(Topic ID: 142900)

Ramp Entry Switch Function in WOZ

By homebrood

8 years ago



Topic Stats

  • 6 posts
  • 3 Pinsiders participating
  • Latest reply 8 years ago by ls1chris
  • No one calls this topic a favorite

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#4 8 years ago

take the glass off, start a game and use a ball with your hand to hit all the "rainbow" targets to qualify "twister" mode then trigger the ramp switch. you will then see the munchkin flipper flip, and if you trigger the second switch the house will spin, but if you have the "ECMB" locks ready for a ball lock that switch will close the gate for the munchkin pf and send the ball to lock under the munchkin huts.

#6 8 years ago

i think it acts as a delay from switch 1 to switch 2 so the machine can have an extra second to "think" what mode it is going to send the ball too.
when i have twister ready but not enough topspin on the ball to make the ramp when it hits the first switch the munchkin pf flippers flip, but i dont get the 2nd switch so the timer doesn't start to count.

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