(Topic ID: 267077)

Raising playfield on The Getaway: High Speed II


By sirfish

80 days ago



Topic Stats

  • 9 posts
  • 7 Pinsiders participating
  • Latest reply 79 days ago by Mr_Tantrum
  • Topic is favorited by 1 Pinsider

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Getaway_under (resized).jpg

#1 80 days ago

Hi All,

It's my first time working on modern pins. I need to work on the failing Eject Hole on my Getaway II, but can't quite tell how to raise/lock up the playfield. Does anyone have photos of how far forward those runners underneath the playfield are supposed to slide? It appears that it should come forward and lock with more than the right hand side arm. Do I just keep pulling up/forward until it rests on the rear leg guides?

Thanks!

Getaway_under (resized).jpg
#3 80 days ago

Hopefully it will work like it should, My HSII was a complete bear to lift--it never did work right and I never quite figured it out. Only pin I've had that has been like that. My guess is one of the holes was drilled incorrectly in the cab--who knows.

Do a search in the Getaway club thread--I'm pretty sure there are some tips there that will help if your playfield doesn't lift like the video says it should.

Just ran a quick search, this is the first thing that popped up. Seems this was a common problem and the slide mech was modified:
https://pinside.com/pinball/forum/topic/getaway-playfield-stuck#post-5197939

#4 80 days ago

I have owned 4 HS2 Getaways over the years. There are 2 different versions of Getaways. One has just the hinge and the other version is the lift/pull forward system.

#5 80 days ago

Awesome...thanks for the info! Didn't realize the playfield pulled out that far. The left slider on mine seems a bit janky so I'll go through the threads and see if I need to repair/replace it.

#6 80 days ago

I've had 2 hs2 and one didn't pull out like most wpc pins.... it used the old system 11 version which just flips up.

#7 80 days ago

Whew...slide seemed to work ok after figuring out the proper angle of attack. Now I just need to find someone with smaller hands to get to the screws.

#8 80 days ago
Quoted from sirfish:

Now I just need to find someone with smaller hands to get to the screws.

Are they hex screws? You'll be needing a 1/4 magnetic hex driver at some point anyway, or two! Necessity.
https://www.pinballlife.com/hilmor-14-magnetic-tip-hollow-shaft-nut-driver.html

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