mod.

#46 8 years ago
Quoted from JC_Pins:

It would be great if it could detect when Klingon MB starts and ends to control a laser mod.

It does. You will notice a pattern that starts up with KMB and ends when it goes back to single ball play. I just have it starting here a few seconds later than when the laser starts on the LE. It can be tweaked for that. And I haven't mentioned yet that there are 8 extra I/O ports for controlling other stuff.

#47 8 years ago
Quoted from TimeBandit:

It does. You will notice a pattern that starts up with KMB and ends when it goes back to single ball play. And I haven't mentioned yet that there are 8 extra I/O ports for controlling other stuff.

Shit, I better sell my STLE now for $5K while I still can ...

#48 8 years ago
Quoted from MustangPaul:

How the heck did you ever think of this. You must be a electronics wizard or something. To have custom led strips made to your specs is just nuts and all the rest of what your doing just boggles my mind. Fantastic simply fantastic.

lol, no, just another frustrated pro owner who thinks the pros of this world deserve to be the best that they can be.

#49 8 years ago

You mentioned this will work on Stern Pro and LEs. Will it work for older Sterns? Say Spider-Man or Terminator 3?

#50 8 years ago
Quoted from Taygeta:

You mentioned this will work on Stern Pro and LEs. Will it work for older Sterns? Say Spider-Man or Terminator 3?

Should work on any SAM system.

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